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dialogue box removes cloak...

keepcalmchiveonkeepcalmchiveon Member Posts: 4,292 Arc User
i thought they fixed this...

im in cloak status, and them, BAM, out of cloak because of a dialogue box. really?

wasnt this addressed some time ago?
meh

Post edited by baddmoonrizin on
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    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    No. This has never been fixed, an issue from day 1, at least if day 1 had any KDF dialogue boxes to decloak them.
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    leemwatsonleemwatson Member Posts: 5,344 Arc User
    IIRC they did patch it and it's something you have to disable in Options somewhere.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    spiritbornspiritborn Member Posts: 4,263 Arc User
    Yeah it still happens and it's more then just Dialogue that decloaks you and it's not just KDF as far as I know it happens to everyone with a cloak.

    And if it was patched however they did it, it is very well disguised.
  • Options
    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    spiritborn wrote: »
    Yeah it still happens and it's more then just Dialogue that decloaks you and it's not just KDF as far as I know it happens to everyone with a cloak.

    And if it was patched however they did it, it is very well disguised.

    KDF were the only ones with cloak at launch, but yes now that everyone has cloak it decloaks everyone the same. Dialogue, looting, interacting all drop cloak. Some things are done a little differently in a way that won't drop cloak, but you should always expect it to drop cloak.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    This is insanely annoying and it's been this way forever. Doesn't seem like there is much interest in fixing it.. which sucks.
    Insert witty signature line here.
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    alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    Science career type scattering field which at one point triggered red alert for the longest time was fixed so it doesn't trap you in it while it's active (and it takes a while). Now that bug is back too, and not only that, but the new carrier support pets that trigger it can trap you too and they pop it even before combat starts like in ISA.

    Wonderful examples of Devs not actually playing their own game, leaving it in a state of disrepair. These are priority issues.
    Y945Yzx.jpg
    Devs: Provide the option to Turn OFF full screen flashes from enemy ship explosions
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    howtorhowtor Member Posts: 194 Arc User
    Maybe now that the feds can feel the pain the klingons have felt forever it will get fixed. I have always assumed that that everything including my first officer sneezing would drop my cloak.
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    ltminnsltminns Member Posts: 12,569 Arc User
    Klingons speak too loudly and sing so they always give away their position. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    chastity1337chastity1337 Member Posts: 1,606 Arc User
    edited February 2021
    i thought they fixed this...

    im in cloak status, and them, BAM, out of cloak because of a dialogue box. really?

    wasnt this addressed some time ago?


    The beast at Tanagra

    ill check settings, but i am doubtful it is in there.

    @ambassadorkael#6946 can you please offer insight with this issue?

    given the recent "honey do list" for the event, this is now in the forefront and details as to why it was never fixed, or cant be fixed, or can be, would be appreciated.


    Chenza at court, the court of silence
  • Options
    garaffegaraffe Member Posts: 1,353 Arc User
    edited February 2021
    i thought they fixed this...

    im in cloak status, and them, BAM, out of cloak because of a dialogue box. really?

    wasnt this addressed some time ago?


    The beast at Tanagra

    ill check settings, but i am doubtful it is in there.

    @ambassadorkael#6946 can you please offer insight with this issue?

    given the recent "honey do list" for the event, this is now in the forefront and details as to why it was never fixed, or cant be fixed, or can be, would be appreciated.


    Chenza at court, the court of silence

    Sokath, his eyes opened.





    As a Romulan, I barely ever use my cloak because it is so annoying. Cloak once and you get stuck in cloak for the remainder of the map. Using enhanced battle cloak (doesn't matter if you get stuck in cloak) and you get decloaked every few mins by the stupid dialong pop-ups or other things.
  • Options
    spiritbornspiritborn Member Posts: 4,263 Arc User
    The problem with Cloaks is how simple STO AI is, all cloak does in solo PvE is prevent enemies from shooting you, they will follow you as you were uncloaked.
  • Options
    chastity1337chastity1337 Member Posts: 1,606 Arc User
    spiritborn wrote: »
    The problem with Cloaks is how simple STO AI is, all cloak does in solo PvE is prevent enemies from shooting you, they will follow you as you were uncloaked.

    With mines and an EBC, that could be amusingly exploited...
  • Options
    cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2021
    I think cloaking in general needs a rework in general mechanics too, not only the multitude of bug fixing. Regular cloak really should just be battle cloak, battle cloak maybe should just have better stealth and a super weakened shield? It's kinda weird the scimitar has the ability to cloak and fire plus still has shields, but that tech never ends up finding it's way into general Romulan designs or any other ship designs for that matter.
    spiritborn wrote: »
    The problem with Cloaks is how simple STO AI is, all cloak does in solo PvE is prevent enemies from shooting you, they will follow you as you were uncloaked.

    With mines and an EBC, that could be amusingly exploited...

    with cloaked mines it is even more funny, but its not very meta lol.
  • Options
    chastity1337chastity1337 Member Posts: 1,606 Arc User
    edited February 2021
    I think cloaking in general needs a rework in general mechanics too, not only the multitude of bug fixing. Regular cloak really should just be battle cloak, battle cloak maybe should just have better stealth and a super weakened shield? It's kinda weird the scimitar has the ability to cloak and fire plus still has shields, but that tech never ends up finding it's way into general Romulan designs or any other ship designs for that matter.
    spiritborn wrote: »
    The problem with Cloaks is how simple STO AI is, all cloak does in solo PvE is prevent enemies from shooting you, they will follow you as you were uncloaked.

    With mines and an EBC, that could be amusingly exploited...

    with cloaked mines it is even more funny, but its not very meta lol.

    You mean the cloaked tractor mines? That's a hysterically funny idea...ROTFLMAOASTC!

    But seriously, to the devil with the meta. My Fed Sci captain flies a Research Science Vessel, and she still romps and stomps.

    Cy4IdFE.jpg?1

    Stats seen above are with EPA, but without QSM, (which would add another 100 points to all science skills)

    Post edited by chastity1337 on
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    ltminnsltminns Member Posts: 12,569 Arc User
    Well, since the Klingon Recruits gain Rewards for Ambush Kills, I switched out at Level 7 to the Legendary T'Liss and try to use the Ambush at every opportunity during the Story Missions. This is really the first time in the 7.5 years I've been playing the game that I'm actually using cloaking.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    [Laughs in Day 1 KDF issue at Launch]
    XzRTofz.gif
  • Options
    garaffegaraffe Member Posts: 1,353 Arc User
    spiritborn wrote: »
    The problem with Cloaks is how simple STO AI is, all cloak does in solo PvE is prevent enemies from shooting you, they will follow you as you were uncloaked.

    With mines and an EBC, that could be amusingly exploited...

    Unfortunately, when you lay mines while cloaked, the mines are immediately visible and shot by your enemies before they can activate. This is true also with the cloaked mines, they can easily be shot before they have a chance to cloak.
  • Options
    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    You can tell who's never really played KDF much outside of farmer toons, if they only complain about decloaking on dialogue is only starting now.
    XzRTofz.gif
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    You can tell who's never really played KDF much outside of farmer toons, if they only complain about decloaking on dialogue is only starting now.

    Completely untrue, Romulan players and even a lot of Fed Ships cloak and this has long been a problem for everyone. The current surge in new KDF toons just brings it back to the fore-front but it's long been an issue for everyone.

    Contrary to what you seem to think, KDF exclusive players do not have a monopoly on frustration.
    Insert witty signature line here.
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    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    You can tell who's never really played KDF much outside of farmer toons, if they only complain about decloaking on dialogue is only starting now.

    I'd rather say that the reason no one brings it up is that cloaking is largely pointless in normal times. When cloak breaks because of a dialogue, normally I can just roll my eyes and pew pew away anyway. Now though, recruits have to be fighting from cloak to get the 2500 kills they need.
  • Options
    chastity1337chastity1337 Member Posts: 1,606 Arc User
    You can tell who's never really played KDF much outside of farmer toons, if they only complain about decloaking on dialogue is only starting now.

    I'd rather say that the reason no one brings it up is that cloaking is largely pointless in normal times. When cloak breaks because of a dialogue, normally I can just roll my eyes and pew pew away anyway. Now though, recruits have to be fighting from cloak to get the 2500 kills they need.

    Largely Pointless? WHAT?!? Did you somehow miss the damage bonus upon uncloaking and attacking? Especially with DHC, the alpha strike is massive.

  • Options
    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    You can tell who's never really played KDF much outside of farmer toons, if they only complain about decloaking on dialogue is only starting now.

    I'd rather say that the reason no one brings it up is that cloaking is largely pointless in normal times. When cloak breaks because of a dialogue, normally I can just roll my eyes and pew pew away anyway. Now though, recruits have to be fighting from cloak to get the 2500 kills they need.

    Largely Pointless? WHAT?!? Did you somehow miss the damage bonus upon uncloaking and attacking? Especially with DHC, the alpha strike is massive.

    Its a 15% bonus for 5s. Nice, but totally forgettable.

    https://sto.gamepedia.com/Ability:_Cloak
  • Options
    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    You can tell who's never really played KDF much outside of farmer toons, if they only complain about decloaking on dialogue is only starting now.

    I'd rather say that the reason no one brings it up is that cloaking is largely pointless in normal times. When cloak breaks because of a dialogue, normally I can just roll my eyes and pew pew away anyway. Now though, recruits have to be fighting from cloak to get the 2500 kills they need.

    Largely Pointless? WHAT?!? Did you somehow miss the damage bonus upon uncloaking and attacking? Especially with DHC, the alpha strike is massive.

    Its a 15% bonus for 5s. Nice, but totally forgettable.

    https://sto.gamepedia.com/Ability:_Cloak

    lol.. no.

    It's a base 15% Cat 2 damage buff which is quite a bit. If you fully buff before a decloak and deal your damage, the 15% is taken from that total number which potentially pushes it to pretty large numbers. Adding a Bridge Officer with Superior Subterfuge pushes it to a whopping 30% bonus and if you use the Bridge Officer from the recruitment event you can extend the bonus to 15 Seconds.

    I understand why someone wouldn't say this was needed. Simply put, you can fly right up to something as it is and just unload a volley and obliterate it in a second or two anyway. But to call a 30% Cat 2 Bonus for 15 seconds 'forgettable' is not accurate.
    Insert witty signature line here.
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    saurializardsaurializard Member Posts: 4,392 Arc User
    edited February 2021
    You can tell who's never really played KDF much outside of farmer toons, if they only complain about decloaking on dialogue is only starting now.

    I'd rather say that the reason no one brings it up is that cloaking is largely pointless in normal times. When cloak breaks because of a dialogue, normally I can just roll my eyes and pew pew away anyway. Now though, recruits have to be fighting from cloak to get the 2500 kills they need.

    Largely Pointless? WHAT?!? Did you somehow miss the damage bonus upon uncloaking and attacking? Especially with DHC, the alpha strike is massive.

    Its a 15% bonus for 5s. Nice, but totally forgettable.

    https://sto.gamepedia.com/Ability:_Cloak

    lol.. no.

    It's a base 15% Cat 2 damage buff which is quite a bit. If you fully buff before a decloak and deal your damage, the 15% is taken from that total number which potentially pushes it to pretty large numbers. Adding a Bridge Officer with Superior Subterfuge pushes it to a whopping 30% bonus and if you use the Bridge Officer from the recruitment event you can extend the bonus to 15 Seconds.

    I understand why someone wouldn't say this was needed. Simply put, you can fly right up to something as it is and just unload a volley and obliterate it in a second or two anyway. But to call a 30% Cat 2 Bonus for 15 seconds 'forgettable' is not accurate.
    There are also a few traits boosting cloaking/decloaking a bit, like:
    -the event's Hunter Instincts that reduces the foes' dmg resistance when cloaking just after a kill,
    -Maquis Tactics adding +10% dmg,
    -Assault Formation Theta that gives you +160 Starship Weapon Amplification (Crit Severity), +20% Flight Turn Rate for 10 sec and a free HY III that doesn't share a cooldown with the normal HY and TS so depending on your torpedo cooldown, you can shoot a HY and then seconds later a TS.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • Options
    cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2021
    I think cloaking in general needs a rework in general mechanics too, not only the multitude of bug fixing. Regular cloak really should just be battle cloak, battle cloak maybe should just have better stealth and a super weakened shield? It's kinda weird the scimitar has the ability to cloak and fire plus still has shields, but that tech never ends up finding it's way into general Romulan designs or any other ship designs for that matter.
    spiritborn wrote: »
    The problem with Cloaks is how simple STO AI is, all cloak does in solo PvE is prevent enemies from shooting you, they will follow you as you were uncloaked.

    With mines and an EBC, that could be amusingly exploited...

    with cloaked mines it is even more funny, but its not very meta lol.

    You mean the cloaked tractor mines? That's a hysterically funny idea...ROTFLMAOASTC!

    But seriously, to the devil with the meta. My Fed Sci captain flies a Research Science Vessel, and she still romps and stomps.

    Cy4IdFE.jpg?1

    Stats seen above are with EPA, but without QSM, (which would add another 100 points to all science skills)

    Yah the cloaked tractor mines plus if you set it up right with self replicating mines and the holographic image trait that makes them immune to damage for a short time.
    You can tell who's never really played KDF much outside of farmer toons, if they only complain about decloaking on dialogue is only starting now.

    I'd rather say that the reason no one brings it up is that cloaking is largely pointless in normal times. When cloak breaks because of a dialogue, normally I can just roll my eyes and pew pew away anyway. Now though, recruits have to be fighting from cloak to get the 2500 kills they need.

    Largely Pointless? WHAT?!? Did you somehow miss the damage bonus upon uncloaking and attacking? Especially with DHC, the alpha strike is massive.

    Its a 15% bonus for 5s. Nice, but totally forgettable.

    https://sto.gamepedia.com/Ability:_Cloak

    lol.. no.

    It's a base 15% Cat 2 damage buff which is quite a bit. If you fully buff before a decloak and deal your damage, the 15% is taken from that total number which potentially pushes it to pretty large numbers. Adding a Bridge Officer with Superior Subterfuge pushes it to a whopping 30% bonus and if you use the Bridge Officer from the recruitment event you can extend the bonus to 15 Seconds.

    I understand why someone wouldn't say this was needed. Simply put, you can fly right up to something as it is and just unload a volley and obliterate it in a second or two anyway. But to call a 30% Cat 2 Bonus for 15 seconds 'forgettable' is not accurate.
    There are also a few traits boosting cloaking/decloaking a bit, like:
    -the event's Hunter Instincts that reduces the foes' dmg resistance when cloaking just after a kill,
    -Maquis Tactics adding +10% dmg,
    -Assault Formation Theta that gives you +160 Starship Weapon Amplification (Crit Severity), +20% Flight Turn Rate for 10 sec and a free HY III that doesn't share a cooldown with the normal HY and TS so depending on your torpedo cooldown, you can shoot a HY and then seconds later a TS.

    Is it just me or the romulan captain space trait broken it doesn't give the damage bonus or at least the tool tip doesn't show it. https://sto.gamepedia.com/Romulan

    Edit: NM after some testing Klingon ships just have 25% bonus damage by default where as Romulan ships have 15%, this is honestly strange tbh. Which means the captain Romulan trait is 10% extra bonus damage not 20% like the wiki says. I wonder why Romulan cloak is just worse then klingon cloak other then stealth values.
    Post edited by cryptkeeper0 on
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    foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    You can tell who's never really played KDF much outside of farmer toons, if they only complain about decloaking on dialogue is only starting now.

    I'd rather say that the reason no one brings it up is that cloaking is largely pointless in normal times. When cloak breaks because of a dialogue, normally I can just roll my eyes and pew pew away anyway. Now though, recruits have to be fighting from cloak to get the 2500 kills they need.

    Largely Pointless? WHAT?!? Did you somehow miss the damage bonus upon uncloaking and attacking? Especially with DHC, the alpha strike is massive.

    Its a 15% bonus for 5s. Nice, but totally forgettable.

    https://sto.gamepedia.com/Ability:_Cloak

    lol.. no.

    It's a base 15% Cat 2 damage buff which is quite a bit. If you fully buff before a decloak and deal your damage, the 15% is taken from that total number which potentially pushes it to pretty large numbers. Adding a Bridge Officer with Superior Subterfuge pushes it to a whopping 30% bonus and if you use the Bridge Officer from the recruitment event you can extend the bonus to 15 Seconds.

    I understand why someone wouldn't say this was needed. Simply put, you can fly right up to something as it is and just unload a volley and obliterate it in a second or two anyway. But to call a 30% Cat 2 Bonus for 15 seconds 'forgettable' is not accurate.

    Yes, if you deliberately build for it and have a battlecloak, it can be much more than nice. However, if you just have ye olde cloak and nothing towards enhancing it, then it is just nice, because you aren't getting that bonus again during the fight, and most people probably don't completely buff before decloaking.

    But you tell me, are cloaking/battlecloaking ships a serious contender in the DPS world? I don't get the impression they are.
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