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Build help. Dyson proton weapon /w BO and Scatter volley.

aftulusaftulus Member Posts: 668 Arc User
I want to make a spearhead when I get the T6 upgrade with the focus of constant up time of Grav well, Scatter volley, and beam overload.

https://skillplanner.stoacademy.com/85b25a70708f99137941c3236d7d2d29

I want to make it so I can fire Scatter volley and beam overload at the same time constantly with full uptime. But the dyson proton weapon always overrides beam with cannon. This seems like a waste of skills as one double the beam. Is there a way to do this so I can fire the dyson proton weapon as the sole beam with double damage from preferenctial targetting? Does this space trait change the behavior at all. It seems silly I can't make the big hitter work harder. Does anything change the behavior? Or do I have to drop the tactical readiness and simply run them one after the other.

Scatter volley with the dyson proton weapon shooting beam overload constantly would be way cooler. Have the considered changing it so this build is possible? Especially with 100% uptime. It's a hard build to make. I don't see why it shouldn't exist. I still need to find more stuff for the tactical readiness.

It seems odd you can have constant up time, dyson fire modes, and scatter volley double the damage of beam overload and not make them fire together so you can use BOIII to it's maximum. Did they not consider this. Or is it overpowered somehow. Especially since Beam overload used to be single fire only.

I can always take tactical readiness and put it into shield pen, or change out the chronoton cannon for the beam, but the idea behind the build was to produce constant uptime for weapons and grav well with proton beam overload doing the heavy lifting single target. I originally wanted torpedo barrage also.

It doesn't seem like it would be that OP. Not sure why it can't behave this way.

I guess the other option is to use beams instead of cannons.
Post edited by baddmoonrizin on

Comments

  • husanakxhusanakx Member Posts: 1,673 Arc User
    edited March 2021
    Please don't take offense to what I'm about to type. I'm really just trying to help, As you seem to be trying to min max something with traits like Preferential targeting.... and yet your build has one of everything ? At first I thought perhaps you where trying to get weapon synergy from MW working or something but no not on that ship.

    Anyway here is some background on the weapon... and hopefully some advice that makes sense to you.

    The proton weapon is a very old weapon... it is from one of the earliest Reputations, the Dyson ships haven't even seen T6 releases yet they predate all that. When that weapon was added to the game... scatter and rapid fire where duration effects. Overload was a ONE shot skill out of one weapon. You overloaded and ONE beam shot one time >.< It has since been changed to a rapid fire beam skill and the Dyson weapons behavious favors the duration buff which is what made sense 6 or 7 years ago when it was released.

    Here is my serious advice about your build. IF your going to run beam overload. Commit to it for real. As in drop the torps the mines and run as many beams as you can. Of course at that point you are sort of in a science ship trying to do energy damage. If you want to lean into the sci stuff I would honestly drop ALL the energy stuff. Run 3 torps in the front and put the dyson weapon in the back for the set bouns and that is it.

    As it is you are running traits to extend Beam overload by 5s when its firing on ONE weapon. Its a massive waste. I don't know what you have for traits... but you ship is very confused. You have 2 expensive very good beam traits in super weapon and preferential targeting. Honestly if you want to overload get into a different ship... and load ALL beams omnis in the back beams in the front... stick to one weapon dmg type and get Colony (if you want to never die) or spire if you want pure dmg tactical consoles.

    If you want to build a science ship.... look for traits like spore infused anomalies, perhaps the last risen summer ships anomaly trait... and lean into sci dmg. If you go that way then you have to load 4-5 Research lab exotic dmg consoles.

    The bottom line is figure out if you want to do sci magic dmg or energy weapon dmg and get the dmg boosting consoles that make sense there. If you are serious about min maxing either type of build just ask and I'm sure folks will try and help you with a "min maxed" type build that you can riff off.

    I wouldn't expect Cryptic is going to do much to change the way the Dyson proton weapon works.... However having said that if your going to go overload as your main dmg maker. Your probably going to want to look at other reputation beams such as the Discovery wide angle, the Lukari reputation beams that proc technical overload, the terran beam that does 200% damage on low health targets, and perhaps even consider things like the romulan experimental for its zero energy draw. The dyson was hard to make work when it was a niche non resisted damage type when it came out. Today its only real use is to enable the 3 pc bonus for a pure sci torp build.
  • evilmark444evilmark444 Member Posts: 7,058 Arc User
    husanakx wrote: »
    If you want to lean into the sci stuff I would honestly drop ALL the energy stuff. Run 3 torps in the front and put the dyson weapon in the back for the set bouns and that is it.

    While it's not gonna beat the meta builds it is possible to put together a Sci+Energy build that works well enough. One of my highest DPS characters is a Science Captain in a Legendary Intrepid with 2 phasers + Neutronic Torp in the front and 3 phasers in the back, traits are Improved Gravity Well, Temporal Anchor, Emergency Weapon Cycle, The Best Diplomat*, Terran Machinations*, and Over-Powered and Over-Gunned* (the three with stars might get replaced at some point, those are just the best I have available on that toon right now). Through skills and admittedly sub-par Engineering consoles I have my weapons power at 112/60 and my Aux power at 123/95, Offensive BOFF abilities are focused on Gravity Well 3, EPtW 2+3, Torp Spread 2, and FaW2, with BO1 available simply because I like using it occasionally (should probably swap that out for KLW1 though).

    Gravity Well 3 and it's aftershocks suck in everything in a pretty wide radius, and the GW damage combined with my Torp Spread + FaW obliterates everything on normal difficulty, takes a little longer in Advanced but stuff still dies relatively quickly, and I don't do Elite so I can't comment on that difficulty. I realize a full torp boat would do more damage but I just don't like playing that way, it doesn't feel like Trek to me unless I'm using energy weapons.

    When it comes to the proton weapon I've never used it, but I think husanakx has explained how that works pretty well.
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  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    A Protonic Polaron build has always fascinated me even if it wouldn't be top of the heap with dps every since the D4x. I'm just too lazy, don't want to invest into it, or have lost enough care that it just doesn't seem worth it. Maybe someday on 1 of my toons that has their Dyson Rep. up to snuff.
  • aftulusaftulus Member Posts: 668 Arc User
    edited March 2021
    Outside of any balance issues. Wouldn't changing it to first come first server logic and making one simply override the next in order take a few minutes to code? Then it would work with multiple builds. then players could choose which thing they want it to do in which order by simply changing the order they press it.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    The Dyson weapon is going to do what it does, and I don't think expecting it to work differently is sensible. Consider that with how you want to use it, there may well be people who are happy with how it works now and depend on that. Its one way or the other, so there's no real reason to expect it to change.

    If you want to use preferential targeting, which is a great trait, you really want a beam boat. There are various builds you can play with to get a science ship to do energy weapons very well, but whatever ship you want, having a grand total of 2 beam weapons does not make sense for running preferential targeting and superweapon ingenuity.
  • nixie50nixie50 Member Posts: 1,396 Arc User
    common consensus is go cannon or beam, not both.
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