Just a small question, doing some fine-tuning on builds and I don't have (nor do I want) a parser set up.
How exactly would one calculate the average damage done by a weapon/ability, using the following stats:
- tooltip displayed damage
- crit chance
- crit severity
I'm particularly interested in figuring this out because I'm trying to figure out a possible swap of deflector on my super-Gravity Well build, which would result in lowering the tooltip damage but increasing the crit chance and crit severity.
(Assume I know enough about the nuts and bolts to know why I'm getting the numbers I'm using. Am just not that great at developing a formula to deal with multiple variables.)