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"Mission load hang up - Retrieving character list" -console report

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited January 2010 in PC Gameplay Bug Reports
I got in after restarting the client 2 times. However, there was about a long delay when retrieving the character list the third time.

Last 20 lines with the -console command for the code monkeys: :)

UNACCOUNTED FOR (0.11)
Starting shader pre-loading...
Queuing shader loads...done. (0.22)
Preloading postprocessing shaders...done (150 shaders). (0.49)
Waiting for compiles/loads to finish...done. (4.37)
done (120 full, 18 alpha, 10 sys, 1022 shaders). (5.08)
Finishing shader pre-loading...
Generating SSAO lookups... done. (0.76)
UNACCOUNTED FOR (9.78)
done. (10.54)
Unloading map...
UNACCOUNTED FOR (0.14)
Applying map unload at game level... done. (0.00)
UNACCOUNTED FOR (0.14)
done. (0.29)
Loading terrain layers... done. (0.00)
Saving terrain bins... done. (0.00)
Checking if world needs binning... done. (0.01)
Loading terrain layers... done. (0.00)
Building WorldCell tree... done. (0.00)
UNACCOUNTED FOR (45.92)
Loading UITextureAssembly... done (718 UITextureAssembly). (0.02)
Loading UIStyleFont... done (154 UIStyleFont). (0.00)
Loading UIStyleBar... done (121 UIStyleBar). (0.00)


After this I was at the character list and logged in succesfully.
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