The description of Pilfered power says that it procs on bridge officer control powers. It then goes on to list several science powers that it considers control powers.
However, the main part of the description neither says that it is limited to those powers or that it is limited to science powers at all. Temporal has several powers that should be considered control powers. Any thoughts on which way the mistake goes here? Should they have written it to explicitly state "science control powers" or "only the powers on this list"? or should the temporal control powers (and any other control power) also proc this trait? Which might actually make the trait more useful if it could proc on more stuff.
As a side note... why does "very in cold in space" state that it's "energy and shield drain" are modified by drainx when it has neither. Shouldn't this be a control power since it has a movement debuff?
If there's no additions above "control powers" then you should assume it effects everything the system considers "control", note that it depends on what devs consider the "primary" or "most important" part of the ability. Since devs consider "Very Cold in Space" to be a drain ability it is one.
Generally it it reduces something. it's a drain, if it pulls it's control.
Depending on when or how the ability was coded it might exclude specific powers however in most cases if abilities are listed they're examples not a list of "works on these". That said Temporal powers are technically "specialization abilities" so they're not "bridge officer abilities" Yeah it can get complicated.
My advice would be to test it or see if someone in Social Media has tested it already. That said I don't think there's any control bridge officer abilities that aren't science abilities (or part of a specialization and thus their own category).
Secondary deflectors don't work off of specialization powers, and you shouldn't consider your traits will either unless they explicitly say so. Pilfered power, afaik, only works on the listed science BOFF powers.
Since devs consider "Very Cold in Space" to be a drain ability it is one.
I get that they do, I'm just kind of curious as to what the logic is here. Scramble and jam sensors are apparently control powers, but all very cold in space does is cold damage (which is considered EPG for another ability so that isn't the drain part) and a move debuff. Neither of those are shield or energy drain as the tooltip says and I don't think drainx actually changes any numbers on it.
Since devs consider "Very Cold in Space" to be a drain ability it is one.
I get that they do, I'm just kind of curious as to what the logic is here. Scramble and jam sensors are apparently control powers, but all very cold in space does is cold damage (which is considered EPG for another ability so that isn't the drain part) and a move debuff. Neither of those are shield or energy drain as the tooltip says and I don't think drainx actually changes any numbers on it.
Sometimes tooltips have remnants of previous iterations of the skill that weren't removed for what ever reason (generally because they were in a hurry, laziness is rarely the reason here) so it could be that at some point it slowed you down by draining your engine power but it was changed and the tooltip was not properly updated to reflect that. Though the move debuff could be the "drains engine power" part just coded in a way that works on NPCs (which have massive drain resistance to a point that drain builds are practically PvP exclusive).
Jam Sensors and Scramble Sensors are control due to effectively removing the "caster" from combat (kind of like a battle cloak but you retain your aggro so mobs won't reset), so you "control" what opponents are doing (mainly it makes it so they're not shooting at you).
Comments
Generally it it reduces something. it's a drain, if it pulls it's control.
Tyken's Rift is power reduction so it's drain.
Gravity Well is -repel (aka pull in) so it's control
Timeline Collapse is also -repel so it's control.
Depending on when or how the ability was coded it might exclude specific powers however in most cases if abilities are listed they're examples not a list of "works on these". That said Temporal powers are technically "specialization abilities" so they're not "bridge officer abilities" Yeah it can get complicated.
My advice would be to test it or see if someone in Social Media has tested it already. That said I don't think there's any control bridge officer abilities that aren't science abilities (or part of a specialization and thus their own category).
I get that they do, I'm just kind of curious as to what the logic is here. Scramble and jam sensors are apparently control powers, but all very cold in space does is cold damage (which is considered EPG for another ability so that isn't the drain part) and a move debuff. Neither of those are shield or energy drain as the tooltip says and I don't think drainx actually changes any numbers on it.
Sometimes tooltips have remnants of previous iterations of the skill that weren't removed for what ever reason (generally because they were in a hurry, laziness is rarely the reason here) so it could be that at some point it slowed you down by draining your engine power but it was changed and the tooltip was not properly updated to reflect that. Though the move debuff could be the "drains engine power" part just coded in a way that works on NPCs (which have massive drain resistance to a point that drain builds are practically PvP exclusive).
Jam Sensors and Scramble Sensors are control due to effectively removing the "caster" from combat (kind of like a battle cloak but you retain your aggro so mobs won't reset), so you "control" what opponents are doing (mainly it makes it so they're not shooting at you).