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5040 x 1050 character creation menu stretched

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited January 2010 in PC Gameplay Bug Reports
with triple widescreen the menu is streched and the toon is too far to the left, with no way to resize.

http://www.digitalnightmare.co.uk/Smee/STOlogin.jpg

any way to sort it ?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    My God man! That's just wrong!

    Cool that you have three monitors, by why use all three for STO? Does it actually work and look normal in gameplay mode?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    its' awesome really makes it immersive, nice not to have to move windows to clear vision Cryptic did nice work to get it working lovely with triple screen.

    examples below enjoy :)

    screenshoot 1
    screenshoot 2
    screenshoot 3
    screenshoot 4
    screenshoot 5
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Im jealous, dont have the desk space though hehe.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Running same rez over three monitors. I don't believe there's a fix for this, unless the developers provide it. Don't think the UI files are editable either at this stage.

    It's the same with Ship Customization, Character Creator, and possible other similar editors. Costume? Perhaps being one of them.

    Actual gameplay looks and runs as expected however.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Also for me at least, the game crashes during character creator right after selecting four traits and clicking next, when at this resolution.
    There is no issue at 1680x1050.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    unfortunately your resolution is not even close to a standard resolution. Cryptic would need to add support for your odball setup to make it work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    they'd have to just make the windows fixed size instead of %, unless they had something to detect your res and adjust accordingly... sounds simple enough to me
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Avengaline wrote:
    unfortunately your resolution is not even close to a standard resolution. Cryptic would need to add support for your odball setup to make it work.

    you say that but ATI have invested a lot in eyefinity so its not so un common as you might think. I'm wondering if it possible to make the character window different properties like movable and resized.
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