I have noticed in the game I often bump into invisible walls in human mode I can see the wall that the game engine thinks I'm hitting, but it doesn't get close to my character. I assume that you are using a box model for collision detection, which is honestly antiquated, but none the less the boxes need to shrink, I wouldn't even mind it if my character passed through an edge of a wall, to me that is more acceptable.
TURN OF PEOPLE COLLISIONS!
While character collision is ok in ship mode, as there is a vast amount of space, in.. well space, there is limited room on the star bases. Its a pain to constantly run into all of the other players and/or NPCs. Especially because some of the NPCs don't even do anything, its just added obstacles.
Finally, my ship seems to stall sometimes. I see my impulse trail shoot ahead of my ship. While this doesn't affect game play as much as bumping into poorly detected objects in human mode it still is a bit annoying. Even though it looks like I am hitting an invisible wall that pops up just to stop me and then promptly is removed so I can go on my way. I wonder if this not related to collision detection at all, but rather lag, where in my ship is placed back a bit in space because of a lagged connection, but my impulse trail, being calculated on my machine perhaps with some sort of predictive algorithm, shoots ahead.
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