The blog has now gone live:
https://www.arcgames.com/en/games/star-trek-online/news/detail/11498763-ships-of-the-line:-steamrunner-bundle!
The T6 Steamrunner was revealed on stream today, it has:
Stats
Tier: 6
Faction: Federation or Federation-Aligned
Required Rank: Must complete the Tutorial
Hull Modifier: 1.15
Shield Modifier: 1
Fore Weapons: 4 (scales with level)
Aft Weapons: 3 (scales with level)
Device Slots: 2
Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Commander Tactical/Command, 1 Lieutenant Commander Engineering, 1 Ensign Science, 1 Lieutenant Universal/Intel
Console Modifications: 5 Tactical, 4 Engineering, 2 Science (scales with level)
Base Turn Rate: 16 degrees per second
Impulse Modifier: 0.21
Inertia: 60
+15 Power to Weapons, +5 Power to Engines
Can Load Dual Cannons
Console - Universal - Tricobalt Tear Launcher
Experimental Weapon Slot, equipped with Hull Spike Battery
Starship Mastery Package (Escort)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvering (+Defense)
Enhanced Weapon Systems (+All Damage)
Devastating Weaponry (+Crit Chance)
Piercing Projectiles (Starship Trait)
Admiralty Stats
ENG: 37
SCI: 18
TAC: 62
SPECIAL: +35 TAC when ALONE
Console – Universal – Tricobalt Tear Launcher
A starship equipped with this console is capable of firing a barrage of high yield tricobalt warheads at a distant target. Upon reaching their target destination these warheads will detonate causing massive damage to any starships unfortunate to be caught in the blasts. These detonations cause a large subspace tear to appear and damage and disable nearby enemy starships.
This console also provides a passive boost to Shield Penetration and Projectile Weapon Damage.
Experimental Weapon: Hull Spike Battery
This experimental piece of weaponry was designed to deal catastrophic damage to a target starship's hull by bypassing its shields entirely and then drilling through the starship's armoring directly into the vulnerable starship components. This translates as a large spike of immediate damage, followed by an ongoing damage-over-time effect.
Starship Trait: Piercing Projectiles
While this trait is slotted, activating a Torpedo or Mine firing mode Bridge Officer ability will grant a large Shield Penetration and Hull Penetration bonus for a short time.
For 15 seconds, when activating Torpedo or Mine Firing Modes:
+200 Starship Hull Penetration Skill
+200 Starship Shield Penetration Skill
** All details, stats, and features subject to change.
Coming to the C-Store next week both individually and as part of a Ships of the Line bundle.
Here's the VOD if anyone wants to watch or listen to it, stream was about an hour and twenty minutes long.
Comments
He said he could tease the return of something, I could be wrong but I got the impression that it was the Dil Store Vanity Shield sale.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I am not disputing that you are correct, but could you explain to us a bit what makes the Tricobalt useless?
Some of the speciality ones are decent, like the TDD - but overall, Tricobalt is in an even worse place than Transphasic.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
What's a TDD?
It does list the Temporal Disruption Device under the Chroniton category.
I think the only thing I have ever bought from the Lobi store is a Ferenghi Energy Whip, for my KDF tac. I look and look, but all the Lobi stuff just seems, meh meh mediocre. I know there is one ground weapon that was considered OP back in the day, but I haven't heard anyone mention it for ages. The Energy Whip is fun, but not especially potent.
Actually, the new sale takes place in the past, so only temporal agents can take advantage of it. /double-snark!
https://www.arcgames.com/en/games/star-trek-online/news/detail/11498403-20%-ship-sale!
"From August 12th at 8am PT (17:00 CEST) to August 16th at 10am PT (19:00 CEST), we are having a 20% ship sale."
Tricos used to be the absolute heavy hitter of torpedoes and mines. Longer cooldown, but massive spike damage.
They got "balanced" sometime in the past because people were using them to obliterate the Transwarp Gate in Infected without bothering to deal with the generators. The spike was so sharp that it overwhelmed the gate's HP Regen given by the generators.
The balance pass supposedly meant they still do the same damage. However they basically nerfed the damage output but reduced the cooldown to "maintain the same DPS". If I remember correctly. So they aren't the spike damage dealers they once were.
Just wish the Tricobalt shared cooldowns got fixed as they are effectively in a broken state. Tricobalt torps are pretty useless. Tricobalt mines and Tricobalt Cluster torps are great.
I guess my two questions left are:
1.) Are the warheads targetable things that can be shot down?
2.) Are the rifts classified as anomalies/do they scale with EPG?
..I might have to build a new projectile boat/break out the Ytijara for this..
T6:
T5:
The-Grand-Nagus
Join Date: Sep 2008
The-Grand-Nagus
Join Date: Sep 2008
Since it's coming with a Ships of the Line option I'm going to say probably not, though we'll have to wait for people to buy it and confirm.
I will get this one, and the Tempest too!
Me too!