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Jem’hadar Battlecruiser T5 and T6 Version Revamp

noven2000noven2000 Member Posts: 42 Arc User
It would be nice to expand the Dominion faction. One suggestion would be to make a t5 version of the Jem’hadar Light Battlecruiser. And give the Jem’hadar Light Battlecruiser a T6 skin like the T6 Jem’hadar Escort Carrier and Dreadnought Carrier have. That would put it more in line with the T6 lobi ships.
Post edited by baddmoonrizin on

Comments

  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    They aren't making T5s anymore, especially now that T6s are level scaling. The other Jem'Hadar ships were originally released before T6 was a thing, that's why they have two versions, but the JHLB came out AFTER they started doing T6s.
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  • phoenixc#0738 phoenixc Member Posts: 5,504 Arc User
    edited June 2021
    If they did expand the Dominion faction to the point where you can actually play a Dominion ship captain (which were always Vorta in DS9) then I would be more inclined to buy Dominion ships and equipment (though since I am not a whale that is probably not saying much since I can only get a ship or three per year outside of the event ones).

    If they made the T5u bugship that the J'H get right now scalable it would work great for Vorta and any other leveling Gamma quadrant captains, or they could leave it as it is if they made Vorta endgame-starting too (I don't know if a single faction could have leveling and endgame-starting characters at the same time in the STO system).

    As it is the only two ships I know are usable without unlocking are the temporal warship (which I have already bought even though the trait is mostly useless because it's buffs are bound to the faction who's "alien" generator was used rather than the Dominion which the captain is supposed to be from) and the support carrier (I don't have time to look up the class names at the moment).
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    If they did expand the Dominion faction to the point where you can actually play a Dominion ship captain (which were always Vorta in DS9)
    As much as I would love this myself (the only Dominion room I have that I actually play is a Fed aliengen Vorta), it sounds like this has zero chance of happening. Al Rivera has said they eventually want to add changelings in the future (apparently they would have from the beginning of ViL but the animations didn't look right), but if people want to play as a Vorta they can use aliengen. I personally think changelings would be good enough assuming they have access to aliengen themselves, if they did that I'd delete my current Gamma recruit and make a changeling 'Vorta', then convert my current Vorta into something else.
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  • phoenixc#0738 phoenixc Member Posts: 5,504 Arc User
    If they did expand the Dominion faction to the point where you can actually play a Dominion ship captain (which were always Vorta in DS9) then I would be more inclined to buy Dominion ships and equipment (though since I am not a whale that is probably not saying much since I can only get a ship or three per year outside of the event ones).

    If they made the T5u bugship that the J'H get right now scalable it would work great for Vorta and any other leveling Gamma quadrant captains, or they could leave it as it is if they made Vorta endgame-starting too (I don't know if a single faction could have leveling and endgame-starting characters at the same time in the STO system).

    As it is the only two ships I know are usable without unlocking are the temporal warship (which I have already bought even though the trait is mostly useless because it's buffs are bound to the faction who's "alien" generator was used rather than the Dominion which the captain is supposed to be from) and the support carrier (I don't have time to look up the class names at the moment).

    Problem is, most of the 'ground content' in STO wouldn't be appropriate for Vorta captains. They're high-level strategists, not in-the-mud warriors. That's what the Jem'hadar are for. So in ground combat maps, you'd be playing a Jem'hadar, and in space, you'd be the Vorta giving commands. So you'd never see your vorta, except for ground social zones, really -- DS9 and such.

    And maybe they could have done it that way to begin with -- two 'captains' in one character slot -- but that ship has sailed.

    Except that with very few exceptions the ground officers were Vorta too, leading J'H ground troops. Those included two who were probably the equivalent of a Federation commodore (Eris and Gelnon) who went into the field as needed, two field officers who definitely accompanied their troops on the surface (Kilana and Keevan). In fact of the nine Vorta with roles big enough for the characters to have names (and counting the Weyouns as one person), only two could be definitely called "civilian" (the spy and the negotiator), all the others were military:
    • Eris (outpost commander with a number of ground units and some small ships under her command)
    • Kilana (military field supervisor)
    • Gelnon (military field supervisor/ship captain (probably of higher than average rank))
    • Keevan (military field supervisor)
    • Borath (interrogator)
    • Deyos (prison camp commandant)
    • Luaran (ship captain)
    • Weyoun (spy/propaganda specialist, and ignoring the clone numbers since they were variants of the same person)
    • Yelgrun (negotiator)

    In the whole series they never showed a Jem'Hadar of a rank higher than the equivalent of an NCO (and even they were rarely shown).

    The nonsense Weyoun told the Federation about Vorta being meek and harmless cannot be trusted, his job was to lie like a rug to put the Federation off-guard. And just about everything they showed about Vorta contradicted what Weyoun said (and in interviews Jeffrey Combs said quite a few times that you cannot trust anything Weyoun said, calling the character the Vorta James Bond).

    As for their poor eyesight, they are not the only race in Trek that uses a sense other than vision as their primary sense (in the Vorta's case it is hearing), so it would be like saying Daredevil was helpless and incapable of taking action because he was blind.

    So no, if you play a Vorta captain you would play the same Vorta on away missions just like every other player character in the game (and yes, they never carried infantry "rifles" in the show, but in the real world officers often don't do that either). If you read the little one page lore stories for STO about it you find out that the Founders humor Odo and his J'H officer experiment in his expeditionary force headquartered on DS9, but the rest of the Dominion marches on in the traditional way seen in DS9.
  • phoenixc#0738 phoenixc Member Posts: 5,504 Arc User
    They were *commanding* Jem'hadar. From well behind them. Not leading. That's the issue. The game doesn't really allow you to play that way. You, as the player, are always in the thick of it, not off a safe distance giving orders. Across the entirety of the DS9 franchise, there wasn't a single episode that showed even one Vorta with even the slightest ounce of combat ability themselves. Because that's not what they're bred for. That's what the Jem'hadar are bred for. The Vorta are bred to be proxy commanders of the Jem'hadar for the Founders.

    It is not an issue, they were in the field with their troops just like Victorian era naval officers commanding shore parties of enlisteds. And Eris was out on her own, with an extraction ship shadowing well behind her, she was not hiding behind the canon fodder at all. And she did have combat ability using her telekinesis, even when playing the victim.

    As for "what they were bred for", except for loyalty to the Founders that was never stated by anyone but Weyoun, and his job was lying to the Federation so that is extremely suspect at best. Even if a player wanted to play it as if Weyoun was actually a reliable source of information they could just concentrate on kit abilities since Eris WAS shown fighting with her TK.

    Really, the Dominion just treats the J'H as intelligent disposable weapons, similar to a missile except that they have a reasonable chance to come back after killing the target, ready to be loosed against another target, so until the Vorta is out of their disposable bio-ordinance why should they bother using their personal weapon rather than concentrating on using the bigger weapons as efficiently and effectively as possible?

    In fact, anyone who has problems with Vorta shooting at things could use a pistol and say that they are just using a target designator and all the actual damage is being done by the boffs, though that is hardly necessary considering they have no qualms about killing the enemy or even their own J'H troops if the situation calls for it.

  • szerontzurszerontzur Member Posts: 2,723 Arc User
    There are two reasons I haven't made a Gamma Recruit this time around.
    1.) No character slot/services sale
    2.) There isn't a SINGLE Jem'hadar ship with a Secondary Deflector.
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