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2nd Server!!!!!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in The Academy
Okay people, obviously we need a second Shard for our European friends. Every time Europeans and Americans are playing together, the server blows up...

Cryptic come on this isnt Champions Online oder City of Heroes. This is Star Trek and much more people are intrested in this

and as you can see, the one server solution doesnt work very well...Think ahead... on the 2.02 even more people will play this game! How will you handle that? If you cant handle the Headstart?

Bring a Server for Europe !!!
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Agree we need more than one server this game as a whole has a bigger following then a Super Hero game and with only 1 server even with all the Instas it does look good at all
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I agree. To be honest I really do not understand based on which numbers they planned the capacity of this server?

    Star Trek is probably the larges SciFi community worldwide. Did they compare this game concerning subs to Champions Online or Eve?

    If they did (and it feels like when the server is not able to handle even headstart ... we all should be playing Mass Effect II the next couple of weeks until they sorted out that really some people want to play this.

    Actually: LMAO ... unbelievabel. It smells like launch will be a total disaster! ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    totally agree we need min 2 servers and maybe a third for asian ppl.
    come on do a effort for the peeps who buy for a game and want to play this fantastic game
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    My guess is that they want to see how many players there are in US and Europe before they may do it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    /sign .. the problems start during EU primetime when US ppl come online and last a few hours until the europeans go to sleep

    but i'm sure the devs know that and will find a solution... maybe they wait until this first peak of enthusiasm has passed and the problems solve themselve.

    im going to sleep now so you US guys can enjoy a little more server power :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    There is no need for a seperate EU server, they just need to add more power to the server group that they have now. Single servers "Universe" work e.g. EVE Online and it has roughly the same subscription levels.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I always enjoyed playing on mostly Euro Servers since I work crazy hours.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    A big no thanks, i hate having multiple servers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Evalissa wrote: »
    A big no thanks, i hate having multiple servers.

    May I ask why? I keep hearing people say that they're really happy to have one server... but no one ever gives any reason.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Absolutely hate the idea of WoW-style enforced geographical segregation. You see, this whole internet thing has thus far been ideal to put people with similar interests in the same 'room', regardless of where they're from. Star Trek and the internet have both been around for a long time, and friendships form.

    I have no interest in a game that tells me now I have to leave half or two thirds of that group behind, where a common interest we've all been looking forward to is concerned? Maybe if we're allowed the choice which server region we join it'd be better - pre-existing communities can arrange to meet on a specific server - but there's always going to be people left behind.

    So I prefer we stick with the one server/shard.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Two wouldnt be so bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Reave wrote: »
    Absolutely hate the idea of WoW-style enforced geographical segregation. You see, this whole internet thing has thus far been ideal to put people with similar interests in the same 'room', regardless of where they're from. Star Trek and the internet have both been around for a long time, and friendships form.

    I have no interest in a game that tells me now I have to leave half or two thirds of that group behind, where a common interest we've all been looking forward to is concerned? Maybe if we're allowed the choice which server region we join it'd be better - pre-existing communities can arrange to meet on a specific server - but there's always going to be people left behind.

    So I prefer we stick with the one server/shard.

    I never felt that way once in years of MMOs. We chose a server irrespective of timezone, had friends from around the world, and could make another character on any other server too. More load balancing, better gaming. Unique scenarios would develop in the game... was always great to check in on an alternate universe.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Reave wrote: »
    Absolutely hate the idea of WoW-style enforced geographical segregation. You see, this whole internet thing has thus far been ideal to put people with similar interests in the same 'room', regardless of where they're from. Star Trek and the internet have both been around for a long time, and friendships form.

    I have no interest in a game that tells me now I have to leave half or two thirds of that group behind, where a common interest we've all been looking forward to is concerned? Maybe if we're allowed the choice which server region we join it'd be better - pre-existing communities can arrange to meet on a specific server - but there's always going to be people left behind.

    So I prefer we stick with the one server/shard.

    It's more of a choice, it's not like a forced relocation at gun point lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    corbaer wrote:
    I never felt that way once in years of MMOs. We chose a server irrespective of timezone, had friends from around the world, and could make another character on any other server too. More load balancing, unique scenarios would develop... was always great to check in on an alternate universe.

    Spoken like a true MMO player who has played more than just STO....I like the idea of multiple servers and yes I have played alot of MMO for several years.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    1 server for the win they only need to improve the servercluster thats all
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Just keep it at one server. I hated the single servers in other mmo's. When you had the trouble of joining up with your friends on one because one of his friends joined another and so on.

    One big centralized server shard ftw.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    First of all WoW didn't segregate based on regions because they wanted to TRIBBLE with people, they did it logically because when something like however many millions of people actually play that game all log in, it is literally impossible to fit them on one server, and if they somehow managed to do that, it would be a lot like this, where the server is down often and they are trying to upgrade to multiple servers.

    If you sit here in this forum consistently saying "No second server!" then you are effectively saying you hope this game flops. Because when you really think about it, you want the MMO you choose to be a well-constructed, and fun game. Therefore if that is true it will not only draw in new gamers to play but also maintain the interest of the old gamers. That all being said this game needs to actract new gamers and be fun to be sucessfull like, say WoW for instance. They will also need to continue to add servers to this game in order to accomodate the influx(hopefully) of new people. Which brings me back to, stop saying "no second server". I personnally hope they HAVE to add like 20 at launch, because I want this game to be a stunning success.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    corbaer wrote:
    I never felt that way once in years of MMOs. We chose a server irrespective of timezone, had friends from around the world, and could make another character on any other server too. More load balancing, better gaming. Unique scenarios would develop in the game... was always great to check in on an alternate universe.

    Well, did you play World of Warcraft? Cause they make the choice for you. Americans get dumped on the American servers, Europeans go on the European ones, and if you have a friend on another continent and both agree it'd be fun to do some questing together, you're **** out of luck.

    I never found a way around it anyway. I know almost every other MMO does it differently, and if separate servers are going to be made I'd prefer STO joins them, not World of Warcraft. A single server still is preferable to me, though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    You don't need a 2nd server. Technology today is perfectly sufficient to network the same number of servers and allow everyone to play on one.

    Multiple servers isn't a benefit. If it was an issue of latency, I'd say give Euro's and Asians separate servers. But it's not, there's no need for separate servers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Since Cryptic actually knows what issues the servers have the most strain with, and wether or not its population or just a new mmo launch, and since Cryptic actually knows what their server configuration is...
    Why don't we let Cryptic decide that and hush, since they are the best qualified to make this decision, not you armchair MMO developers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Der_SS wrote:
    First of all WoW didn't segregate based on regions because they wanted to TRIBBLE with people, they did it logically because when something like however many millions of people actually play that game all log in, it is literally impossible to fit them on one server, and if they somehow managed to do that, it would be a lot like this, where the server is down often and they are trying to upgrade to multiple servers.

    If you sit here in this forum consistently saying "No second server!" then you are effectively saying you hope this game flops. Because when you really think about it, you want the MMO you choose to be a well-constructed, and fun game. Therefore if that is true it will not only draw in new gamers to play but also maintain the interest of the old gamers. That all being said this game needs to actract new gamers and be fun to be sucessfull like, say WoW for instance. They will also need to continue to add servers to this game in order to accomodate the influx(hopefully) of new people. Which brings me back to, stop saying "no second server". I personnally hope they HAVE to add like 20 at launch, because I want this game to be a stunning success.

    Not exactly sure where I accused WoW of trying to TRIBBLE with people. I was merely remarking on the senselessness of segregating by force rather than by choice, if at all necessary. Though with a forum name like yours, maybe it's too much to ask that you understand that.

    And don't you worry. Once Cryptic figures out there's money to be made selling character transfers from one server to another when new people meet and want to play together, you'll get your 20 servers. (I suppose that makes the 240 dollars I spent on frontrow seats to Star Trek Online's fiery death a poor investment.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Reave wrote: »
    Not exactly sure where I accused WoW of trying to TRIBBLE with people. I was merely remarking on the senselessness of segregating by force rather than by choice, if at all necessary. Though with a forum name like yours, maybe it's too much to ask that you understand that.

    And don't you worry. Once Cryptic figures out there's money to be made selling character transfers from one server to another when new people meet and want to play together, you'll get your 20 servers. (I suppose that makes the 240 dollars I spent on frontrow seats to Star Trek Online's fiery death a poor investment.)

    Disregaurding an argument because of a forum name is hilarious, especially since Der SS simply means "The SS" in Deutsche which even in the context of WWII is simply a refrence to an elite Deutsche unit the Sto
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    It's funny, people are screaming for another Shard, and yes, we're talking about another shard, not another server, as there are hundreds of servers running this single shard. And yet, people don't realize, that maybe, just maybe on the off chance, the reason for the downtime, is cause of bugs that have cropped up, that Cryptic is trying to fix, before they go live on Tuesday.

    Everyone automatically assumes, the shard goes down, it's cause it can't handle the traffic that it's getting from all of us on there. It may only be a small part, and they take the time, to fix other problems to ensure that they get things for one, Stable, for two, fixed so that you can continue to play your characters without corruption, or bugs to plague you as you go through, and for three, cause they want the Launch of STO to actually succeed, not fail, cause impatient people, can't understand that Programs are not perfect, as Humans are not perfect.

    Chew on that for a bit, and think carefully about what it is exactly, that your complaining about, the fact that the downtime, is causing you to lose time that your graciously being given a head start before the general public get's their hands on it.

    Just a couple of credits for you to think about.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    It's funny, people are screaming for another Shard, and yes, we're talking about another shard, not another server, as there are hundreds of servers running this single shard. And yet, people don't realize, that maybe, just maybe on the off chance, the reason for the downtime, is cause of bugs that have cropped up, that Cryptic is trying to fix, before they go live on Tuesday.

    Everyone automatically assumes, the shard goes down, it's cause it can't handle the traffic that it's getting from all of us on there. It may only be a small part, and they take the time, to fix other problems to ensure that they get things for one, Stable, for two, fixed so that you can continue to play your characters without corruption, or bugs to plague you as you go through, and for three, cause they want the Launch of STO to actually succeed, not fail, cause impatient people, can't understand that Programs are not perfect, as Humans are not perfect.

    Chew on that for a bit, and think carefully about what it is exactly, that your complaining about, the fact that the downtime, is causing you to lose time that your graciously being given a head start before the general public get's their hands on it.

    Just a couple of credits for you to think about.

    I've chewed it, and I still don't see any reason for not making additional "shards"... irrespective of all the downtime, there's many good reasons. Scheduling planned downtime on each one so it impacts a different "primetime"... making one a "realistic" difficulty with a death penalty, so that the heroic gamers can have their timid enemies and uber-autofire too.

    There's many more reasons to make more than one live environment for people to experience the game... and forcing them all into one "shard" because of some undefined sense of unity that no one feels anyway in a hyper-instanced, solo-oriented gameplay environment just seems a fallacy of design.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    corbaer wrote:
    May I ask why? I keep hearing people say that they're really happy to have one server... but no one ever gives any reason.

    You dont need 2 shards, with so much instances its not a lack of servers thats causing a problem
    I like being able to play with everyone, and not being cut of a large portion of other players
    My clsoe friends are fromm all voer the world, and i enjoy being able to group with them
    Often one server is better than the other
    Shorter PvP Queues
    More chances for Social play (RP/Hanging out on risa/Just chatting)
    There will be large turnover after the 'free' month is up (all mmo's have it)
    People wont be logging in quite so much once the inital rush has finnished, and they will be more spread out

    and again, the main point is, with so much instancing, extra shards are not needed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    corbaer wrote:
    May I ask why? I keep hearing people say that they're really happy to have one server... but no one ever gives any reason.

    Half my fleet are in the EU. Splitting the servers would ruin in-game friendships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    syberghost wrote: »
    Half my fleet are in the EU. Splitting the servers would ruin in-game friendships.

    Why? Half of my guild is in the EU too, and I have never had a problem playing with them in any MMO... why would it be any different here?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    corbaer wrote:
    Why? Half of my guild is in the EU too, and I have never had a problem playing with them in any MMO... why would it be any different here?

    Because they'd be on a completely different server, and thus I wouldn't be playing with them. That's kind of the entire point to making a separate server.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    it doesnt matter if they create another shard for another region. this is a networking issue, made worse by software bugs.

    i know i am pretty tired of 3-4 minutes to load a map, having to re-do quests because its not updating the server database on my progress, and spending a good 15% of my playtime trying to log in, retrieve characters, or zoning.

    Frankly, there is more instancing than needed. why do i have to "zone" to visit the admiral? :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Unfortunatly I can't play until Tuesday(great timing for catasrophic hard drive failure) but I wouldn't be against European & American servers. As instanced as this game is though, I wouldn't want them to cut the server up anymore though.
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