Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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rattler2Member, Star Trek Online ModeratorPosts: 59,174Community Moderator
Honestly that trait looks nice, but... my E Rank luck says no.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Pundus has posted a video showing the options that have been added to the clump ship.
Post edited by scottie270182#2421 on
"..to boldly go where no one has gone before."
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rattler2Member, Star Trek Online ModeratorPosts: 59,174Community Moderator
Ok when the Dev Team goes all out its always entertaining. They basically took what they did with the Tamarian ship and ramped it up to 11 for the Pakled.
And I did actually see a few customization options beyond colors. Different cables and wing cannons. Nice.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Ok when the Dev Team goes all out its always entertaining. They basically took what they did with the Tamarian ship and ramped it up to 11 for the Pakled.
And I did actually see a few customization options beyond colors. Different cables and wing cannons. Nice.
I find the current blogs flawed. Yes they are written in an entertaining way but they fail to provide the core information needed which is leading to a loss in sales not to mention the bad formatting. Yes its entertaining but that's not going to make me buy the ship when the blog is missing the core information that determines if I am going to buy a ship or not.
That being the tooltip and precise details on how the trait, consoles and when suitable hangar pet info. (For pets I am thinking about the lack of info on the Runabouts in the previous blog). No way am I going to spend money to buyout the event early or buy this ship based on the info or should that be lack of info in the blog.
I've been hoping to see a playable Clumpship for years. I often thought about how it would be implemented, like a stat that negated the energy drain when slotting weapons of different energy types, because I think that would be fun and in keeping with the design. That and maybe some sort of incentive to slot single pieces from different gear sets; kind of like the Innovator mechanic, but you a few full-set bonuses of some of the equipped items at random with some sort of ability to "reroll" them. Or some other mechanic that rewards you in some way the more incomplete sets you equip.
I'll be trying to get this one, that's for certain.
Comments
normal text = me speaking as fellow formite
colored text = mod mode
And I did actually see a few customization options beyond colors. Different cables and wing cannons. Nice.
normal text = me speaking as fellow formite
colored text = mod mode
That being the tooltip and precise details on how the trait, consoles and when suitable hangar pet info. (For pets I am thinking about the lack of info on the Runabouts in the previous blog). No way am I going to spend money to buyout the event early or buy this ship based on the info or should that be lack of info in the blog.
I'll be trying to get this one, that's for certain.