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Non-hazard DoT

fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
The console from the new episode Leap of Faith increases 'non-hazard DoT' by 30%. It also gives a chance to trigger plasma damage upon activating such non-hazard DoT.

DoT is damage over time obviously. But what is 'non-hazard' DoT? I'd think that all 'damage' over time is hazardous.
Post edited by baddmoonrizin on

Comments

  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    hazards are things like gravity well or warp plasma - the console is probably referring to DoTs that are directly applied via powers, like aceton beam

    i wonder if it works in weapon-applied DoTs, though, as that might make it useful for torp boats, since a fair few torpedoes apply a DoT​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • edited January 2021
    This content has been removed.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    westmetals wrote: »
    I would be careful with that... "Fly Her Apart" and "Exceed Rated Limits" apply a non-hazard DOT to your own ship.

    And yes, I have not tested it, but weapon DOTs (with the possible exception of gravimetric torpedo rifts and particle emission plasma torpedo clouds) should be "non-hazard DOTs".

    Hm, I assume they excluded those abilities.

    Thanks for the info guys. I had just mostly switched out the torpedoes on my Vesta because I think beams look better.

    I get why they didn't make those things like Gravity well even more powerful. I think the console will still be a nice addition though, even if it only boosts things like Destabilising resonance beam (physical), drain infection, some temporal abilities and all the radiation dealing consoles like the retrofitted assimilator, entangled quantum bombardment, radiation bombardment matrix, temporal vortex probe, and delphic tear generator. :)
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    it probably won't boost temporal vortex probe either, because i think that's also a hazard, since it creates an entity that deals the damage​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    My guess is that it's referring to DoTs that aren't effected by EPG.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    it probably won't boost temporal vortex probe either, because i think that's also a hazard, since it creates an entity that deals the damage​​

    True, but the console also gives a 30% boost to physical and radiation damage, besides the 30% increase in this non-hazard DoT thing. And from the description, it doesn't seem to matter what the source of the radiation is.
  • garaffegaraffe Member Posts: 1,353 Arc User
    szerontzur wrote: »
    My guess is that it's referring to DoTs that aren't effected by EPG.

    I don't think this is correct. It is my understanding that "hazards" are AoE effects that a player creates, but enemies can escape from. Examples are anomalies like grav well, plasma clouds, etc. The AoE effects could be fixed or mobile in space, such as grav well, or centered on the player, such as the quantum decceleration field.

    Non-hazards would be DoTs applied directly to the enemy. In this case, the enemy cannot escape from the DoT by flying away. Examples include, as previously mentioned, aceton beam, rapid decay, etc.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    I have not gotten this thing yet, but the easiest way to test is usually to take the thing into space, like outside ESD or Qonos, note various DOT tooltip numbers, equip the console, then see what changes.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    I have not gotten this thing yet, but the easiest way to test is usually to take the thing into space, like outside ESD or Qonos, note various DOT tooltip numbers, equip the console, then see what changes.

    True, was just thinking of that. But if there were some clear criteria, that's valuable knowledge too and thus even better because I don't think there are that many people who own and can test everything :p

    Based on this method:

    What it doesn't improve:

    Most science Boff abilities:
    - Gravity well
    - Very cold in space
    - Subspace vortex
    - Spore-infused anomalies
    - Delayed overload cascade
    - Tyken's rift

    Plus main damage of the following weapons:
    - Gravimetric torpedo
    - Particle Emission Plasma torpedo

    Doff:
    - Brad Boimler


    What it does improve:

    Boff powers:
    - Destabilising Resonance Beam
    - Chronometric Inversion field
    - Channeled Deconstruction
    - Entropic Redistribution

    Skills:
    - Drain infection

    Reputation (trait) abilities:
    - Anti-time entanglement singularity
    - Radiant detonation matrix

    Weapon secondary effects:
    - Neutronic torpedo's radiation
    - Thoron infused weapons' radiation
    - Particle emission plasma Torpedo's plasma cloud

    Consoles:
    - Delphic tear generator
    - Physical damage component of the Retrofitted Assimilator
    - Temporal Vortex Probe
    - Entangled Quantum Bombardment
  • This content has been removed.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    edited January 2021
    westmetals wrote: »
    I have not gotten this thing yet, but the easiest way to test is usually to take the thing into space, like outside ESD or Qonos, note various DOT tooltip numbers, equip the console, then see what changes.

    True, was just thinking of that. But if there were some clear criteria, that's valuable knowledge too and thus even better because I don't think there are that many people who own and can test everything :p

    Based on this method:

    What it doesn't improve:

    Most science Boff abilities:
    - Gravity well
    - Very cold in space
    - Subspace vortex
    - Spore-infused anomalies
    - Delayed overload cascade
    - Tyken's rift

    Plus main damage of the following weapons:
    - Gravimetric torpedo
    - Particle Emission Plasma torpedo

    Doff:
    - Brad Boimler


    What it does improve:

    Boff powers:
    - Destabilising Resonance Beam
    - Chronometric Inversion field
    - Channeled Deconstruction
    - Entropic Redistribution

    Skills:
    - Drain infection

    Reputation (trait) abilities:
    - Anti-time entanglement singularity
    - Radiant detonation matrix

    Weapon secondary effects:
    - Neutronic torpedo's radiation
    - Thoron infused weapons' radiation
    - Particle emission plasma Torpedo's plasma cloud

    Consoles:
    - Delphic tear generator
    - Physical damage component of the Retrofitted Assimilator
    - Temporal Vortex Probe
    - Entangled Quantum Bombardment

    What about the two BOFF abilities I mentioned earlier?

    Their damage doesn't seem to increase. At least when I'm checking the skills in the Skills tab, I don't have an active ship with pilot or miracle worker capabilities on the only character where I have the console so I can't check it through the Stations tab or by looking at the skills tray.
  • garaffegaraffe Member Posts: 1,353 Arc User
    I have not gotten this thing yet, but the easiest way to test is usually to take the thing into space, like outside ESD or Qonos, note various DOT tooltip numbers, equip the console, then see what changes.

    True, was just thinking of that. But if there were some clear criteria, that's valuable knowledge too and thus even better because I don't think there are that many people who own and can test everything :p

    Based on this method:

    What it doesn't improve:

    Most science Boff abilities:
    - Gravity well
    - Very cold in space
    - Subspace vortex
    - Spore-infused anomalies
    - Delayed overload cascade
    - Tyken's rift

    Plus main damage of the following weapons:
    - Gravimetric torpedo
    - Particle Emission Plasma torpedo

    Doff:
    - Brad Boimler


    What it does improve:

    Boff powers:
    - Destabilising Resonance Beam
    - Chronometric Inversion field
    - Channeled Deconstruction
    - Entropic Redistribution

    Skills:
    - Drain infection

    Reputation (trait) abilities:
    - Anti-time entanglement singularity
    - Radiant detonation matrix

    Weapon secondary effects:
    - Neutronic torpedo's radiation
    - Thoron infused weapons' radiation
    - Particle emission plasma Torpedo's plasma cloud

    Consoles:
    - Delphic tear generator
    - Physical damage component of the Retrofitted Assimilator
    - Temporal Vortex Probe
    - Entangled Quantum Bombardment

    I find this very interesting because it completely destroys my theory as to what is considered a "hazard" -- something that can be flown away from to escape the damage.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    that is basically what a hazard is - a spawned entity that deals damage within a certain radius - so basically, any of the anomalies that trigger SIA, warp plasma, temporal vortex, maybe electromagnetic pulse probe (IDK if that deals damage, though, and it may not be considered a hazard since it's a targetable thing)

    cryptic really needs to do a full overhaul of ability text and tag all this TRIBBLE properly...and also give every ship in the game its proper class name instead of that random jumble of words that are on half of them, but that's a different topic entirely​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • This content has been removed.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    somewhat - or how half the releases of the past few years have 'dreadnought' tacked on them because cryptic seems to think having that word in there makes things sell better

    but i was mainly referring to ships like either of the tal shiar ships, which have class names created by cryptic...but those names are not reflected in the labels on the boxes they come in, or any of the jem'hadar ships which have no class names at all, despite cryptic clearly showing they can easily come up with something if they wanted to

    a class name is (usually) unique, so searching for it means you only get that exact result, nothing else...whereas if you want a specific jem'hadar ship, for example, and you don't know the exact word soup you have to type in, you search jem'hadar - and get a mass of things totally unrelated to what you're looking for​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • questeriusquesterius Member Posts: 8,708 Arc User
    Aceton Beam is also probably boosted in addition to the https://sto.gamepedia.com/Console_-_Universal_-_Chains_of_Fire
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • phoenixc#0738 phoenixc Member Posts: 6,085 Arc User
    Plasma burn from plasma beam and cannon weapons is probably considered a non-hazard DoT too.
  • protoneousprotoneous Member Posts: 3,298 Arc User
    edited February 2021

    True, was just thinking of that. But if there were some clear criteria, that's valuable knowledge too and thus even better because I don't think there are that many people who own and can test everything :p

    Based on this method:

    What it doesn't improve:

    Most science Boff abilities:
    - Gravity well
    - Very cold in space
    - Subspace vortex
    - Spore-infused anomalies
    - Delayed overload cascade
    - Tyken's rift

    Plus main damage of the following weapons:
    - Gravimetric torpedo
    - Particle Emission Plasma torpedo

    Doff:
    - Brad Boimler


    What it does improve:

    Boff powers:
    - Destabilising Resonance Beam
    - Chronometric Inversion field
    - Channeled Deconstruction
    - Entropic Redistribution

    Skills:
    - Drain infection

    Reputation (trait) abilities:
    - Anti-time entanglement singularity
    - Radiant detonation matrix

    Weapon secondary effects:
    - Neutronic torpedo's radiation
    - Thoron infused weapons' radiation
    - Particle emission plasma Torpedo's plasma cloud

    Consoles:
    - Delphic tear generator
    - Physical damage component of the Retrofitted Assimilator
    - Temporal Vortex Probe
    - Entangled Quantum Bombardment

    This is interesting. I found a dev comment related to hazards, DoT's and "channeled abilities" while having a look around. It may put a bit of a question mark on DSR and channeled deconstruction.

    https://reddit.com/r/sto/comments/4xuem2/what_counts_as_a_dot_damage_over_time/

    Edit: but missed the part on the Fek'lihri Torment Engine increasing physical damage which would include CD. Thanks for testing things :smile:
  • This content has been removed.
  • protoneousprotoneous Member Posts: 3,298 Arc User
    Timberwolf makes use of the console in one of his recent videos. He has some interesting comments about it at about 2:35.

    Timberwolf's Video Link
  • leemwatsonleemwatson Member Posts: 5,602 Arc User
    It should affect the Rad damage tag-on of Sec Deflectors too.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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