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PC Patch Notes for 8/16/22

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,565 Community Manager
edited August 24 in Release Notes
Greetings Captains!
We will be having a maintenance tomorrow, 8/16 at 7AM Pacific for 2.5 hours. (What time is this for me?)
You can find our patch notes here.

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Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
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The Star Trek Online Team
Post edited by baddmoonrizin on

Comments

  • corinthalascorinthalas Member Posts: 2,234 Arc User
    RIP Temporal Anomalies, now consigned to the dustbin with all the other traits nobody will ever slot.
  • legendarylycan#5411 legendarylycan Member Posts: 37,017 Arc User
    The hell do pirates know about stealth detecting? Pirates are BY NATURE stealthy - that trait boosting stealth was NOT a mistake, but changing it was.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

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    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


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  • qultuqqultuq Member Posts: 881 Arc User
    edited August 16
    There was a bug report about the pirate trait. Apparently it was a holdover from when stealth and perception were tied to the same skill. At least according to the trait description, it was intended to boost perception and not stealth. Outside of PVP is detecting cloaked ship even useful? I can’t think of an episode where I can uncover a cloaked ship.

    It is a real shame about temporal anchor. The PVP community is really upset about it. I do have it slotted on a few toons. I guess I need to unlock some better traits. At least you can level a ship in 4 patrols even if you are too lazy to put any consoles on it…sure it only does about 4,000 Dps with the stock consoles. But who wants to set up a ship you will likely only fly 4 times? Not me, obviously.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 3,603 Arc User
    The hell do pirates know about stealth detecting? Pirates are BY NATURE stealthy - that trait boosting stealth was NOT a mistake, but changing it was.​​

    Can't be a very good pirate if you can't spot opportunities to exploit.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 3,603 Arc User
    As for the GW trait change: 20% chance to trigger each second does seem a bit high. Reload debuffing isn't the power's main purpose, so if it performs better in that regard than some other powers (admittedly, when those are not buffed) then a correction seems reasonable.

    Although I must say that reducing its trigger chance to almost nothing seems a bit too much of a nerf.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • corinthalascorinthalas Member Posts: 2,234 Arc User
    edited August 16
    As for the GW trait change: 20% chance to trigger each second does seem a bit high. Reload debuffing isn't the power's main purpose, so if it performs better in that regard than some other powers (admittedly, when those are not buffed) then a correction seems reasonable.

    Although I must say that reducing its trigger chance to almost nothing seems a bit too much of a nerf.

    They should have put a per-target cooldown on how often it can trigger and left it at 20%. Because at 2%, it might as well not have that effect at all. FFS, that's lower chance to trigger than most energy weapon 'perk' effects. And the 20% additional damage as radiation isn't worth a ****ing thing -- GW's damage, even on EPG builds, isn't used for damage because it's pathetic, to which a 10% boost is nothing at all. Electrified anomalies is more 'powerful' than that, and it is widely regarded as an anomaly build's most pathetic starship trait. If it were +20% more radiation damage and causes your GW's to deal radiation damage instead of kinetic damage, that would change things, turning GW into a legitimate dps anomaly on its own.
  • trekadicttrekadict Member Posts: 36 Arc User
    And right now, I can't even sign into the Arc client, never mind the game. All I get is constant timeout in spite of known working Internet connection, checking other games and this website working fine.
    Prime Minister of the Anglo-German Empire
  • fury13#4394 fury13 Member Posts: 1 Arc User
    Got the Sagan Class however shows up as a Parliament Class even though still says it is a Sagan Class
  • foxman00foxman00 Member Posts: 1,346 Arc User
    edited August 16
    Got the Sagan Class however shows up as a Parliament Class even though still says it is a Sagan Class

    kXx65VK.jpg
  • sthe91sthe91 Member Posts: 4,359 Arc User
    edited August 17
    foxman00 wrote: »
    Got the Sagan Class however shows up as a Parliament Class even though still says it is a Sagan Class


    yay...another update from the more official form of communication. why must we wait for a person to post from that location to here?

    great job CM, and bad. (not)

    They did post about it here. It is in General Discussion, in the STO Short News Updates thread.
    Where there is a Will, there is a Way.
  • baddmoonrizinbaddmoonrizin Member Posts: 8,096 Community Moderator
    foxman00 wrote: »
    Got the Sagan Class however shows up as a Parliament Class even though still says it is a Sagan Class


    yay...another update from the more official form of communication. why must we wait for a person to post from that location to here?

    great job CM, and bad. (not)

    Wait. Did you just call ME out over that? I'd have posted it, if I'd any notification about the tweet, but I didn't for some reason. Seems his tweet was in response to someone else's tweet and that's the only reason I can think of why I didn't get the notification. Still, even I have my limits on how much social media I can keep abreast of in a day. Sorry. 🤷‍♀️
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  • baddmoonrizinbaddmoonrizin Member Posts: 8,096 Community Moderator
    foxman00 wrote: »
    Got the Sagan Class however shows up as a Parliament Class even though still says it is a Sagan Class


    yay...another update from the more official form of communication. why must we wait for a person to post from that location to here?

    great job CM, and bad. (not)

    Wait. Did you just call ME out over that? I'd have posted it, if I'd any notification about the tweet, but I didn't for some reason. Seems his tweet was in response to someone else's tweet and that's the only reason I can think of why I didn't get the notification. Still, even I have my limits on how much social media I can keep abreast of in a day. Sorry. 🤷‍♀️

    lol...considering you have been posting many of the updates and and stuff lately...

    I try to help where I can.
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    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
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  • qultuqqultuq Member Posts: 881 Arc User
    And you are doing a great job with that. It is a big help to the community to have updates posted here, even if most of the STO hardcore users are using Reddit or other channels for STO news. So thank you.
  • warknighterin#5224 warknighterin Member Posts: 2 Arc User
    Any info on today's maintenance?
  • qultuqqultuq Member Posts: 881 Arc User
    > @warknighterin#5224 said:
    > Any info on today's maintenance?

    It is an emergency patch to fix the Sagan bug.
  • warknighterin#5224 warknighterin Member Posts: 2 Arc User
    edited August 17
    > @qultuq said:
    > > @"warknighterin#5224" said:
    > > Any info on today's maintenance?
    >
    > It is an emergency patch to fix the Sagan bug.

    Thanks, any idea on how long it'll be? Or is it 150 minutes like yesterday?

    Edit: Nvm.
    Post edited by warknighterin#5224 on
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 3,603 Arc User
    As for the GW trait change: 20% chance to trigger each second does seem a bit high. Reload debuffing isn't the power's main purpose, so if it performs better in that regard than some other powers (admittedly, when those are not buffed) then a correction seems reasonable.

    Although I must say that reducing its trigger chance to almost nothing seems a bit too much of a nerf.

    They should have put a per-target cooldown on how often it can trigger and left it at 20%. Because at 2%, it might as well not have that effect at all. FFS, that's lower chance to trigger than most energy weapon 'perk' effects. And the 20% additional damage as radiation isn't worth a ****ing thing -- GW's damage, even on EPG builds, isn't used for damage because it's pathetic, to which a 10% boost is nothing at all. Electrified anomalies is more 'powerful' than that, and it is widely regarded as an anomaly build's most pathetic starship trait. If it were +20% more radiation damage and causes your GW's to deal radiation damage instead of kinetic damage, that would change things, turning GW into a legitimate dps anomaly on its own.

    But does everything need to be a 'legitimate dps anomaly on its own'?

    As you correctly say, GW's main purpose isn't dealing damage. The additional radiation damage may not be interesting to DPS min/maxers, but it is probably interesting to those using a control build (i.e., those who would likely slot GW anyway) wanting to make their GW a bit more effective in terms of damage output.

    I do, again, agree though that the 2% trigger chance is much too low.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
  • corinthalascorinthalas Member Posts: 2,234 Arc User
    edited August 17
    As for the GW trait change: 20% chance to trigger each second does seem a bit high. Reload debuffing isn't the power's main purpose, so if it performs better in that regard than some other powers (admittedly, when those are not buffed) then a correction seems reasonable.

    Although I must say that reducing its trigger chance to almost nothing seems a bit too much of a nerf.

    They should have put a per-target cooldown on how often it can trigger and left it at 20%. Because at 2%, it might as well not have that effect at all. FFS, that's lower chance to trigger than most energy weapon 'perk' effects. And the 20% additional damage as radiation isn't worth a ****ing thing -- GW's damage, even on EPG builds, isn't used for damage because it's pathetic, to which a 10% boost is nothing at all. Electrified anomalies is more 'powerful' than that, and it is widely regarded as an anomaly build's most pathetic starship trait. If it were +20% more radiation damage and causes your GW's to deal radiation damage instead of kinetic damage, that would change things, turning GW into a legitimate dps anomaly on its own.

    But does everything need to be a 'legitimate dps anomaly on its own'?

    As you correctly say, GW's main purpose isn't dealing damage. The additional radiation damage may not be interesting to DPS min/maxers, but it is probably interesting to those using a control build (i.e., those who would likely slot GW anyway) wanting to make their GW a bit more effective in terms of damage output.

    I do, again, agree though that the 2% trigger chance is much too low.

    Uhm. Nope. If you're doing a control build, the changes to this trait makes it worthless -- there are far too many other traits that are far more effective for control builds. And if you're doing an EPG build, this trait was already pointless. The GW damage boost was too pathetic. Literally the *ONLY* reason to slot this trait was to lock down enemy ships in 'time.' It no longer does that. At all. The trait only had a niche role, and they removed that niche role from it. The result is a trait that has no use or purpose.
This discussion has been closed.