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Stealth module 1

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited January 2010 in PC Gameplay Bug Reports
Initial time on Stealth module 1 is 12 seconds. I have max close combat training and 4 points in special ops, and my time is only now 15 seconds.

So for 1700 points i got an extra 3 seconds? I think this is probably a bug.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Certainly doesn't sound right.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Does anyone happen to know the numbers on stealth and how it is affected?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I had full Special Forces, and duration was still 15 seconds. So it appears to be capped or broken. As there were no other visible differences to a higher skill.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Morell wrote: »
    I had full Special Forces, and duration was still 15 seconds. So it appears to be capped or broken. As there were no other visible differences to a higher skill.

    Perhaps we can get a Dev to give a response on this.

    I does seem like a partial waste of points. I am unsure of the base amount on stealth module III and full stealth skills, but throwing that many points into 2 skills that only increases duration by three seconds seems either broken, or something I shouldn't invest in come Headstart.

    Thank you for confirming that your duration didn't increase either.
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