They can be healed by anything that specifically targets mechanical units - including that DOT-7 drone with the repair field from a few events back, though being a HoT...it's not very impressive. But it was the only option I had back when Operation Wolf was available for the event.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
They can be healed by anything that specifically targets mechanical units - including that DOT-7 drone with the repair field from a few events back, though being a HoT...it's not very impressive. But it was the only option I had back when Operation Wolf was available for the event.
Yeah, for non-engineers there aren't many other options. I tried using sci healing powers but those didn't work. Which is understandable of course.
Things like Isolation Field Generator (stealth boost), Transport Inhibitor Field (resistance boost) and of course anything that can draw attention away from them could help a bit though.
[4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother
The Omega Rep power can also heal it. Although due to it's extensive cooldown, it's best to wait till the Exocomp is at low HP.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
You can also use the universal module Adapt to literally just make them (and the rest of the team) invulnerable for at least 10 seconds. You don't even need to have an exocomp hit for that since you or a teammate are more likely to get hit by a phaser shot first to trigger the invulnerability for every other ally.
Comments
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Yeah, for non-engineers there aren't many other options. I tried using sci healing powers but those didn't work. Which is understandable of course.
Things like Isolation Field Generator (stealth boost), Transport Inhibitor Field (resistance boost) and of course anything that can draw attention away from them could help a bit though.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.