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Kit Modules Not Activating or Misfiring While Taking Damage

I'm not sure if this is a bug or if it was intentional, but I've notice on several occasions that Kit Modules will either not activate or misfiring while you're taking damage, especially in the case of the Risian Kit Modules. While I'm taking damage, I panic-hit one of the kit modules (example being the Ball Lightning), and the module will both not activate AND I'm penalized with a cooldown...so it was a wasted use. Every time I take damage, this happens.

Comments

  • phoenixc#0738 phoenixc Member Posts: 5,838 Arc User
    edited June 4
    The same thing happens in space sometimes, which is really frustrating when trying to activate heals or short-duration resistance powers. It is actually making smaller, more fragile ships frustrating to fly. They really need to look into those power misfires in both ground and space.

    I doubt if it is intentional since it didn't work that way in the past, it is just the last few years (from fixing the rubber-banding problem it seems from the timing) that it started becoming a problem and it has gotten even worse lately.
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