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make solo player missions, dual player or more...

keepcalmchiveonkeepcalmchiveon Member Posts: 4,292 Arc User
can we please remove the mandate for solo play only on missions?

if at least "one" toon on the account has done it solo, allow future runs to be done with two or more. (heck, require at least one toon complete the whole list of story arcs to open this option if need be)

pro would be more teaming with friends and fleetmates outside of TFOs/patrols - this could help with expanding options for gameplay at end of game content.
meh

Post edited by baddmoonrizin on

Comments

  • eladonwarps#6040 eladonwarps Member Posts: 231 Arc User
    By my count, over 95% of missions are group playable. I know because I've done it. My wife and I have teamed for the entire story this way, a few times over.

    The remaining 5% are all missions that require you to take over another character or pre-built ship. That includes Knowledge is Power, as well as Renegade's Regret, Quark's Lucky Seven, Sphere of Influence, and Step Between Stars. There's a Delta mission, Revolution I think, that limits to 2 because you're escorting Eldex in a pre-built ship.

    One mission in Delta is not like this but seemingly bugged, Alliances, because you can start it together, but on the first map change you will get split up from the rest of your Team.

    There's even a setting in your Team Settings to auto-group with someone currently In Progress, so long as you're all same faction and at the same stage of the mission.
    Call me "El," she/her only. I love my wife and I don't care who knows it!
  • eladonwarps#6040 eladonwarps Member Posts: 231 Arc User
    I was only counting Story Missions, and approximating the percentage. But I think you're right, I forgot about Measure of Morality, that one doesn't have a great reason to be Solo Only other than the fact that some of the dialogue choices trigger different story endings & accolades. However, in Delta Rising they solved that by having a Vote system when you play them in parties.

    I also forgot about the last episode of the Fed-only Klingon Civil war, since there's a Bird-of-Prey there, and Temporal Ambassador for the Enterprise-C. And most of the episodes before "The Vault" are limited to only your own faction, but most can be teamed. Up until The Vault, it's kind of extended Tutorial, and all factions have pretty different episodes. After Vault, the rest (besides the aforementioned) can be teamed completely with anyone you can team with, including Romulan Allies, etc.

    I can also confirm that if you do run Episodes with a Team, you really gotta stay close together, and choose beforehand who will interact with things like Manual Doors. For Example, we bugged out Leap of Faith when two different players tried to open a door, the game registered the second one as closing it again, and we had to beam out and start over. This occurs all over the place (and even in Neverwinter...)

    And finally, one of the funnier places to team up for is the New Frontiers Brushfire episode where you jailbreak Martok. 1 Player will be in front of the line of "prisoners" and the rest will be behind, in place of Bridge Crew as usual. I think you can also get the unruly prisoner treatment for breaking the line.
    Call me "El," she/her only. I love my wife and I don't care who knows it!
  • strathkinstrathkin Member Posts: 2,666 Bug Hunter
    I've always wanted to do a Step Between Stars with a friend, yet it would require allowing more Dyson EV suit's, based on team size. Thought it be fun to Space walk over the Star with a friend...

    ...the one you did with on DS9 on the Station's Hull in the past allowed you to team up.
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