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Use more Bridge Officers than allowed glitch

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited January 2010 in PC Gameplay Bug Reports
I discovered this in the final hour of the beta, but only got around to posting today.

If you are not in Red Alert you can switch your Bridge Officers.

If you pop something like Science Team I or High Yield Torpedo, then switch your Bridge Officers to something else, you still get the other Bridge Officers powers active.

Now I know that some people probably already know this, and they're going to be annoyed with a post like this, but it's a bug, and could lead to some serious balance issues.

I was able to run Fire At Will along with High Yield Torpedo, and use two separate Science Officer powers.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I had a ground based BO Bug the 1st week of beta.

    I was promoting my Tact BO from ensign to Lt. and it said there was an error, so i did it again. Next thing I knew my BO was Lt Cmdr (which is the rank I was) which ment on the ground i could use his 3rd ability.

    and yes, i reported it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Not to be an TRIBBLE, but your post isn't anything to do with mine.

    You should make a whole new topic for yours since it seems a more important issue to fix.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    AeroNotix1 wrote: »
    Not to be an TRIBBLE, but your post isn't anything to do with mine.

    You should make a whole new topic for yours since it seems a more important issue to fix.

    not to be a double TRIBBLE, but YOU should be submitting a ticket about this and not just posting about it in the forum.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I'm sorry, I thought this was the procedure when we have a gameplay bug.

    Where do I submit a ticket to ?

    EDIT: Found it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    AeroNotix1 wrote: »
    I'm sorry, I thought this was the procedure when we have a gameplay bug.

    Where do I submit a ticket to ?

    Go here http://www.startrekonline.com/support and at the bottom of the page is the "In Game" support section, click on "Review Help Tickets" and then create a new ticket. It would have been easier to submit the ticket while you were still in the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Haha, it probably would have been easier, but it didn't seem that much of problem at the time, in fact it what quite useful, but I was thinking about it a lot recently and I felt pretty weird with having such a glitch present in the game.

    I'm submitting now.

    EDIT: Here is my ticket number - #550025
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    gameplay ticket while servers are down is quite hard to do. Reporting bugs on the forums, in the correct forum, is an accepted procedure too (though tickets are preferred but since there's a character limit on the ticket sometimes the forum post is better).

    That said, it's also good practice to keep the bug reports in separate threads to avoid confusion.

    And on a final note... I'd hardly say that switching BOffs while out of combat is a bug. I can see that it can cause a little problem where the effects of the boffs power are over a long duration, but it's at most once per combat, not a big deal. It'd be easily solvable with a boff switch delay after a power has been used (the longest duration i've seen for a space power is 30 secs).

    But honestly I'm not even sure this isn't by design. The drawbacks are minimal and it encourages building many boffs and using them all. Afterall it's not like you can use many really powerful abilities or stack an ability with itself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    You're right in saying that it isn't a huge bug, and yes you can only use it once before a combat situation.

    But still, I really don't think that the Devs intended for us to be able to do this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    GeckoOBac wrote: »
    gameplay ticket while servers are down is quite hard to do. Reporting bugs on the forums, in the correct forum, is an accepted procedure too (though tickets are preferred but since there's a character limit on the ticket sometimes the forum post is better).

    That said, it's also good practice to keep the bug reports in separate threads to avoid confusion.

    And on a final note... I'd hardly say that switching BOffs while out of combat is a bug. I can see that it can cause a little problem where the effects of the boffs power are over a long duration, but it's at most once per combat, not a big deal. It'd be easily solvable with a boff switch delay after a power has been used (the longest duration i've seen for a space power is 30 secs).

    But honestly I'm not even sure this isn't by design. The drawbacks are minimal and it encourages building many boffs and using them all. Afterall it's not like you can use many really powerful abilities or stack an ability with itself.

    it appears that it is almost impossible to submit a ticket right now. i'm trying to submit one for an account issue and am not having any success.

    EDIT: apparently i don't know how to follow my own instructions. :o

    and you're correct about the procedure of reporting bugs and keeping bug report threads separate.

    i think if you read his post the bug isn't that you can switch bridge officers, it's that when you do switch officers you still have access to the previous bridge officers power. so even though you only have one tactical station, by switching tact BOs you are able to use all the tact BOs powers when you should only be able to use the tact BO's power that is slotted in that station. please correct me if i'm wrong.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    No, what I mean is that when you have a Bridge Officer in a slot, then use his power, then switch, that power is still active.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    AeroNotix1 wrote: »
    No, what I mean is that when you have a Bridge Officer in a slot, then use his power, then switch, that power is still active.

    but the new bridge officer's skill isn't active?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    This is how it goes

    I have for example, High Yield Torpedo as my Tactical Officer, I activate this skill.

    Then I go into my assignments tab and swap my Tactical Officer to someone that has, for example, Fire At Will.

    I then can activate this skill with High Yield Torpedo still being active, and it works too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I think what he's saying is both powers are active and that's the problem.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    AeroNotix1 wrote: »
    This is how it goes

    I have for example, High Yield Torpedo as my Tactical Officer, I activate this skill.

    Then I go into my assignments tab and swap my Tactical Officer to someone that has, for example, Fire At Will.

    I then can activate this skill with High Yield Torpedo still being active, and it works too.

    and so does fire at will, correct?

    that's exactly what i said.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Yes they both work.

    I was just clarifying just in case anyone wasn't totally understanding.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    While switching probably isnt a bug, the fact that it cancels cooldowns might be.

    For example out of combat i can switch from a hull repper bo to a shield repper bo and back. And while the global countdown is still active the 45 sec power cooldown is reset. Very useful for a quick repair job so i can get pack to the fight :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    The more significant bug is something I posted about and reported a couple days back during Beta - on top of the fact that you can swap the officers while out of combat, it also causes the game to stop tracking their cooldown, as well.

    IE: If you have an officer with a long cooldown, you can pop it, switch to a different officer, and when switching back, pop the cooldown again, because the act of swapping the officers in and out causes all abilities to go on a universal cooldown - the universal cooldown overwrites the individual ability's longer cooldown.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I don't know how PvP works but could you do it with that?

    What about kits that grant defence or temporary attack bonus abilities? If you activate and switch these would it work too?

    Maybe Cryptic will look into my bug ticket and sort it out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    You could also access #stoqa mIRC channel and talk to them about it there.

    Do the effects stack? (i.e. two High Yield Torps) or just overwrite? If they stack that's a critical/severe bug. It still seems major as I can see this affecting a skill such as Reverse Shield Polarity at the start of combat and getting it back 20 shortly after the global cooldown expires.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I do not think they stack in such a way like that, but yes, popping one just before a fight, then another nearly straight away is what you can do with it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    o snap so you could preload 3 boffs of tacticle abilities in your klingon bird of prey and then load 3 engie boffs to tank with as you rain down death upon the noob fed.
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