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T6 Steamrunner fully revealed on stream

evilmark444evilmark444 Member Posts: 6,950 Arc User
The blog has now gone live: https://www.arcgames.com/en/games/star-trek-online/news/detail/11498763-ships-of-the-line:-steamrunner-bundle!

The T6 Steamrunner was revealed on stream today, it has:
Stats
Tier: 6
Faction: Federation or Federation-Aligned
Required Rank: Must complete the Tutorial
Hull Modifier: 1.15
Shield Modifier: 1
Fore Weapons: 4 (scales with level)
Aft Weapons: 3 (scales with level)
Device Slots: 2
Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Commander Tactical/Command, 1 Lieutenant Commander Engineering, 1 Ensign Science, 1 Lieutenant Universal/Intel
Console Modifications: 5 Tactical, 4 Engineering, 2 Science (scales with level)
Base Turn Rate: 16 degrees per second
Impulse Modifier: 0.21
Inertia: 60
+15 Power to Weapons, +5 Power to Engines
Can Load Dual Cannons
Console - Universal - Tricobalt Tear Launcher
Experimental Weapon Slot, equipped with Hull Spike Battery
Starship Mastery Package (Escort)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvering (+Defense)
Enhanced Weapon Systems (+All Damage)
Devastating Weaponry (+Crit Chance)
Piercing Projectiles (Starship Trait)

Admiralty Stats
ENG: 37
SCI: 18
TAC: 62
SPECIAL: +35 TAC when ALONE

Console – Universal – Tricobalt Tear Launcher
A starship equipped with this console is capable of firing a barrage of high yield tricobalt warheads at a distant target. Upon reaching their target destination these warheads will detonate causing massive damage to any starships unfortunate to be caught in the blasts. These detonations cause a large subspace tear to appear and damage and disable nearby enemy starships.

This console also provides a passive boost to Shield Penetration and Projectile Weapon Damage.

Experimental Weapon: Hull Spike Battery
This experimental piece of weaponry was designed to deal catastrophic damage to a target starship's hull by bypassing its shields entirely and then drilling through the starship's armoring directly into the vulnerable starship components. This translates as a large spike of immediate damage, followed by an ongoing damage-over-time effect.

Starship Trait: Piercing Projectiles
While this trait is slotted, activating a Torpedo or Mine firing mode Bridge Officer ability will grant a large Shield Penetration and Hull Penetration bonus for a short time.

For 15 seconds, when activating Torpedo or Mine Firing Modes:
+200 Starship Hull Penetration Skill
+200 Starship Shield Penetration Skill
** All details, stats, and features subject to change.

Coming to the C-Store next week both individually and as part of a Ships of the Line bundle.

Here's the VOD if anyone wants to watch or listen to it, stream was about an hour and twenty minutes long.
Lifetime Subscriber since Beta
eaY7Xxu.png
Post edited by baddmoonrizin on
«13

Comments

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    captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    Thank you for the heads up, evilmark444 :smiley:
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    edited September 2021
    what was thing Al said he could sneak peak?

    He said he could tease the return of something, I could be wrong but I got the impression that it was the Dil Store Vanity Shield sale.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
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    phoenixc#0738 phoenixc Member Posts: 5,618 Arc User
    Sounds nice, and I have wanted a Steamrunner for a long time.
  • Options
    legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited September 2021
    I was really hoping for a trait to Make Tricobalts Great Again...oh well, another year they remain a completely useless torpedo/mine type.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    chastity1337chastity1337 Member Posts: 1,606 Arc User
    I was really hoping for a trait to Make Tricobalts Great Again...oh well, another year they remain a completely useless torpedo/mine type.​​

    I am not disputing that you are correct, but could you explain to us a bit what makes the Tricobalt useless?
  • Options
    legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited September 2021
    Roughly same base damage as a quantum, 5x the CD - and since they come out targetable no matter what, they also have a nasty habit of misfiring.

    Some of the speciality ones are decent, like the TDD - but overall, Tricobalt is in an even worse place than Transphasic.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • Options
    doctorstegidoctorstegi Member Posts: 1,200 Arc User
    consolesteam.png
    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
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    kurtronkurtron Member Posts: 191 Arc User
    Seriously, tho, I'm sold on this ship based on the console's Armada 2 reference alone
  • Options
    chastity1337chastity1337 Member Posts: 1,606 Arc User
    Roughly same base damage as a quantum, 5x the CD - and since they come out targetable no matter what, they also have a nasty habit of misfiring.

    Some of the speciality ones are decent, like the TDD - but overall, Tricobalt is in an even worse place than Transphasic.​​

    What's a TDD?
  • Options
    chastity1337chastity1337 Member Posts: 1,606 Arc User
    Hmm, I went to the wiki and looked at the Tricobalt Torpedo page . There is a chart at the bottom that lists most or all of the various torpedo types, and I don't see anything that looks like TDD.

    It does list the Temporal Disruption Device under the Chroniton category.

    I think the only thing I have ever bought from the Lobi store is a Ferenghi Energy Whip, for my KDF tac. I look and look, but all the Lobi stuff just seems, meh meh mediocre. I know there is one ground weapon that was considered OP back in the day, but I haven't heard anyone mention it for ages. The Energy Whip is fun, but not especially potent.
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    davefenestratordavefenestrator Member Posts: 10,542 Arc User
    Good news, there's a ship sale just before you can buy this! /snark

    Actually, the new sale takes place in the past, so only temporal agents can take advantage of it. /double-snark!

    https://www.arcgames.com/en/games/star-trek-online/news/detail/11498403-20%-ship-sale!

    "From August 12th at 8am PT (17:00 CEST) to August 16th at 10am PT (19:00 CEST), we are having a 20% ship sale."
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,143 Community Moderator
    I was really hoping for a trait to Make Tricobalts Great Again...oh well, another year they remain a completely useless torpedo/mine type.​​

    I am not disputing that you are correct, but could you explain to us a bit what makes the Tricobalt useless?

    Tricos used to be the absolute heavy hitter of torpedoes and mines. Longer cooldown, but massive spike damage.

    They got "balanced" sometime in the past because people were using them to obliterate the Transwarp Gate in Infected without bothering to deal with the generators. The spike was so sharp that it overwhelmed the gate's HP Regen given by the generators.

    The balance pass supposedly meant they still do the same damage. However they basically nerfed the damage output but reduced the cooldown to "maintain the same DPS". If I remember correctly. So they aren't the spike damage dealers they once were.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    pottsey5gpottsey5g Member Posts: 4,188 Arc User
    edited September 2021
    This looks amazing the most excited I have been for a ship since last years carriers. Both the trait and new console look really good. Cannot wait to use them on my shield pen and Tricobalt build. Tricobalts mines are a core of my builds used on almost every ship due to how good they are and more importantly how much fun they are to use.

    Just wish the Tricobalt shared cooldowns got fixed as they are effectively in a broken state. Tricobalt torps are pretty useless. Tricobalt mines and Tricobalt Cluster torps are great.
  • Options
    pottsey5gpottsey5g Member Posts: 4,188 Arc User
    rattler2 wrote: »
    I was really hoping for a trait to Make Tricobalts Great Again...oh well, another year they remain a completely useless torpedo/mine type.​​

    I am not disputing that you are correct, but could you explain to us a bit what makes the Tricobalt useless?

    Tricos used to be the absolute heavy hitter of torpedoes and mines. Longer cooldown, but massive spike damage.

    They got "balanced" sometime in the past because people were using them to obliterate the Transwarp Gate in Infected without bothering to deal with the generators. The spike was so sharp that it overwhelmed the gate's HP Regen given by the generators.

    The balance pass supposedly meant they still do the same damage. However they basically nerfed the damage output but reduced the cooldown to "maintain the same DPS". If I remember correctly. So they aren't the spike damage dealers they once were.
    That was the idea but the devs broke the shared cooldowns so its impossible to use more then 2 Tricobalt mines and 2 Tricobalts torpedoes and even that doesnt work correctly as the mines set the torps into cooldown and the torps set the mines into cooldown. Basically the devs destroyed Tricobalt themed builds by limiting the amount of Tricobalt weapons you can use and no one wants to use Tricobalt tactical consoles when you can only fit a limited amount of Tricobalt weapons.
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    szerontzurszerontzur Member Posts: 2,724 Arc User
    consolesteam.png
    Wait.. so that's an AoE 10 second full-disable per warhead? You could probably alternate that with the Titan console for some serious Disable-spam(which is fantastic for torpedo/mine builds; no shields = LOTS of damage).
    I guess my two questions left are:
    1.) Are the warheads targetable things that can be shot down?
    2.) Are the rifts classified as anomalies/do they scale with EPG?


    ..I might have to build a new projectile boat/break out the Ytijara for this..
  • Options
    saurializardsaurializard Member Posts: 4,401 Arc User
    edited September 2021
    If you guys want to see what they look like, the T6 version and the T5 remodel are visible if you already have the T1-T5 pack:
    T6:
    20210923205127_1.png?raw=1
    20210923204911_1.png?raw=1
    20210923204915_1.png?raw=1
    20210923204917_1.png?raw=1
    20210923205044_1.png?raw=1

    T5:
    20210923205048_1.png?raw=1
    20210923205056_1.png?raw=1
    20210923205059_1.png?raw=1
    20210923205051_1.png?raw=1
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
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    rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,143 Community Moderator
    Aw yea... that T5 is smexy.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    It looks like a sports car B)

    The-Grand-Nagus
    Join Date: Sep 2008

    og9Zoh0.jpg
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
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    lnbladelnblade Member Posts: 410 Arc User
    If you guys want to see what they look like, the T6 version and the T5 remodel are visible if you already have the T1-T5 pack:
    T6:
    20210923205127_1.png?raw=1
    20210923204911_1.png?raw=1
    20210923204915_1.png?raw=1
    20210923204917_1.png?raw=1
    20210923205044_1.png?raw=1

    T5:
    20210923205048_1.png?raw=1
    20210923205056_1.png?raw=1
    20210923205059_1.png?raw=1
    20210923205051_1.png?raw=1
    I love the remaster of the Steamrunner, it's most welcome (although the impusle engines look a little chunkier than I think they should, but whatever, I'll take it).
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    phoenixc#0738 phoenixc Member Posts: 5,618 Arc User
    I do not like the T6's look at all, it is way too conventional looking and lacks any of the oddball charm of the original. I hope that the T6 comes with the T5 costume option in the ship customizer without having to buy the T5 also to get it. If it doesn't I will have to give the ship a reluctant pass even though it is one I have wanted for while now.
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    I hope that the T6 comes with the T5 costume option in the ship customizer without having to buy the T5 also to get it.

    Since it's coming with a Ships of the Line option I'm going to say probably not, though we'll have to wait for people to buy it and confirm.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
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    avoozuulavoozuul Member Posts: 3,201 Arc User
    Personally I would rather have a T6 Tempest.
    I stream on Twitch, look for Avoozl_
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    gaevsmangaevsman Member Posts: 3,190 Arc User
    avoozuul wrote: »
    Personally I would rather have a T6 Tempest.

    I will get this one, and the Tempest too!
    The forces of darkness are upon us!
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    avoozuul wrote: »
    Personally I would rather have a T6 Tempest.

    Me too!
    Insert witty signature line here.
This discussion has been closed.