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Scorpion's Demise has to be broken...

nswootienswootie Member Posts: 27 Arc User
edited March 28 in The Academy
After playing Scorpion's Demise through the shut-down of the 1st 2 of the 3 beams after you're done with the away team assault inside the Borg thing, when the Unimatrix ship shows up, the fight goes from "difficult but you can make it" to "this is absolutely impossible and there is no path to success available."

Is some kind of accidental triggering of a higher difficulty in the game being triggered? Like from Normal to Insane difficulty? There is literally no possible way to continue playing the game at that point. You have made this game unplayable...literally. It's dead.
Post edited by baddmoonrizin on

Comments

  • eazzieeazzie Member Posts: 4,226 Arc User
    edited March 17
    Are you submitting a bug report or just having a rage about not being able to complete something that you are unable to complete. If you need assistance with a mission you can reach out via The academy subsection, or if you are reporting a bug you need to in the correct manner. I will ping a mod who will be more than happy to assist you @darkbladejk as I am suspecting you can do with some build help and dark is the bees knees at builds.
    Post edited by eazzie on
  • leemwatsonleemwatson Member Posts: 5,469 Arc User
    nswootie wrote: »
    After playing Scorpion's Demise through the shut-down of the 1st 2 of the 3 beams after you're done with the away team assault inside the Borg thing, when the Unimatrix ship shows up, the fight goes from "difficult but you can make it" to "this is absolutely impossible and there is no path to success available."

    Is some kind of accidental triggering of a higher difficulty in the game being triggered? Like from Normal to Insane difficulty? There is literally no possible way to continue playing the game at that point. You have made this game unplayable...literally. It's dead.

    Breezed through those sections. It's not broken. It would be helpful to know what exactly is happening to you, but there's no sudden jump in difficulty. If you're struggling with survivability, slot Reverse Shield Polarity and Hazard Emitters.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • nswootienswootie Member Posts: 27 Arc User
    There is a massive jump in difficulty - if there isn't some kind of bug being tripped, like accidentally triggering limitless adds when there shouldn't be or something, then it is a terribly broken design. If one can make it all the way through a mission with a couple wipes here or there, and then suddenly can no longer progress at all - for hours, ending each attempt with more enemies than you began with, then there's a serious problem.

    If you're telling me that from *that* point onwards in the game, you can no longer progress unless you dive headfirst into theory-crafting and whatever else, then the game is now over for the vast majority of people. If you look at my profile you can see I started playing this game in 2012 - I'm not new to this, although I tend to come and go when there's new story to see/play. Now halfway through this new story the game just throws up a wall and says "here and no further." So...OK. 13 years later I guess Arc doesn't want people to play anymore.

    ...unless this is a bug, in which case please fix it.
  • darkbladejkdarkbladejk Member Posts: 3,807 Community Moderator
    edited March 17
    Further context is needed. Just because the game gets harder or seemingly gets harder doesn't mean it's bugged or something is wrong. Now if there is actually a bug I don't care to fire a report up the chain. But first we need to eliminate the usual suspects and I need more information.

    First, what exactly is the issue with the mission? Walk us through what's going on that's triggering stuff. Then from there, have you made sure it's on the right difficulty? Have you kept up with your gearing and such?

    You can always go back and replay some of the previous missions to get items for your ship and ground builds to beef it up before you head into that particular mission again. You can also pick up some basic mk xii very rare stuff for next to nothing on the exchange. Then so long as you have a basic cohesive build you're good. When I say basic cohesive build you don't need to have a build like mine that's doing 150k as a tank with full mk xv golds, I mean a build that's cohesive and supports itself and is consistent. Such as having 7 beam arrays and a torp if it's a cruiser. Gives you some good punch broadside and a torp for an extra kick in the pants.

    To know for sure what's up I'll need to know what you're doing with the mission. Also sometimes as much as people don't like it, their build and how they're approaching things can actually be the problem. Playing since 2012 doesn't automatically mean you've had a basic cohesive build since 2012 either. That's not a dig at you but simply acknowledging reality. Now if you would like help and to eliminate your build as a possible issue, I'll need to see your skill point allocation as well as your setup for ground and space, which includes boff powers in space, and what you're doing for captain on ground. It could be you just needing some upgrades, and it could be the builds are perfectly fine. Right now until we know more there is no way to know for sure if it's something on your end, the game's end, or both. Luckily both can be fixed easily enough. If you would like build help you can PM photos of such if you're not comfortable with people here seeing it. Otherwise no one is going to make fun of you or anything like that. We all had to start somewhere.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • azrael#9500 azrael Member Posts: 241 Arc User
    It is complete-able, but it is indeed extremely difficult, far more than what it should be. It's like the game suddenly throws elite-difficulty enemies at you (but lets you keep the "no repairs needed on respawn" of the normal difficulty.) I have to chip away at the enemies during the last section of the mission, and sometimes end up getting wiped about a dozen times, and that's with my strongest toons, who have mark XV everything.

    I think part of it simply has to do with the sheer number of enemies you are facing by default. This is designed to be the hardest mission in the game (for now), as it's meant to present the Mirror Borg as a true threat. Something the "regular" Borg have been missing for quite some time.
    GAME OVER

    RETURN OF AZRAEL

    HA HA HA HA

    ejf4y89xdtg6.jpg
  • inferiorityinferiority Member Posts: 4,397 Arc User
    It is complete-able, but it is indeed extremely difficult, far more than what it should be.
    Correct. I've played the mission on a few characters and the ones I've been upgrading gear on managed that section without any unexpected difficulty.

    Now, on my characters that are using various gear at Mk XII or above - mission sets and reputation gear - yet I found myself dying over and over with the Borg Vessel One of Unimatrix 7400 back at 100% health each time.

    It was then that I realised it would spawn several Regeneration Probe ships, just as it would in a Red Alert. Taking them out when they spawn made things go much faster. It also helped to completely clear all the smaller enemies and various hard-points on the surface of the Unimatrix, leaving me with just Vessel One and its' spawns.

    Understanding what's going on and then prioritising targets makes it go much smoother. I'm not saying it'll be a breeze - it's still going to be a challenging fight.
    - - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
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  • azrael#9500 azrael Member Posts: 241 Arc User
    Nice tips, Inferiority. I'll make sure to keep those in mind. One thing I would also suggest is try to take all the ground ordnance out, then the Borg ships. Doing those makes disabling the beams WAY easier. Trying to take on all of it at once is just asking to die-die-die, even if you have elite-level gear on your ship.
    GAME OVER

    RETURN OF AZRAEL

    HA HA HA HA

    ejf4y89xdtg6.jpg
  • nswootienswootie Member Posts: 27 Arc User
    I have a T6 Temporal Battlecruiser with all purple XII Phaser stuff, consoles, etc. The ramp up from when you kill the 2nd beam to when you head to the 3rd beam is utterly irrational, if you people are telling me this isn't bugged.

    Go in and take out the ground bits first...ok sure. You run in and take out a couple, have to try to retreat to heal, you blow up a couple times, and suddenly there's literally dozens of Borg vessels anywhere you go - tractors, regeneratrors, probes, whatever. And from that point forward, any time you engage at all you wind up with dozens of enemies targeting you all at once, and you die. You can't even go around the edges and try to pull out individual ships and kill them, because it's like the collective just sends everything after you once you show up. There's not the slightest chance in hell I can kill even one Regenerator before being blown up. It just spirals up and up and up and there is no possible way to survive.

    To reiterate, this is all within one go-through of a single mission...it goes from "not too bad" to "no you just die" in an instant and that's that. It's like going from a level 65 battle on one side of the room to a level 100 fight on the other side.
  • nswootienswootie Member Posts: 27 Arc User
    At this point all the hours I've spent on this stupid cluster, I'm so offended at how Arc is just blatantly disrespecting it's customers I don't think I'm going to try again. I'm not going to go and spend a hundred bucks to try to buy my way through this. No more money for these people. Never in my life, in any game, ever, have I experienced something like this. Absolutely disgusted with the devs/Arc/whoever. Infinite other people to give my gaming money to.
  • eazzieeazzie Member Posts: 4,226 Arc User
    Whoa calm down. Stop ranting. I reached out to @darkbladejk to get you assistance and dark WILL give you assistance given the chance. So stop with throwing your toys about and accept the help offered to you. @darkbladejk has given you the option to conduct things privately so take it. FYI ARC is not a company but the name of the launcher, it is Cryptic that are the developers. There are a plethora of great people that use this forum that can offer great advice to you to progress in this mission, listen to them. With dark being a mod too, dark can escalate things should a bug be found to be the cause of your issue. Ranting the way you are doesn't help you, it only give the impression to others that you won't accept so people won't bother in future. On here there are players willing to help. Take their help.
  • darkbladejkdarkbladejk Member Posts: 3,807 Community Moderator
    nswootie wrote: »
    At this point all the hours I've spent on this stupid cluster, I'm so offended at how Arc is just blatantly disrespecting it's customers I don't think I'm going to try again. I'm not going to go and spend a hundred bucks to try to buy my way through this. No more money for these people. Never in my life, in any game, ever, have I experienced something like this. Absolutely disgusted with the devs/Arc/whoever. Infinite other people to give my gaming money to.

    Slow down and catch your breath dude. No one is saying you have to buy anything. The mission is doable with the free stuff you get from other missions now. If you have anything you've bought from other ships, that's just potential icing on the cake but by no means is it required.

    As I said prior, if you want help I can try to help you. However first I need to know a few things. I need to know what you're doing and what the mission is doing to know if it is a bug. And be as specific as possible when you describe it because any little detail can be revealing.

    Now for your build itself, you said you had mk xii purple phaser stuff on a T6 temporal battlecruiser. Offer still stands, if you want to post the build and show us what you're working with, I can offer suggestions on improving the build on whatever budget you've got. I would need to know what you have on the ship itself, your personal space traits, starship traits you're using, skill point allocation, and your boff powers you're using. Everyone has to start somewhere so there's not going to be anyone giving you grief. We've all been there. If necessary and you're on PC I can try to blitz it with you. Point being however I can't help you if you're not willing to answer a few things.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • inferiorityinferiority Member Posts: 4,397 Arc User
    edited March 18
    If necessary and you're on PC I can try to blitz it with you.
    @nswootie
    I'm also willing to help run the mission. I'm on most evenings from around 9pm to midnight (in the UK, 2pm-5pm PDT I think...)
    Send me a PM with your @handle and I'll look for you ingame.
    - - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
    Everyone has a better name and Youtube Channel than me...  :/
  • nswootienswootie Member Posts: 27 Arc User
    edited March 18
    All right, so maybe just to be a cautionary tale to others, but willing to hear if there's something I'm doing wrong - here's what I've got right now:

    Temporal Battlecruiser (T6):

    Fore Weapons (all very rare):
    Phaser Beam Array Mk XII (ACC)x2 (thrust)
    Radiolytic Phaser Dual Beam Bank Mk XII (ACC) (DMG)x2
    Radiolytic Phaser Dual Beam Bank Mk XII (ACC) (CrtD) (CrtH)
    Phaser Beam Array Mk XII (ACC)x2 (CrtH)

    Aft Weapons (all very rare):
    Phaser Turret Mk XII (ACC) (CrtD) (CrtH)
    Ancient Omni-Directional Beam Array (Acc) (Arc) (Dmg)
    Obliviating Phaser Beam Array Mk XII (Acc) (CrtH)x2
    Phaser Turret Mk XII (CrtD) (Dmg) (Thrust)

    Deflector: Graviton Deflector Array Mc XII (HullCap) (ShCap) (ShdHeal) - very rare
    Impulse: Combat Impulse Engines Mk XII (Full) (Spd) (Turn) - very rare
    Warp: Field Stabilizing Warp Core Mk XII (Bat) (E->S) (Trans) (WCap) - very rare
    Shields: Shield Array Mk XII (Cap) (Reg)x2 - very rare

    Devices:
    Scorpion Fighters (rare)
    Heavy Phaser Satellite Turret (rare)
    Advanced Battery - Shield Resilience Boost (very rare)

    Engineering Consoles:
    Universal Heavy Phaser Assault Platform (epic)
    SIF Generator Mk XII (very rare)
    Conductive RCS Accelerator Mk XII (very rare)
    Ablative Hull Armor Mk XII (very rare)

    Science Consoles:
    Shield Emitter Amplifier Mk XII (very rare)
    Nanite-Reinforced Circuitry Mk XII (very rare)

    Tactical Consoles:
    Phaser Relay Mk XII (very rare) x2
    Directed Energy Distribution Manifold Mk XII (very rare) x2


    Captain Personal Space Traits:
    Accurate
    Beam Training
    Bulkhead Technician
    Elusive
    Innocuous
    Photonic Capacitor
    Shield Frequency Analyst
    Shield Technician
    Singularity Specialist

    Space Skill Point Allocation:
    Engineering: 11
    Science: 25
    Tactical: 10

    BOFF Skills:
    Eng 1:
    Engineering Team I
    Reverse Shield Polatiry I

    Eng 2:
    Engineering Team I
    Auxilliary Power to the Structural Integrity Field I
    Directed Energy Modulation II
    Aceton Beam III

    Tac 1:
    Torpedoes: High Yield I
    Beams: Fire at Will II

    Tac 2:
    Tactical Team I
    Cannons: Scatter Volley I
    Energy Weapons: Target Weapons Subsystems III

    Science:
    Science Team I
    Transfer Shield Strength II
    Post edited by nswootie on
  • nswootienswootie Member Posts: 27 Arc User
    Granted that with this build-out, the torp/cannon skills aren't useful. And FWIW I just got/set up this T6 because of this fight...until now I'd been gliding along just fine on a T5 Mirror Ha'apax Advanced Warbird. I hadn't bothered to claim my T6 upgrade and even mess with it because until this very moment in this particular mission, wasn't really having any trouble. But upon hitting this brick wall, decided I should take the plunge, and did the T6 and blew close to all the EC I had across all of my characters to outfit it with purple XII stuff across the board. My T5 had about half purple XII stuff...about half green though and a couple bits only XI.

    Can't say that it honestly made any difference. Maybe I do a little more damage before the first death trying to get to the 3rd beam, but after that the result is the same.
  • inferiorityinferiority Member Posts: 4,397 Arc User
    My Suggestions:
    • Ditch the Turrets and grab a couple of other Phaser Beam Arrays.
      There's a nice Quantum Phaser Array available from the Mission "Sunrise", which also has a Universal console that will boost Phaser Damage that doesn't need a Tactical slot - you can equip it in Eng or Sci.
    • Ditch the [Directed Energy Distribution Manifolds] in favour of another 2 Phaser Relays, which are craftable.
    • The [Temporal Disentanglement Suite] (Sci Console) from the mission "Butterfly" would be a good replacement for your [Shield Emitter Amplifier]. It'll boost your shields by an equivalent amount, and also boost your Crit chance and severity.
    • As previously mentioned, your Cannon skill is not serving you well, since you're mainly (or all, if you run "Sunrise") using beams. "Beam Overload III" would probably be best and then switch "Energy Weapons: Target Weapons Subsystems III" down to the II version in the CSV slot.
    • "Emit Unstable Warp Bubble III" might be a good substitute for "Aceton beam III". You can get the training manuals as a mission reward from "Broken Circle", which will also allow you to pick up the excellent [Delta Alliance Reinforcements Beacon].

    But give some consideration to the offers of assistance in running the mission with a teammate or two.
    - - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
    Everyone has a better name and Youtube Channel than me...  :/
  • darkbladejkdarkbladejk Member Posts: 3,807 Community Moderator
    Going to break this down by section and expand slightly on what Inferiority above said and go into some greater detail. For your weapons I'm going to give you a starting setup and one to work towards. The starting one is something you can roll right now with minimal effort. The second setup assumes you've maxed out your reputations which I forgot to ask about. I'll give you that second setup towards the end of this post. Going section by section.

    Forward Weapons:
    Keep your beam arrays, scrap the dual banks as they're not helping you. Dual banks only have a 90 degree forward targeting arc. They're nice if you have a ship that's speedy enough to take advantage of them, but you have to build the ship around them, and that battlecruiser isn't one I would recommend for that. You'll replace the dual banks with the Quantum Phase Beam Array and the Quantum Phase Torpedo from the Sunrise mission.
    Your new forward setup will be 3 beam arrays and a torp.

    Aft weapons:
    Swap the Ancient omni for the Trilihium omni from the Beyond The Nexus mission. This is an actual phaser omni and will be far better for you. Ancient is a nice free one, but it's not phaser which is what you're running. You can keep your obliviating beam since it's a nice one for what you have. You'll replace the turrets back here with more beam arrays.
    Your new aft setup will be the Trilithium omni and 3 beam arrays.

    Space Set:
    For your shields, engines, and deflector I'm going to recommend you pick up 3 piece Sol Defense from the Midnight mission along with the Temporal Phase Overcharged Core from the Butterfly mission.
    I realize that set is geared more towards tanks, but is one of the most potent survival sets in game. I'm recommending this set for now because first it's free, and number two it will give you the equivalent of a free neutronium worth of resistances, and also a potent mega heal as the 3 piece. I'm also recommended the Temporal core because it's a free cooldown reducer that's equivalent of a Temporal Negotiator if you're familiar with that device. Essentially you press it and it cuts your cooldowns in half. The core can be used offensively or defensively. Since you mentioned survival issues my goal here is to keep you alive then swap some of the extra survival abilities to DPS as we're able. I'm sure you would rather stay alive and whittle them down slowly vs dying constantly.

    Engineering Consoles:
    -Heavy Phaser Assault Platform (came with your Paladin)
    -Trellium D Plating (from Ragnarok)
    -Reinforced Armaments (from Beyond The Nexus)
    -conductive rcs

    Sci consoles:
    -Temporal Disentanglement Suite (from Butterfly)
    -Quantum Phase Converter (from Sunrise)

    Tactical Consoles:
    -Phaser Relay x4

    For your consoles the reason I'm having you run this stuff is because it will pick you up more phaser damage than you have now and also complete some set bonuses. When pairing that reinforced armaments with the omni it gets you some fire cycle haste meaning your weapons fire faster. That console also gives you some EPS to regenerate your power faster. Your heavy phaser assault platform is a nice console that came with your ship and is good enough for now. Trellium D is meant to shore up your survival a bit more and will buff your damage resists and shield capacity. Plus it's free. Your conductive RCS can stay for now because it's a good stop gap for the moment. The sci consoles I had you use serve the purpose of buffing your damage and survival. The temporal console buffs your crit chance, crit severity, and shield capacity. The Quantum Phase console is there mainly to buff your phasers. Then tactical consoles sort of speak for themselves, it's free phaser boosting. The directed energy were viable but you do leave some damage on the table since they're just generic beam consoles.

    Personal Space Traits:
    -Accurate, Beam training, Fleet Coordinator, innocuous, singularity specialist
    -photonic capacitor, Point Blank Shot (from house pegh), nanite repair matrix (from midnight), Redirected Armor Plating (Renegade's Regret)

    Point of the traits is to shore up survival while increasing damage. Some of these are from missions so they're easy to get. I would encourage you to read over what they do as it would take awhile to explain all of them here.

    Space Point Allocation:
    For this portion I needed to see the skill tree itself and how you had spent the points. This was so I could determine if you needed a respec or not. However in this instance your totals on the distribution gave me that answer without having to see it. For the skills I list below I'm going to list them by tier such as: Lt 1 2 1 2 3 0. This would mean going from left to right you distribute the points as the numbers show. If you see something such as 2R this notes it's one of those triangular setups in the skill tree and you will be putting 2 points in it while taking the choice on the right for the R. Same concept for if it was a 2L. If it's a triangular setup and you see a 3 it means take all 3 skills and similarly a 1 means only take that first choice.

    Lt: 1 2 1 2 3 0
    Lt Cmdr: 2L 2 2L 2L 2 2
    Cmdr: 3 0 0 2 3 3
    Captain: 1 1 0 3 3 0
    Admiral: 1 2 1 0 0 2

    Your new totals would be Eng 14, sci 13, tac 19, assuming I've counted it up right.

    Now this skill point allocation is meant to boost your overall damage, while again shoring up survival. This will give you free damage resistances, cooldown reduction that benefits offensive and defensive skills. Some people may disagree with this setup but this is what I recommend to all people generally to start them out and they can change it later if they want.
    For the little green globe unlocks at the bottom, most of them will be personal preference however there are a few I recommend you take. Battery Expertise, Threat Control, Crit Chance Energy. All others are personal preferences.

    This will also reset your ground skills. For ground take the top left and bottom right skill trees. For the ground global unlocks take the defensive choices. The rest are personal preferences. For ground traits, similarly I would recommend going for kit performance as much as possible and then buffing your chosen weapon type such as rifles, assault weapons or so on. We can do a ground build too if need be.

    Starship Traits:
    -Retaliation (came with your ship)
    -The Best Defense (from House Pegh)

    For starship traits I'm only listing these 2 because I don't know what ships you have access to and what other traits you have available. If you have a list of ships you want to provide I can make recommendations based off that. For now just fill the remaining slots with whatever you have.


    Boff powers:

    Lt Cmd Tac: tac team 1, attack pattern beta 1, FAW 3
    Lt Tac: kemocite 1, torpedo spread 2
    Cmdr Eng/temp ops: emergency to engines 1, aux to SIF 1, emergency to weapons 3, recursive shearing 3
    Lt Sci: sci team, hazard emitters
    Lt universal: eng team 1, reverse polarity 1

    For the boff powers if you don't have a kemocite or that's out of your price range, I can send you one on PC or we can swap that to another power. Distributed targeting is another option I've luck with if I need a filler. Or if need be we can do a torp spread 1 and Focused Assault 1. Depends on what your situation with resources looks like.

    Now the reason I set your boff powers like this is two fold again, survival and knockdown power. The cannon items you had weren't helping you at all and many of the powers you had weren't synergizing well. You had some decent selections for a number of them, but it could be better. This will give you some upfront damage negation and some heals that you didn't have before. It also gives you some potent damage boosting as well and debuff cleansing. If you can't stop the damage, the best bet is to fortify as much as possible then repair the rest.

    Piloting:
    When you engage your targets you'll be fighting in a broadside style letting your beams do the work of shredding foes and then finishing them off with a torp spread. The reason you wanted spread is because it's an AOE that hits multiple targets with multiple torps. High yield is nice but wasn't giving you much here. Your ship is a bit quicker than most cruisers but is still largely a cruiser. You don't have the speed to take advantage of dual banks. Thus we play to the advantages of the ship and have you broadside. May not be the most fun way to play but I'm sure you would prefer slightly more boring and clearing content vs not clearing at all. As you acquire more ships and so on we can do a new build down the road.

    The opening combo when engaging will be, Emergency to weapons, tac team, Beta, FAW, Spread, Kemocite/other tac power, and then follow into Aux to SIF which you want to keep up as much as possible. You'll also want to get your recursive shearing onto the targets as well and bulldoze said target with your alpha strike. It will be a little weird until you get used to it. Supplement that combo by swapping powers such as emergency to engines and others such as reverse polarity as needed.


    Weapons setup to shoot for:
    Now as I said I'm going to give you this alternative setup because I don't know what you have access to now rep wise. If you can go for this build now, then do it. If not you have goals.

    For your weapons and consoles. Eventually once you unlock it from the Discovery Rep, replace the Quantum Phase Torp with the Dark Matter Torp as it's a far heavier hitter. You'll also replace the Quantum Phase Beam with the Terran Task Force Phaser. For your consoles you'll replace one of you tactical consoles with the Lorca console from Discovery Rep. This will ultimately give you some heavier hitting weapons and a nice set bonus for extra knockdown power. You'll also replace the Quantum Phase Console with the Assimilated Module from Omega reputation. That will net you extra chance and severity.

    Final notes:
    Overall the goal of the build here is to shore up your survival and damage. For now I slanted it more towards survival but we can tilt it back towards DPS as needed or desired. I don't like to assume what your resources look like anymore than I have to so all of this can be done for free or largely free. If as you gain more resources you want to change stuff we can.


    For now let's try this build and see how it does. It's my belief this isn't a bug based on currently available info. However if we make the changes and there are still issues, we will revisit and go from there. If it's not a bug either myself or one of the other mods will move this thread and close it out since we're good. Hopefully this gets you sorted. One way or another we'll get you sorted.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • nswootienswootie Member Posts: 27 Arc User
    OK thanks for the input. I will try to chase some of that stuff down.

    I guess what I'm really sort of confused about is just the notion that...well, the game changed so suddenly. As noted I'm an on-again/off-again player for the last couple years anyway - just poke my head in to experience new primary storylines when they come up. I've got 5 characters at level 65 and another at level 50 - and at no point until now did I ever have to worry about "being serious."

    What I mean is...every once in a while you get a new weapon, a new ship, a new BOFF...whatever. Slot it in, play on. There was no need to worry about "is this the right configuration" or "have I leveled up the right BOFF skills" etc. Seemed like you could damn-near faceroll your way through everything without having to spend too much time on optimization. Which...was one of the reasons why I like STO and keep coming back to it.

    Seems like that has come to an end though right now. I recognize that folks that are as deep into the game as have been offering to help here may not feel too bad for the random button-masher who suddenly has to pay attention to what he's doing. But it just feels like the flavor of the game just got turned on it's head.

    I haven't attempted the Scorpion thing on any of my other 65s yet...although I'm confident I'd run into the same issues. Just seems...strange.
  • inferiorityinferiority Member Posts: 4,397 Arc User
    It's likely you'll probably manage to complete this easier with your level 50 character using Mk XII gear no problem.
    - - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
    Everyone has a better name and Youtube Channel than me...  :/
  • azrael#9500 azrael Member Posts: 241 Arc User
    Scorpion's Abyss feels like the devs starting to put some actual "advanced difficulty" missions in place for long-term players. I can get through most of the mission without dying, but that last part where you have to fight the Borg and take out the beam generators feels like the game is throwing a tantrum against us, the players. It's unleashing all its pent-up rage at being wantonly and indiscriminately one-tapped for so long.

    99% of the game: Le me one-tapping everything

    Scorpion's Abyss: Le game saying "Okay, now it's MY turn!"

    😂
    GAME OVER

    RETURN OF AZRAEL

    HA HA HA HA

    ejf4y89xdtg6.jpg
  • nswootienswootie Member Posts: 27 Arc User
    Yeah...at least. IDK if I'll stick with it long enough to try to respec as suggested. Seems like work now. Which...no, is not what games are for. Based on the massive scope of the overkill I was experiencing I really kind of can't believe that respeccing is gonna fix it.
  • nswootienswootie Member Posts: 27 Arc User
    I guess to clarify - sure, I understand there's people out there who want things to be hard, or nearly impossible - well, that's what those extra levels of difficulty are for that you can choose to play. The baseline level though shouldn't make you not want to play the game anymore.
  • darkbladejkdarkbladejk Member Posts: 3,807 Community Moderator
    Based on your replies I have to ask a couple of obligatory questions.

    1: have you managed to clear the mission finally?
    2: if not have you tried making changes as outlined above?
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • nswootienswootie Member Posts: 27 Arc User
    I started trying to track down replacements as directed...I ran through Sunrise once and just lost interest I guess.

    I do truly appreciate the assistance but I can't say I'm going to try again. Went back to a different game.
  • eazzieeazzie Member Posts: 4,226 Arc User
    Ohhh well @darkbladejk you tried. Just want to say Thank you for what you did. I did ask a big ask for you, sorry that the OP didn't bother to stick with it as well as receiving offers to run the mission with them. Guess some players prefer to rant thank receive genuine help.
  • darkbladejkdarkbladejk Member Posts: 3,807 Community Moderator
    Based on new posts I'm going to go ahead and close this thread since this does not appear to be a bug and OP has made clear they have no desire to cooperate or try anything different currently. Should that change OP is invited to post for help in Academy or Gen Disc. /thread.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
    Since this has been determined to not be a bug, I've /moved this thread to the Academy.
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