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Discovery Klingons do not have Discovery warp out animation??

highcasualtyratehighcasualtyrate Member Posts: 66 Arc User
Why?? I was so excited to make a new Discovery Klingon character for the event only to find out it seems to have the generic/TNG warp out animation, that was 90% of my motivation to make a new KDF for this event because i figured it would have the discovery warp out animation like fed side, why only the Fed side gets the discovery warp out animation? Wow, very disappointed!! Yet again the KDF get the shaft. These are not true Discovery Klingons, merely imitations.
Post edited by baddmoonrizin on

Comments

  • edited January 2021
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  • evilmark444evilmark444 Member Posts: 7,058 Arc User
    The Fed's don't get the Discovery warp out animation. They get the normal TNG warp out animation, with a sound mix of the TNG and DSC sound effects... and everyone gets that.

    According to Cryptic, the problem is that the way the whole warp effect/beam up effect stuff was originally programmed was that it was based on faction. So there can't be multiple effect variants in the same faction. This is why your Reman bridge officers, if you have one, use the Romulan beam up effects, even on a purely Federation character. They are still programmed as Romulans.

    There's definitely a difference between my Disco toon's warp out and my normal Fed characters, I haven't watched closely enough to see if it's only the sound or an actual different animation though. Disco Feds are technically a separate faction though which would probably allow for it, Disco Klinks are just a sub-race within the normal KDF faction so it's to be expected that all the sounds, UI, and animations would be the same as normal klingons.
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  • paradox#7391 paradox Member Posts: 1,800 Arc User
    Like the guys above said, you have to be part of a different faction, DSC Feds are a separate faction than normal Feds, I'm disappointed that DSC Klingons didn't even get the same treatment as DSC Feds. you might have to take your complaints to Cryptic's Facebook and Twiiter pages.
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  • spiritbornspiritborn Member Posts: 4,435 Arc User
    The Fed's don't get the Discovery warp out animation. They get the normal TNG warp out animation, with a sound mix of the TNG and DSC sound effects... and everyone gets that.

    According to Cryptic, the problem is that the way the whole warp effect/beam up effect stuff was originally programmed was that it was based on faction. So there can't be multiple effect variants in the same faction. This is why your Reman bridge officers, if you have one, use the Romulan beam up effects, even on a purely Federation character. They are still programmed as Romulans.

    There's definitely a difference between my Disco toon's warp out and my normal Fed characters, I haven't watched closely enough to see if it's only the sound or an actual different animation though. Disco Feds are technically a separate faction though which would probably allow for it, Disco Klinks are just a sub-race within the normal KDF faction so it's to be expected that all the sounds, UI, and animations would be the same as normal klingons.
    Exactly DSC Feds have a different warp out because they're a different faction (same with TOS feds), DSC klinks are part of the KDF faction and therefore have standard KDF animations.

    Warp, beaming and tricoder animations are locked to the faction atm thus everyone within a faction are using the same ones, only exceptions I can think of are the Kelvin Connie (which uses overlay on top of the regular animation) and the Crossfield that replaces the transwarp animation with a spore jump, but these are tied to specific ships.

  • fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    another so-called "YoK" rip off.

    Couldn't even give us a proper Disco Klingon sub-faction like the feddybears got.
  • phoenixc#0738 phoenixc Member Posts: 6,085 Arc User
    edited January 2021
    Actually, TOS Feds have different transporter effects and a few other things, but they still use the same TNG warp out effect (and the TNG one broke when AoD came out so it ended up an uneasy mix of both of those and still no TOS at all).

    A TOS "warp out" would just be smooth acceleration with no extra sound effects or flashes since they used warp from the time they broke orbit until the time they entered orbit at their destination. Impulse was almost never used (watch the scene were Elaan goes to engineering in Elaan of Troyius for dialog stating that flat out, though other dialog in other episodes makes it plain enough by inference).

    The devs could not get the DSC Fed warpout to work properly using the current game engine no matter how many times they tried to fix it, it makes sense that they would not start kicking that dead horse again on the off chance it might miraculously work for the Klingon side.
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  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    I agree it's poor continuity & lacks some refinement of game & canon details.

    As somtaawkhar described it though it sounds like it's a game mechanic reason & Cryptic just didn't think it was worth the effort to alter the warps so a bit understandable from a business point of view.
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    edited January 2021
    Couldn't even give us a proper Disco Klingon sub-faction like the feddybears got.
    Cryptic already explained why they wouldn't back when AoY came out, and people asked for a TOS era Klingon and Romulan start.

    Klingons and Romulans appeared so little in TOS era material, and we know so little about how their governments functioned, or what they were doing, that there isn't enough material to make an AOY style start for them. What little they did appear for was just "rawr we are attacking the Federation because badguys!" It wasn't until TNG that Klingons and Romulans got substantive lore to build on.

    TOS Romulans were more honorable and less sneaky then their TNG versions, Romulan Republic is as close as you can get to TOS Romulans personality/culture wise, while TOS Klingons were like communist USSR Russians.
  • saurializardsaurializard Member Posts: 4,409 Arc User
    edited February 2021
    The problem with the DSC Klingons is that they aren't their own faction and are considered normal 25th century Klingons as far as the game is concerned. And despite what the blog introducing them said, it changes nothing for your starting experience, neither J'Ula, Aakar or the Temporal agent recognizes you as part of the Mo'Kai time-displaced fleet, and the tutorial (that you can't skip) acts as if you've been on the starter ship for quite a while like a normal new KDF toon.

    They could have gone with the Jem'Hadar approach (quick tutorial and you're dropped at a high level when the fleet appears in the 25th century), and then you can replay the previous missions, but they chose not to bother with that.
    Post edited by saurializard on
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  • lianthelialianthelia Member Posts: 7,921 Arc User
    Why?? I was so excited to make a new Discovery Klingon character for the event only to find out it seems to have the generic/TNG warp out animation, that was 90% of my motivation to make a new KDF for this event because i figured it would have the discovery warp out animation like fed side, why only the Fed side gets the discovery warp out animation? Wow, very disappointed!! Yet again the KDF get the shaft. These are not true Discovery Klingons, merely imitations.

    Because...a character of a faction shares the same animations as other characters. They're part of the KDF...they share the same red warp and transporter effects. In order for them to have their neon green transporter and warp effects they would have needed their own mini faction, something I was expecting with the Devs sitting around and twiddling their thumbs for six months but we never got

    The Devs could have literally just added the Discovery Klingon features to TNG Klingons like they did with TOS Klingons...but instead they tried to make it "sound" like it was special...a event. They gave a inch and acted like it was a mile

    The Devs have become incredibly lazy just don't seem like they care about delivering a quality game anymore...I was hoping that they would give the Klingons their first mini faction...even if it was only just two missions like the Jem'hadar. But nope...the Devs couldn't even do that.

    Half way through "The year of the Klingon" and all it has been is some model and story updates and a terribly lousy "legendary" pack that includes Fed ships.
  • lianthelialianthelia Member Posts: 7,921 Arc User
    edited February 2021
    Couldn't even give us a proper Disco Klingon sub-faction like the feddybears got.
    Cryptic already explained why they wouldn't back when AoY came out, and people asked for a TOS era Klingon and Romulan start.

    Klingons and Romulans appeared so little in TOS era material, and we know so little about how their governments functioned, or what they were doing, that there isn't enough material to make an AOY style start for them. What little they did appear for was just "rawr we are attacking the Federation because badguys!" It wasn't until TNG that Klingons and Romulans got substantive lore to build on.

    Discovery Klingons don't have that excuse...season 1 was all about them except the detour in the mirror universe...they were involved in season 2 as well. Not to mention the last almost 2 and a half years of story in STO has been pretty much exclusively involving them

    There is NO excuse for the Devs not having enough content to support a Discovery Klingon mini faction.
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  • fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    lianthelia wrote: »
    Discovery Klingons don't have that excuse...season 1 was all about them except the detour in the mirror universe...they were involved in season 2 as well. Not to mention the last almost 2 and a half years of story in STO has been pretty much exclusively involving them

    There is NO excuse for the Devs not having enough content to support a Discovery Klingon mini faction.
    Except Discovery S1 showed nothing beyond them going "RAWR! RAWR! RAWR! WE BE BADGUYS!" the same as TOS.

    Conveniantly ignoring the replu regarding an approach similar to the Dominion characters.....

    A nice little 3 episodes to introduce your character, how they got to the modern age and setting them up for the rest of the content.

    But no, do a so-called "re-work". I'm lucky to have played the first episodes before the "age of the klingon" butchery.

  • joshmauljoshmaul Member Posts: 519 Arc User
    Klingons and Romulans appeared so little in TOS era material, and we know so little about how their governments functioned, or what they were doing, that there isn't enough material to make an AOY style start for them.

    Absolute bull. I attribute it more to a lack of imagination than a lack of source material. Whatever happened to "making stuff up"?
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  • fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    joshmaul wrote: »
    Klingons and Romulans appeared so little in TOS era material, and we know so little about how their governments functioned, or what they were doing, that there isn't enough material to make an AOY style start for them.

    Absolute bull. I attribute it more to a lack of imagination than a lack of source material. Whatever happened to "making stuff up"?

    Som strangely uses canon to justify TRIBBLE over the KDF but when it comes to feds then cryptic has a free range.
  • lianthelialianthelia Member Posts: 7,921 Arc User
    lianthelia wrote: »
    Discovery Klingons don't have that excuse...season 1 was all about them except the detour in the mirror universe...they were involved in season 2 as well. Not to mention the last almost 2 and a half years of story in STO has been pretty much exclusively involving them

    There is NO excuse for the Devs not having enough content to support a Discovery Klingon mini faction.
    Except Discovery S1 showed nothing beyond them going "RAWR! RAWR! RAWR! WE BE BADGUYS!" the same as TOS.

    Cherry picking as always....no shocks here!

    I guess you must have "forgotten" the last almost 2 and a half years in STO have been all about them

    Once again making up more excuses to protect your precious Devs
  • lianthelialianthelia Member Posts: 7,921 Arc User
    joshmaul wrote: »
    Klingons and Romulans appeared so little in TOS era material, and we know so little about how their governments functioned, or what they were doing, that there isn't enough material to make an AOY style start for them.

    Absolute bull. I attribute it more to a lack of imagination than a lack of source material. Whatever happened to "making stuff up"?
    joshmaul wrote: »
    Klingons and Romulans appeared so little in TOS era material, and we know so little about how their governments functioned, or what they were doing, that there isn't enough material to make an AOY style start for them.

    Absolute bull. I attribute it more to a lack of imagination than a lack of source material. Whatever happened to "making stuff up"?

    Som strangely uses canon to justify TRIBBLE over the KDF but when it comes to feds then cryptic has a free range.

    He's always making excuses to cover for the Devs and their poor development of the game

    From day one they've made it clear all they care about is the Fed faction...I don't know why the Devs even bothered making a Klingon faction when all they've ever done in 11 years is treat it like trash
  • fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    lianthelia wrote: »
    joshmaul wrote: »
    Klingons and Romulans appeared so little in TOS era material, and we know so little about how their governments functioned, or what they were doing, that there isn't enough material to make an AOY style start for them.

    Absolute bull. I attribute it more to a lack of imagination than a lack of source material. Whatever happened to "making stuff up"?
    joshmaul wrote: »
    Klingons and Romulans appeared so little in TOS era material, and we know so little about how their governments functioned, or what they were doing, that there isn't enough material to make an AOY style start for them.

    Absolute bull. I attribute it more to a lack of imagination than a lack of source material. Whatever happened to "making stuff up"?

    Som strangely uses canon to justify TRIBBLE over the KDF but when it comes to feds then cryptic has a free range.

    He's always making excuses to cover for the Devs and their poor development of the game

    From day one they've made it clear all they care about is the Fed faction...I don't know why the Devs even bothered making a Klingon faction when all they've ever done in 11 years is treat it like trash

    Just look at this so-called year of the Klingon. We had ONE KDF ship and that was part of a carrier bundle.



  • paradox#7391 paradox Member Posts: 1,800 Arc User
    They could have made a mini faction based on the Klingon POV of the DSC Tutorial, it made more sense that way than simply putting them under Captain Jurlak's command.
  • fallenkezef#4581 fallenkezef Member Posts: 644 Arc User
    They could have made a mini faction based on the Klingon POV of the DSC Tutorial, it made more sense that way than simply putting them under Captain Jurlak's command.

    Which makes NO sense since the events of the tutorial PREDATE the arrival of J'ula and the Disco Klingons.

  • paradox#7391 paradox Member Posts: 1,800 Arc User
    edited February 2021
    They could have made a mini faction based on the Klingon POV of the DSC Tutorial, it made more sense that way than simply putting them under Captain Jurlak's command.

    Which makes NO sense since the events of the tutorial PREDATE the arrival of J'ula and the Disco Klingons.

    In what way, you can be part of the boarding party that captures their captain in Routine Maneuvers, you can play all the way to Secrets since that's the last mission in the 2250s, then reach level 10 once you get to the 25th century, maybe have your own Klingon Promotion in the time between those 2 missions.
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  • phoenixc#0738 phoenixc Member Posts: 6,085 Arc User
    edited February 2021
    The problem with the DSC Klingons is that they aren't their own faction and are considered normal 25th century Klingons as far as the game is concerned. And despite what the blog introducing them said, it changes nothing for your starting experience, neither J'Ula, Aakar or the Temporal agent recognizes you as part of the Mo'Kai time-displaced fleet, and the tutorial (that you can't skip) acts as if you've been on the starter ship for quite a while like a normal new KDF toon.

    They could have gone with the Jem'Hadar approach (quick tutorial and you're dropped at a high level when the fleet appears in the 25th century), and then you can replay the previous missions, but they chose not to bother with that.

    The devs said long ago that they were done making factions because it was too expensive in time and effort for the return that they get. Most likely they would never have made the Jem'Hadar micro-fraction if they could figure out any other way to make an endgame-starting character type that used Dominion ships for that very reason, and is almost certainly why they refuse to even consider making an actual Dominion demifaction (like the Romulan one) instead of just Odo's expeditionary force.

    Another stumbling block is that if they did make it a "fraction" with its own tutorial, the character background would be even more messed up since it would have to start with J'Ula's force, come to the game's present, and then play though the modern stuff on the villain side until the revolution, and people would have howled about that not making any sense either so since they would get complaints either way it makes sense to do it the quicker, easier way and use the time and resources it would have taken to keep the quality up on the main episodes and whatnot for this year instead.

    The current one more or less assumes that any DSC Klingon is either from the modern version of those houses or that they either broke away early or (even further out) that the Empire is in its split state and apparently Qo'noS itself is run by J'mpok's faction and both sides pretend they are the whole thing or something similar.

    For altaholics the matter is moot anyway since despite having to run the same old tutorial and early episodes the characters themselves would need different backgrounds anyway if they are to be their own character with custom background stories.
  • paradox#7391 paradox Member Posts: 1,800 Arc User
    edited February 2021
    The problem with the DSC Klingons is that they aren't their own faction and are considered normal 25th century Klingons as far as the game is concerned. And despite what the blog introducing them said, it changes nothing for your starting experience, neither J'Ula, Aakar or the Temporal agent recognizes you as part of the Mo'Kai time-displaced fleet, and the tutorial (that you can't skip) acts as if you've been on the starter ship for quite a while like a normal new KDF toon.

    They could have gone with the Jem'Hadar approach (quick tutorial and you're dropped at a high level when the fleet appears in the 25th century), and then you can replay the previous missions, but they chose not to bother with that.

    The devs said long ago that they were done making factions because it was too expensive in time and effort for the return that they get. Most likely they would never have made the Jem'Hadar micro-fraction if they could figure out any other way to make an endgame-starting character type that used Dominion ships for that very reason, and is almost certainly why they refuse to even consider making an actual Dominion demifaction (like the Romulan one) instead of just Odo's expeditionary force.

    Another stumbling block is that if they did make it a "fraction" with its own tutorial, the character background would be even more messed up since it would have to start with J'Ula's force, come to the game's present, and then play though the modern stuff on the villain side until the revolution, and people would have howled about that not making any sense either so since they would get complaints either way it makes sense to do it the quicker, easier way and use the time and resources it would have taken to keep the quality up on the main episodes and whatnot for this year instead.

    The current one more or less assumes that any DSC Klingon is either from the modern version of those houses or that they either broke away early or (even further out) that the Empire is in its split state and apparently Qo'noS itself is run by J'mpok's faction and both sides pretend they are the whole thing or something similar.

    For altaholics the matter is moot anyway since despite having to run the same old tutorial and early episodes the characters themselves would need different backgrounds anyway if they are to be their own character with custom background stories.

    Basically there was no point in making Disco Klingons in the first place, might as well just make them a cosmetic option for normal Klingons, since they get no Disco weapons, no Disco Boffs, no Disco ship and No Disco Tutorial, however I can fix this mess by paying zen for a disco Klink ship, and replacing my entire bridge crew with Klingon miracle workers, see it's not so bad.
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