Just from looking at my Boffs who have the abilities, cooldown and stats are still the same.
Dunno about the amount of progress made in battle for each ability used, though.
EDIT: OK, watching the video and taking notes to see what was supposed to be changed.
EDIT2: OK, didn't go too far, but "we changed Emergency Artillery's cooldown from 90sec to 60sec" is enough proof for me to know the changes didn't happen. It's still at 90sec.
And Kael just playing with vanity shields instead of showing the command abilities to either show the improvements (if they were made) or to show the differences is greatly annoying me in that video.
Interesting, the devs could have been reading my last topic or just happy coincidence.
Anyway, just a suggestion, make reruote power from life support's penalty mostly symbolic rather than truly panalizing, lets say 2% per tick but only for 5 seconds, because 2% is ticking all the time is too much, image having a negative photonic officer on, not cool.
I like the idea of when releasing new ships with special seatings to also revisit the boff abilities to that specialization.
The utter JOY of using it to save a teammate only for it to target a pet stuck between the ground of a moon and a reactor platform on my Valkis...
The sweet DELIGHT of taking forever at reverse impulse to try and turn to get away before the reactor is blown up.
The sheer RELISH of having to wait 90 sec to use it again, watching the teammate blow up, being unable to fire, trapped between 2 objects.
Aaaah, so great to know this will never happen again. Thank you for those long-overdue, much-needed changes.
Comments
Dunno about the amount of progress made in battle for each ability used, though.
EDIT: OK, watching the video and taking notes to see what was supposed to be changed.
EDIT2: OK, didn't go too far, but "we changed Emergency Artillery's cooldown from 90sec to 60sec" is enough proof for me to know the changes didn't happen. It's still at 90sec.
And Kael just playing with vanity shields instead of showing the command abilities to either show the improvements (if they were made) or to show the differences is greatly annoying me in that video.
Anyway, just a suggestion, make reruote power from life support's penalty mostly symbolic rather than truly panalizing, lets say 2% per tick but only for 5 seconds, because 2% is ticking all the time is too much, image having a negative photonic officer on, not cool.
I like the idea of when releasing new ships with special seatings to also revisit the boff abilities to that specialization.
The utter JOY of using it to save a teammate only for it to target a pet stuck between the ground of a moon and a reactor platform on my Valkis...
The sweet DELIGHT of taking forever at reverse impulse to try and turn to get away before the reactor is blown up.
The sheer RELISH of having to wait 90 sec to use it again, watching the teammate blow up, being unable to fire, trapped between 2 objects.
Aaaah, so great to know this will never happen again. Thank you for those long-overdue, much-needed changes.