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Bat'leth of Sto'Vo'Kor needs improvement (Console)

baucoinbaucoin Member Posts: 645 Arc User
The Bat'leth of Sto'Vo'Kor needs the charge effect added on consoles like it has been on PC. It's hard enough to target enemies in melee but with them constantly retreating while you try to close it's a pain.
Post edited by baddmoonrizin on

Comments

  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    With the console release coming after PC (and the patch that added it) there's no legitimate reason not to have had the adjustment to the bat'leth from day one. Or with the patch that came two days later.
  • protoneousprotoneous Member Posts: 2,982 Arc User
    baucoin wrote: »
    The Bat'leth of Sto'Vo'Kor needs the charge effect added on consoles like it has been on PC. It's hard enough to target enemies in melee but with them constantly retreating while you try to close it's a pain.
    Wasn't it was the engagement distance that got changed (increased) on PC ?
  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    baucoin wrote: »
    The Bat'leth of Sto'Vo'Kor needs the charge effect added on consoles like it has been on PC. It's hard enough to target enemies in melee but with them constantly retreating while you try to close it's a pain.

    It probably does, but with the way somethings don't work on Console properly, like Battle Cloak, Transformations and Sep Consoles, it's a unique issue to the console.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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