I don't know if this is due only because it's a beta server, or that there is an unbelievably high population right now, but I do know that the rubber-banding needs to go. In space I can deal with a little bit of Rubber-banding but when it comes to the ground combat it's very tiring to be walking through corridors, rooms, and hallways, and then be shot into a corner or to a place I didn't even head into the direction of.
Every game Cryptic has made has had bad rubberbanding. Its a hallmark of their company. Don't expect it to go away, because it still exists in City of Heroes and Champions Online. Rubberbanding is here to stay.
I don't know if this is due only because it's a beta server, or that there is an unbelievably high population right now, but I do know that the rubber-banding needs to go. In space I can deal with a little bit of Rubber-banding but when it comes to the ground combat it's very tiring to be walking through corridors, rooms, and hallways, and then be shot into a corner or to a place I didn't even head into the direction of.
Please Cryptic Dev team, fix this.
I don't like the rubber-banding at all - space or ground. What causes this? I can obviously imagine server sync issues, but couldn't they just increase capacity and it go away? I hope they don't ruin this game by not meeting capacity demands... I know it's still beta, but we're getting close to launch and the rubber-banding gets better at times and much worse at times. It was really bad this weekend.
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I don't like the rubber-banding at all - space or ground. What causes this? I can obviously imagine server sync issues, but couldn't they just increase capacity and it go away? I hope they don't ruin this game by not meeting capacity demands... I know it's still beta, but we're getting close to launch and the rubber-banding gets better at times and much worse at times. It was really bad this weekend.