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Idea - Leveling starships

puhi97puhi97 Member Posts: 4 Arc User
Dear Perfect World Entertainment,

I fell in love with Star Trek long before the came along and when the game went viral with F2P model, I immediately joined the adventure. It is the game that I return to every year to play. I like how the story unfolds, how new ideas are coming up, kudos to the writers. I am also an alt-oholic, love levelling new toons.

However, there has been one thing that really bothered me. Whenever I got a promotion, I had to discard my trusted ship who took care of me in the previous missions. We got used to work together, me and the crew. Then at every level, I have to switch.
The whole point of a captain, crew and ship is to build up trust and loyalty, because everyone's lives (or even the galaxy's fate) depends on it. Why get rid of a tested ship?

We have now the T6 scaling starships, which are awesome, brings back that Star Trek feeling a bit (altough, until I farmed out its trait). Also with the power creep, all inferior tiered ships are nothing more than a stepping stone towards the Tier 6 (c-store, fleet, lobi, lockbox). Why not use these ships as skins for a brand new idea: levelling starships.

Just like with character creation, you can select a class. Let us create our dream ship. Let us pick the focus of the ship (engineer/tactical/science), which would select the commander seating (our trusted Number One, even if it's Tovan Khev or someone else). Then we could pick a subclass of the ship (which is based on Mastery Packages). This would also set the ship up for playstyle: hull/shield/turn/impulse/inertia stats, number of weapons and any special ship abilities or options (for example: secondary deflector for science focused ship). Once we have selected these, we could pick a skin for our beloved ship (with certain limitations based on the previous selection), using all those skins that are already in the game and can be unlocked for free when selecting that starship. Despite cross-faction flying feature in the game, each faction could only select its own original faction's skins.

This newly created ship will not have any specialist seats, any special consoles, any unique weapons. It will be a classic leveling ship. At start, we would have 2-1 weapon layout, 1-1-1 console each and 1-1-1 ensign seats. Once we reach level 10, we get to tier 2, where we can upgrade this ship. Add a weapon (fore or aft), make your number one a leutenant (automatically based on the selected starship class), plus gives an option to open a new bridge officer seat on the ship. Also, the player can select where to put that 1 more console slot. And it can go on as you reach new tiers, as can be seen below:

Source for starship classes/categories: Counteryolo's https://www.youtube.com/watch?v=QkDI5tHHVkw

Starship Tier Character Level Weapon Slots Consoles Boff Slots (no specialists)
Tier 1 1-9 3 (2-1) 3 (1-1-1) 3 (one ensigh each)
Tier 2 10-19 4 4 5 (2-1-1-1)
Tier 3 20-29 5-6 5 8 (3-2-2-1)
Tier 4 30-39 6-8 7 10 (4-2-2-2 or 4-3-2-1)
Tier 5 40-49 6-8 9 12 (4-3-3-2 or 4-3-3-1-1 or 4-3-2-2-1)
Tier 5U 50-59 6-8 10 no improvement
Tier 6 60+ 6-8 11 13 (4-3-3-2-1 or 4-3-2-2-2 or 4-3-3-3)

No universal seats, but the player can select which options to upgrade/promote. Mastery package can be unlocked, but no starship mastery attached/gained. No unique universal console or weapon.

Once you have reached level 65 and unlocked your ship's full potential, then you can go to your fleet starship and can upgrade it even further, using 5 fleet modules and 20k fleet credits, just like you would buy a fleet T6 ship. Also, you can apply the experimental upgrade on it to unlock your ship's full potential. This way, your beloved little ship is ready for endgame and you would not have to get rid of it to buy a "better ship". Still no specialists are on your bridge or any specialization abilities, so what could you do?

You'd go to the Zen store and you could buy a specialist seat:
Specialist seat Zen cost (suggestion)
Ensign 500
Leutenant 1000
Lt. Commander 1500
Commander 2500 - this would also add full specilization abilities to your beloved ship, for example pilot manouvers if you made this seat a Pilot. Molecular reconsturction if Temporal, Innovation effects and the extra universal console for Miracle Worker, etc.

Analysis for business perspective:
Pros:
+ makes the player invest (time and possibly money) for its ship that has been with her/him throughout the story
+ reusability of old starship skins, but still gives the possibility of further retrofitting (like the Nova and Saber had) and package releases (huge interest in the old skins, but lacks the t6 versions - space barbie is real)
+ this ship and the unlocks would be character based only, so no account unlocks
+ would prevent initially F2P leaving the game, due to the mid-game struggle where the difficulty spikes hard and F2P cannot keep up => more players retained, more chances for them to invest/spend on the game (see: Counteryolo's https://www.youtube.com/watch?v=jjBB53ntCnU)
Cons:
- invest time and money for developing this new feature
- this could only be done for newly created characters

I would really love to your hear your feedback on this idea, from the company and also from the players themselves. If this would have been developed, what kind of ship you would have?

Here are 2 of my dream ships:
tactical destroyer: 5-2 weapons layout, 5 tac-2 eng - 4 sci consoles, cmdr tactical, ltcmdr sci, ltcmdr eng/CMD, lt eng, ens tac boffs. Skin: Maelstrom for FED/Somraw for KDF
science scout: 4-2, 4 tac, 2 eng, 5 sci console, cmdr sci, ltcmdr tac, ltcmdr eng, ltcmdr sci. Skin: Olympic class with Hope skin :smile:
Post edited by baddmoonrizin on

Comments

  • legendarylycan#5411 legendarylycan Member Posts: 37,279 Arc User
    This literally already exists in T6 ships - you can use any of them right out of the tutorial and they level with you.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • echattyechatty Member Posts: 5,914 Arc User
    LL is right, the T6 ships already do this.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    Buy the T6 ship of your choice and level with it.

    You're not going to get this for free, except for the free event ships. Ship sales keep the salaries paid, servers running, and voice actors for the story episodes and TFOs.
  • vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    echatty wrote: »
    LL is right, the T6 ships already do this.

    to be fair,not all do. I don't believe any of the temporal T6 ships or the first intel ships can be used by new characters
    Spock.jpg

  • vegeta50024vegeta50024 Member Posts: 2,335 Arc User
    echatty wrote: »
    LL is right, the T6 ships already do this.

    to be fair,not all do. I don't believe any of the temporal T6 ships or the first intel ships can be used by new characters

    ALL Tier 6 ships are in fact scaling ships. Even the Temporal and the Intel ships scale.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • darpendragondarpendragon Member Posts: 200 Arc User
    westmetals wrote: »
    echatty wrote: »
    LL is right, the T6 ships already do this.

    to be fair,not all do. I don't believe any of the temporal T6 ships or the first intel ships can be used by new characters

    ALL Tier 6 ships are in fact scaling ships. Even the Temporal and the Intel ships scale.

    Correct. It was retro-actively enabled and not all ships got the ability at the exact same time, but they all have it now.

    The only ones that don't are the original Jem'Hadar ships from the Gamma Vanguard pack. They first have to be unlocked by a Jem'Hadar character by completing its Level 6 starship mastery.
  • phoenixc#0738 phoenixc Member Posts: 5,494 Arc User
    echatty wrote: »
    LL is right, the T6 ships already do this.

    to be fair,not all do. I don't believe any of the temporal T6 ships or the first intel ships can be used by new characters

    The Paladin/Ranger combination temporal ship can be used early on, I started using it with my AoY character as soon as I hit the shipyard the first time well before I got to the 25th century. I am fairly sure the Chronos Temporal Dreadnought Cruiser can be used the same way, or at least from the time the character first gets to ESD, Qo'nos, or Mol'rihan (though oddly enough not the flotilla).
  • aftulusaftulus Member Posts: 668 Arc User
    I think the only downside is the bug with it not giving full equipment if used before level 65. Unless the fixed that finally.
  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    aftulus wrote: »
    I think the only downside is the bug with it not giving full equipment if used before level 65. Unless the fixed that finally.

    T6 Ships aren't supposed to have full availability of equipment before level 50, and they unlock as you level. 'Tis not a bug.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • puhi97puhi97 Member Posts: 4 Arc User
    > @keepcalmchiveon said:
    > yes the idea of ship that levels with you is already in game, but the other aspects the OP talks about would never fly with the gmae community as a whole. many of the extra things asked for would just not work.
    > props to the OP for the details and time he spent putting it together.

    Thank you for noticing it :) may i ask why do you think that this would not fly with the game community? And what/why this would not work? I’m really interested in your opinion.
  • puhi97puhi97 Member Posts: 4 Arc User
    As i have written, the skins would be limited based on starship mastery. So oberth would stay a sci-ship.

    This levelling ship would lack what makes the c-store/lockbox/lobi ships: specialist seats, traits and consoles. It would be a very basic ship in terms of performance, thus would not make the t6 ships redundant. It would essentially be a fleet ship at high cost, with additional costs for specialist seating.
  • puhi97puhi97 Member Posts: 4 Arc User
    see your point and I took the time to think about the ecomonic consequences of this. Also I deliberately made this leveling ship worse than the scaling T6's progression.

    But why do you buy a T6 starship? Either from the Zen store or from the exchange? Why would/did you buy the Arbiter or the Gagarin? Or perhaps the Atlas? Was it how the ship looks? Or the default boff layout appealed to you? Perhaps for the stats (impulse/turn rate/hull) of the ship?
  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    i cant speak to others' reasons, but for me its looks, then if it fits a certain angle i am taking for the toon.
    i dont chase dps, or meta of the month. i play for fun and immersion into how i set up my cpts and boffs.
    so in essence, if i like a ship, and it fits the style for the setup, i get it. all stats and such are an after thought for me.

    Yep, Space Barbie :) . It's better to look good than to pew pew good. This game is pretty forgiving so unless you're a DPS chaser you can make any T6 ship work at endgame, so you might as well pick ships you like.
  • vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    it's gotta fit the theme, though all my toons will have a few ships consistently. all of them have an Oddy, all sci will have the Intrepid, all tacs will have a Defiant. they may not all FLY the defiant but they have one in their lineup.
    Spock.jpg

  • starmanjstarmanj Member Posts: 714 Arc User
    Need to pump up Odyssey ship Tier 5U many user bought this and the upgrade 5U to be as close to Tier 6 ship what happened to this Idea?
  • jonsillsjonsills Member Posts: 10,360 Arc User
    westmetals wrote: »
    starmanj wrote: »
    Need to pump up Odyssey ship Tier 5U many user bought this and the upgrade 5U to be as close to Tier 6 ship what happened to this Idea?

    Um, it is. T5U ships are pretty much equal to T6, they are just lacking one BOFF ability (usually Lt level), access to specializations, and a trait.
    And if you really need this on your T5U Oddy, you could always get a Yorktown and put the Oddy skin on it - that's what I did... :smile:
    Lorna-Wing-sig.png
  • davefenestratordavefenestrator Member Posts: 10,511 Arc User
    You can also add an extra console slot to T5U with an X-token, right?

    So if a fleet version exists you can upgrade regular > fleet > -U > - X for 3 different level-ups.
This discussion has been closed.