This is my character
Le Cutest of Borg. I really enjoy Sompek because it gives me a chance to assimilate lots of enemies, especially big bad ones.
I am looking forward to another Sompek run next week, so if you see me in your group feel free to say hello
Comments
Maybe it could be interesting to play it again if we could really play it. But with the regular version disabled, it's nothing but a metrics-booster that isn't even fun for people to participate in.
They just want you to log into a mission. But they don't even really want or allow you to be playing it. It's moronic.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
They could have even added the max 7-rounds one and still keep the regular version active. Instead they chose to create an event around a mission - but also decided to disable that same mission for those who really want to play it.
In what universe does that make sense? To entice your players to log on for a special mission and then deny them access to it?
I loved a nice Sompek run every now and then with a random team and see how far you could get, but this kind of BS decision making really took the fun out of it.
Outside of events, almost no one plays it, during events where it's supposed to be featured, we can't play it.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
Some people didn't want that, and now we have the normal version available all year, like those people wanted. The Event version is strictly in response to the fact that the majority of the playerbase just wanted to get enough for the shiny and drop out without having to try and play a TFO that could last upwards of an hour or so.
So...
The answer is actually quite simple. In the universe of the majority of the playerbase calling for it.
Thank you for saying this.
Not sure if they got the memo yet but TFO's and the battlezones in todays state of the game are pretty much played out. They need something different that hasn't been grinded into oblivion. So when people see time gate or something that auto completes itself regardless of the participation no one wants to play that. Just too much focus has been on pushing out ships that there literally is nothing to do with them that doesn't put people to sleep.
Except that, for the first events when the unlimited version was still available, it was very easy to get a random team to queue up for it. And really try to get as far as possible.
Until they disabled it.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
But, as I already said since I expected this reply, there's no reason to disable the regular, unlimited version that was quite popular during the first iterations of the event.
They could just have added the 7-rounds version and let that run next to the unlimited version.
Besides providing evidence that the unlimited version was actually quite popular during events, we also know from those first events that it is perfectly possible to have two versions of the same TFO up at the same time. Cause we've had events where the unlimited and the 20 minute-version of the mission were up and available at the same time.
Simply exchange the 20 minute version for the 7 round version for everyone who just wants quick event progress and there's no need to remove the unlimited one.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
We got some new content to be fair. And To Hell With Honor for example still seems quite popular. So I disagree with the notion that we didn't get new content that isn't played anymore either.
And ship developers are different people with different skills than content creators. Maybe they need more content creators and expand the team - there are rumours that the team has bled talent due to the development of other Cryptic games - but that has little to do with there being too much of a focus on ship development.
[3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
It's also got to be said that there are times when we can't commit to the full as-many-rounds-as-possible Sompek/Kobyashi Maru during an event. Life gets in the way, and if, say, I'm trying to squeeze in a round before work to get the event credit, I'd like to know there was a finite number of rounds to get there.
Tho I agree, both finite and full should be offered for those who want to commit. Wasn't it like that last year?
you are right on this, good job!