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Make all races Crossfaction

stark2kstark2k Member Posts: 1,467 Arc User
Ever want to play as a Fed Orion, or a Gorn one
I always wanted a KDF aligned Ferengi <- Should have been a neutral race that are cross faction

There are several races between the Fed and KDF Faction that can cross over - I vouch for cross faction STO races
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Post edited by baddmoonrizin on
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  • ozwynozwyn Member Posts: 42 Arc User
    I like this idea. i did once make a "alien" KDF who was just a human who believed the Klingons understood the true nature of the universe better than the feds given all the wars.
  • leemwatsonleemwatson Member Posts: 5,342 Arc User
    ozwyn wrote: »
    I like this idea. i did once make a "alien" KDF who was just a human who believed the Klingons understood the true nature of the universe better than the feds given all the wars.

    Indeed. I've had a Human KDF 'Scoundrel' for many a years. Cross-faction species barriers are only in folks imagination.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    Orion Starfleet officers have already been shown (at least in the JJverse anyway), and in STO the gorn are shown to lean more towards science, so I could see those two races having at least some representation in the Federation. I don't really know anything about nausicaans though.
    Lifetime Subscriber since Beta
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  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    edited February 2021
    Orion Starfleet officers have already been shown (at least in the JJverse anyway)

    We also have a Prime Universe Fed Orion in Ensign Tendi from Lower Decks.

    I'd even settle for a c-store unlock if it has to go that way.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • phoenixc#0738 phoenixc Member Posts: 5,500 Arc User
    Orion Starfleet officers have already been shown (at least in the JJverse anyway), and in STO the gorn are shown to lean more towards science, so I could see those two races having at least some representation in the Federation. I don't really know anything about nausicaans though.

    Not just Kelvin universe either, one of the main characters (D'Vana Tendi) in Lower Decks is Orion.

    I have used "alien" to make Federation (and Romulan) aligned Orions so far (there is a kit that even gives them the Orion seduction/control ability) so they are quite easy to do. Having the option to do Orions outside of the KDF in the character generator might be nice though, especially since that kit module is not always available in low-tier. I can see why they don't do that though, since many who would otherwise not make KDF characters probably do so to have an Orion.

    The most annoying cross faction race problem however is the lack of anything but Jem'Hadar in the "Dominion" faction (it should probably be called the "Odo" faction as it is now since it consists of only Odo's expeditionary force).

    Vorta can be made in the "alien" generators from other factions but they are barred from unlocking (or even using) Dominion ships themselves unless they are unlocked by Jem'Hadar first (and one of the two ships that are not locked like that has a faction-dependent trait which is useless if you want to do a canon Dominion setup), they use the wrong transporter effects and Boffs, and all sorts of other irritations when running a faux Vorta, and are without a doubt the worst hit by cross-faction race limitations.
  • asdfjkadfjkasfasdfjkadfjkasf Member Posts: 345 Media Corps
    Just remove factions innit
  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    Just remove factions innit

    Unfortunately they can't do that. Its hard coded into the game, and STO came from the WoW era of MMO Development, where you had two opposing factions.

    It is literally the foundation of the game. The best they can do is drop walls here and there like they have been doing. But ultimately... there's still the 2 faction system at the core and nothing can be done without having to rebuild the entire game from the ground up, and at that point... why bother because you'd basically be making a brand new game just to remove one thing.

    As STO stands now... the faction stuff really doesn't come into play much anymore outside of Fleets and a couple PvP zones. As a PvE game... its all just different starting experiences.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    I've wanted to do a mirror Terran who took one look at the soft feds and joined the KDF.

  • phoenixc#0738 phoenixc Member Posts: 5,500 Arc User
    I've wanted to do a mirror Terran who took one look at the soft feds and joined the KDF.

    That is very easy to do, you always could use the "alien" tab in the KDF generator to make a human, and recently you can even sort of do it with the "Klingon (TNG)" tab and select the "TOS" head style.
  • alonaralonar Member Posts: 280 Arc User
    I thought that there was only one exchange for all factions.
  • crm14916crm14916 Member Posts: 1,516 Arc User
    Nothing has to be done to the factions... Just add the species to the list of ones that are offered. They already have them, just copy and paste the character creator data over.

    Factions stay, more options, problem solved...
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
  • vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    my Orion has alien "andorian" bridge officer
    Spock.jpg

  • gilleylen#2528 gilleylen Member Posts: 67 Arc User
    their should be less Klingon/Federation lines, in 2411 the generic combat dialog regards your allegiance as a small matter, their is no science or tactical or even a reason to be an engineer, the story plays out like a Deus ex Machina where your can Tactical repairs complicated systems with ease, where your Science can perform strategic formations with each, where your Engineers can suggest some amazing solutions that require theorized hypothetical mechanics, even in this form on STO, Engineers can be great healers where Sciences can be great debuffing, (kind of backwards, their is episodes where Scotty and Geordi says something like "if we eject warp plasma and hit it with a modulated phase-pulse we could cause a thermodynamic cascade which SHOULD cripple their cloak" this sounds like a DEBUFF, and McCoy, Phlox and Crusher was always there saving peoples life through machines, making cosmetic adjustments, and discovering new things through science

    All the Characters should just be for any allegiance, it makes little sense and they need to add more side factions, no more Federation/Klingon, make a Jem'Hadar that works for the Founders, Make a Romulan who works for the Republic, Make a Borg who works for the Borg Liberation (does this serve any function? it could but then again it would just be a nice option since all the allegiance is out the window. I suggest bringing it back or dropping it completely, I mean sure a little bit of dialog can change like on New Romulus "We will call it Mol Rihan, or New Romulus our allies call it" to "We will call it Mol Rihan, or New Romulus in your language"

    Speaking of the year too, their should be sections that tell the age, what events happen first or later. Was the Iconian stuff in 2409? 2410? 2411? or 2412! it gets confusing where Seven looks REALLY YOUNG in Delta Agent stuff, Kim looks well, awful, not aged just dyed his hair white and Tom Paris looks like his swimming partner was the Joker, then Seven shows up aging almost 30 years older in a few chapters later, did she hit a Time Warp? Other characters like Kyla VanZyl who was a lieutenant when first met she becomes posted as a senior bridge officer to Kagren, I am sorry but did she sleep her way to the higher position, was it Months or Years?, did they give Kirk a ship for cheating the Kobayashimaru? after proving he cheated did they say "Hey, anyone else would be court martialed out of the Federation but you got Moxy so we are giving you a free ship, Cadet.. um Admiral Kirk"

    sorry if it has been a rant...
  • roninwolf1981#2968 roninwolf1981 Member Posts: 562 Arc User
    stark2k wrote: »
    Ever want to play as a Fed Orion, or a Gorn one
    I always wanted a KDF aligned Ferengi <- Should have been a neutral race that are cross faction

    There are several races between the Fed and KDF Faction that can cross over - I vouch for cross faction STO races

    I always wanted to play as a Romulan in the KDF, and I'm not talking about Romulan allied to the Klingon Empire, but the ability to make an actual Romulan character in a KDF campaign.

    The only way I was able to get away with my character as such is by choosing his race as "Alien," and just tailoring his appearance to make him look as Romulan as possible. I would love to completely bypass this with the ability to simply choose what race we want within the faction.
  • alonaralonar Member Posts: 280 Arc User
    I would settle for an any race any faction Cstore buy like ESO has.
  • lianthelialianthelia Member Posts: 7,825 Arc User
    rattler2 wrote: »
    Just remove factions innit

    Unfortunately they can't do that. Its hard coded into the game, and STO came from the WoW era of MMO Development, where you had two opposing factions.

    It is literally the foundation of the game. The best they can do is drop walls here and there like they have been doing. But ultimately... there's still the 2 faction system at the core and nothing can be done without having to rebuild the entire game from the ground up, and at that point... why bother because you'd basically be making a brand new game just to remove one thing.

    As STO stands now... the faction stuff really doesn't come into play much anymore outside of Fleets and a couple PvP zones. As a PvE game... its all just different starting experiences.

    I don't know why they bothered in the first place, since the beginning of the game they obviously wanted nothing to do with the KDF, why did they even add it? They still don't now...
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    lianthelia wrote: »
    rattler2 wrote: »
    Just remove factions innit

    Unfortunately they can't do that. Its hard coded into the game, and STO came from the WoW era of MMO Development, where you had two opposing factions.

    It is literally the foundation of the game. The best they can do is drop walls here and there like they have been doing. But ultimately... there's still the 2 faction system at the core and nothing can be done without having to rebuild the entire game from the ground up, and at that point... why bother because you'd basically be making a brand new game just to remove one thing.

    As STO stands now... the faction stuff really doesn't come into play much anymore outside of Fleets and a couple PvP zones. As a PvE game... its all just different starting experiences.

    I don't know why they bothered in the first place, since the beginning of the game they obviously wanted nothing to do with the KDF, why did they even add it? They still don't now...

    There was player demand for it, that's really the only reason they did it, but initially they set it up as essentially a PvP focused faction with limited PvE content (if I remember right they insisted it wasn't a "monster play" faction, but it was obvious that that wasn't actually true in the beginning). I don't think the KDF ever would have had as much player interest as the Federation, but the lack of content at launch likely suppressed it even more.
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  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    Its true. KDF was originally set up more as the PvP faction. You couldn't even make a KDF character in the early years right off the bat. You had to make a Fed, and level to at least 20 I believe, before KDF unlocked. The idea was Fed was the PvE faction for the story, and KDF would be the PvP faction. They later abandoned that and started to balance out a KDF storyline in order to enable people to start as KDF right off the bat.

    Also we have to consider just how long Cryptic had to make STO before release. They were under a time crunch after picking it up from Perpetual.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • paradox#7391 paradox Member Posts: 1,776 Arc User
    edited February 2021
    Some races like Orions and Ferengi make sense, but why would a Vulcan join the KDF it's illogical, Romulans are pretty much the closest thing to KDF Vulcans, and yes while the Vulcans did splinter off in Disco season 3, they eventually rejoined the fold since the Federation is partially their creation, I also don't see Caitians joining the KDF since that would be redundant due to Ferasans already being KDF members, most races should be crossfaction but not all.
  • gaalomgaalom Member Posts: 530 Arc User
    Here lies Trek of everything, be what you want, fly what you want, no need for meaning or story here. Let alone reason.
  • lianthelialianthelia Member Posts: 7,825 Arc User
    lianthelia wrote: »
    rattler2 wrote: »
    Just remove factions innit

    Unfortunately they can't do that. Its hard coded into the game, and STO came from the WoW era of MMO Development, where you had two opposing factions.

    It is literally the foundation of the game. The best they can do is drop walls here and there like they have been doing. But ultimately... there's still the 2 faction system at the core and nothing can be done without having to rebuild the entire game from the ground up, and at that point... why bother because you'd basically be making a brand new game just to remove one thing.

    As STO stands now... the faction stuff really doesn't come into play much anymore outside of Fleets and a couple PvP zones. As a PvE game... its all just different starting experiences.

    I don't know why they bothered in the first place, since the beginning of the game they obviously wanted nothing to do with the KDF, why did they even add it? They still don't now...

    There was player demand for it, that's really the only reason they did it, but initially they set it up as essentially a PvP focused faction with limited PvE content (if I remember right they insisted it wasn't a "monster play" faction, but it was obvious that that wasn't actually true in the beginning). I don't think the KDF ever would have had as much player interest as the Federation, but the lack of content at launch likely suppressed it even more.

    But its been obvious from the very start they wanted nothing to do with the KDF, they hated it. Why give into the players and do such a large undertaking when you decide you're just going to throw it all away and say TRIBBLE the fans who you made the faction for in the first place?
  • phoenixc#0738 phoenixc Member Posts: 5,500 Arc User
    lianthelia wrote: »
    lianthelia wrote: »
    rattler2 wrote: »
    Just remove factions innit

    Unfortunately they can't do that. Its hard coded into the game, and STO came from the WoW era of MMO Development, where you had two opposing factions.

    It is literally the foundation of the game. The best they can do is drop walls here and there like they have been doing. But ultimately... there's still the 2 faction system at the core and nothing can be done without having to rebuild the entire game from the ground up, and at that point... why bother because you'd basically be making a brand new game just to remove one thing.

    As STO stands now... the faction stuff really doesn't come into play much anymore outside of Fleets and a couple PvP zones. As a PvE game... its all just different starting experiences.

    I don't know why they bothered in the first place, since the beginning of the game they obviously wanted nothing to do with the KDF, why did they even add it? They still don't now...

    There was player demand for it, that's really the only reason they did it, but initially they set it up as essentially a PvP focused faction with limited PvE content (if I remember right they insisted it wasn't a "monster play" faction, but it was obvious that that wasn't actually true in the beginning). I don't think the KDF ever would have had as much player interest as the Federation, but the lack of content at launch likely suppressed it even more.

    But its been obvious from the very start they wanted nothing to do with the KDF, they hated it. Why give into the players and do such a large undertaking when you decide you're just going to throw it all away and say TRIBBLE the fans who you made the faction for in the first place?

    I don't think they hated the KDF as such, from the way the really old missions were written it looks more like they did not quite know what to do with them story wise but felt that they were necessary to fill the "dark side" role that almost all the other games had back then.
  • gilleylen#2528 gilleylen Member Posts: 67 Arc User
    it would not be hard to remove the Kli/Fed, they need to add just 1 new faction (Neutral) in the 2008 version an Alien could have traits from Cardassian, Betazed, Vulcan and Human exclusives but they realized that what would you do? you would stack the aliens with the best traits in game to make yourself so powerful, so they went and said "no, this is wrong, now we are gonna put species to fix it" instead of limiting the traits from being stacked something in a way that (if X and Y is on, X negates Y) it is not as if they never balanced the game mechanics before, Cannons doing major damage then Phaser Beams doing major damage. The Neutral needs to be a time-era where you can do customized transporter effects like you can with the HUD, People can buy transporter effects, change the color of the effects for ZEN, your ship is a Freighter, where you start out in the original game design, you are a no body who is chosen to repel the invaders, as the ship is getting over run you are emergency beamed down as you try to develop a camp and repel the ground assault, reinforcements arrive to help you get settled, you finally make one final push against the enemy, you take the Freighter and join the fight to win and then that's the end of the tutorial and you get a free ship, you are a independent contractor and can help out on any stories, Klingon/Romulan/Jem'Hadar/Federation all in the faction part of a new mission tab

    the opening text could read "Some species are called to the stars, not seeking glory, honor or scientific discovery. Their reasons are their own, running from a past they wish to forget or just looking for excitement and adventure in the vastness of space, setting their sights to the final frontier in hopes of finding true purpose in their life"

    I hope someone agrees with me, cause I don't want someone saying that a game can not be changed, People said that too when they added Romulans, Jem'Hadar, TOS, Discovery and now the DSC Klingons!!
  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    Except that wouldn't fit into the narrative of the game's story. You'd have to make a whole new set of missions just for these privateers that is separate from the game's story, unless you want them to roll into Fed or KDF like Romulans did. The story is told from the perspective of Captains in their respective fleets. I don't see how a Privateer will fit into any of it.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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