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THE DEMON SLAYER EVENT!

baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
Slay the demons of the Iconian War, and get their weapons for your own!

https://www.playstartrekonline.com/en/news/article/11568503
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Post edited by baddmoonrizin on

Comments

  • morden613morden613 Member Posts: 366 Arc User
    edited April 27
    [deleted]
  • inferiorityinferiority Member Posts: 4,399 Arc User
    It's good to see a new event using TFO's that aren't used in any other event.
    I also cannot wait to get my hands on that huge lollipop! :wink:
    - - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
    Everyone has a better name and Youtube Channel than me...  :/
  • dragonhef01dragonhef01 Member Posts: 417 Arc User
    edited April 28
    Awesome...can we take this opportunity to allow the Herald Transphasic Torpedoes to be upgradeable like the Disco Advanced Photon Torpedoes? They should probably be setup like the Voth Chronoton Transphasic, can only equip one.
    Post edited by dragonhef01 on
  • questeriusquesterius Member Posts: 8,487 Arc User
    The mace sounds like a match for melee gorn.

    I don't suppose all difficulties will be available for those TFO during the event instead of only normal difficulty?
    Those TFO are just too easy when not on advanced or elite.
    Normal is fast and convenient, but lacking in challenge.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • inferiorityinferiority Member Posts: 4,399 Arc User
    questerius wrote: »
    I don't suppose all difficulties will be available for those TFO during the event instead of only normal difficulty?
    Event TFO's are always Normal difficulty only.
    - - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
    Everyone has a better name and Youtube Channel than me...  :/
  • questeriusquesterius Member Posts: 8,487 Arc User
    questerius wrote: »
    I don't suppose all difficulties will be available for those TFO during the event instead of only normal difficulty?
    Event TFO's are always Normal difficulty only.

    I know that is how it has been till now, but it never hurts to ask...
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Meh.

    We need a melee revamp before we need more melee weapons. Having more options doesn't solve the clumsiness that melee play currently suffers from.
  • questeriusquesterius Member Posts: 8,487 Arc User
    Meh.

    We need a melee revamp before we need more melee weapons. Having more options doesn't solve the clumsiness that melee play currently suffers from.

    There have been some notable melee weapons with less clunky mechanics added since the disco klingon addition so this shows it is a work in progress.

    In mean time let's collect various melee weapons to use when the awaited revamp happens.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    edited April 28
    questerius wrote: »
    Meh.

    We need a melee revamp before we need more melee weapons. Having more options doesn't solve the clumsiness that melee play currently suffers from.

    There have been some notable melee weapons with less clunky mechanics added since the disco klingon addition so this shows it is a work in progress.

    In mean time let's collect various melee weapons to use when the awaited revamp happens.

    True, I greatly enjoy using the Voth fangs and the Bat'leth that has a fire bonus - against slow moving enemies or ones with a lot of HP that won't be killed by someone else before I can get to them. These weapons still deal damage at greater distances, or they make you bridge the distance better.

    But it's still far from where we should be. The underlying mechanics themselves (lack of possibility to interrupt an attack, lack of ability to move and attack at the same time) haven't improved at all. It's still walk. Cut. Walk. Cut. Very tedious, to say the least.
  • mariqa#4594 mariqa Member Posts: 114 Arc User
    questerius wrote: »
    Meh.

    We need a melee revamp before we need more melee weapons. Having more options doesn't solve the clumsiness that melee play currently suffers from.

    There have been some notable melee weapons with less clunky mechanics added since the disco klingon addition so this shows it is a work in progress.

    In mean time let's collect various melee weapons to use when the awaited revamp happens.

    True, I greatly enjoy using the Voth fangs and the Bat'leth that has a fire bonus - against slow moving enemies or ones with a lot of HP that won't be killed by someone else before I can get to them. These weapons still deal damage at greater distances, or they make you bridge the distance better.

    But it's still far from where we should be. The underlying mechanics themselves (lack of possibility to interrupt an attack, lack of ability to move and attack at the same time) haven't improved at all. It's still walk. Cut. Walk. Cut. Very tedious, to say the least.

    As someone who does go melee at times it would be an interesting change but not likely to happen as melee uses the same basic mechanics as for the ranged weapons. Since those are 'run and gun' as opposed to a full on combat system so would require probably a massive recode to overhaul a game not designed to do anything super massively funky with any of it's combat systems it's probably a non-starter. Maybe in STO2? The FPS mode was added a few seasons after launch (controversially) and has not had any real update since and I have a vague memory of it only being KDF characters in one tutorial mission with playable melee weapons not appearing until later.
  • malaproposmalapropos Member Posts: 29 Arc User
    Slay the demons of the Iconian War, and get their weapons for your own!

    https://www.playstartrekonline.com/en/news/article/11568503

    Hi, maybe you could do a reach out, to those who should know, and enquire if it's the price listed in the article that's incorrect, or has the price been set incorrectly in game?

    The article says 2000 zen, in game it currently says 2500.

    Clarification would be good, if you could, please.
  • captainhallowaycaptainhalloway Member Posts: 11 Arc User
    From the very bottom of the announcement page:
    Complete the entire campaign to unlock a Tier 6 Infinity Promotional Ship of your choice, Two Free T6 Zen Store Coupons, and 1500 Lobi.
    Is this an error, has the Event Campaign Reward changed significantly from prior Campaigns, or am I misreading this?
  • sthe91sthe91 Member Posts: 5,971 Arc User
    edited May 5
    From the very bottom of the announcement page:
    Complete the entire campaign to unlock a Tier 6 Infinity Promotional Ship of your choice, Two Free T6 Zen Store Coupons, and 1500 Lobi.
    Is this an error, has the Event Campaign Reward changed significantly from prior Campaigns, or am I misreading this?

    No, this is not an error. This is a new thing that started with this campaign and will probably continue. It used be "or" now it is "and". That is a good thing and quite generous. This is the reason why the campaign now has 6 events that are part of it.
    Where there is a Will, there is a Way.
  • captainhallowaycaptainhalloway Member Posts: 11 Arc User
    Wow. Campaigns had been getting longer since their introduction, I had just assumed they were looking for the right challenge/reward balance. This *is* generous. Thank you for clarifying.
  • sthe91sthe91 Member Posts: 5,971 Arc User
    > @captainhalloway said:
    > Wow. Campaigns had been getting longer since their introduction, I had just assumed they were looking for the right challenge/reward balance. This *is* generous. Thank you for clarifying.

    You are welcome. :)
    Where there is a Will, there is a Way.
This discussion has been closed.