Regarding this 1 of 2 new Klingon missions - while I am normally good a figuring a way out of a moment(s) in a mission, I am unable to get past this 'Super Klingon Molor's - guidance early in the mission.
After being changed into J'Ula, 'we' meet Tenavik, the time monk and are taken to a cave to eventually have to fight (with introduction from Kah'less) 'Molor'.
Weapons given are pitful! Even if you get Molor's power down, I never get it down past half-way as he puts on a fast unbeatable move, taking me down. I've tried every move I can think of, searching the cave before going in and after; various uses of the available skills - 6 ground devices one can't add to or change before going into 'guidance' again. 'Kah'less' needs to 'know one's heart' before being able to move on.
What the hey? I can't beat this Molor! Now there's a shard fix a day after the new Klingon missions? I've already thought not to care about this Klingon fun and just move on myself.
Anyone out there beat this part.. and how, or must one suffer a number of times before the 'guiding' is over?
If someone says there is a way to win with what's given, then I will keep trying for another day, but this fun has a time limit to getting the rewards!
Thanks for your 'genius' ability to beat Molor! Can't be? - Just let yourself get beat down until Kah'less decides you've had enough?
Sincerely,
@celloman
Comments
normal text = me speaking as fellow formite
colored text = mod mode
If you stay close to Molor he can be quite devastating. Dont be too close, keep circling him and deal with his mobs if they get too annoying or are flanking you.
The trials, keep moving and keep your distance from the trial NPCs. As trying to engage them in melee combat is suicide, use your Hypo as needed.
In the third trial, use your Hypo as needed and if you need to disengage to get some more time to heal do so.