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Ten Forward Weekly 01/21/2021

somtaawkharsomtaawkhar Member Posts: 10,222 Arc User
From reddit
https://www.reddit.com/r/sto/comments/l1pgoz/ten_forward_weekly_21012021_temer_and_grethor/
Part 1:
  • As a fanart submission Mike received some fabulous STO-themed song. Upon chat request, he said he'll try to make it into video somehow.
  • The important point in designing Temer-class was to figure how to fit two similar, but conflicting design styles into one ship.
  • A lot of design aesthetics were specifically STO-era.
  • There was some consideration before they decided to make this ship KDF/Rom one. At one point of concept stage it even was BoP/Defiant hybrid.
  • We here shown a page with ~20 sketches. Hector made several pages while experimenting.
  • There were plans for animating the cannons, but is proved impossible. That being said, ship is animated - upon entering combat wings rise upwards to look in T'Liss fashion.
  • Technically the recruitment is for whole KDF, you don't have to start DIS klingon or even klingon at all.
  • Hammerhead bridge was added to make it immediately recognizable as having klingon lineage, as before it felt as just weirdly coloured romulan ship.
  • Romulan part was most edges being rather smooth, along with distinct feathered wings shape and backwards-facing protrusions.
  • There are some big surprises on the loading screen that Mike don't want us to see just yet.
  • As far as Mike is aware, there's no new things specific for DIS klingons.
  • During the stream Mike received notification that some QoL thing that we waited for just got approved.
  • Ship's using warp core and has "alliance enhanced battle cloak".
  • Weapon setup is 5/1/1.
  • Consoles: E-S-T 4-2-5.
  • Boffs: Com tac, LtCom uni/command, LtCom uni, Lt uni, Ensign uni.
  • Trait is +torp DMG and crit with bigger range.
  • Console comes with AP damage and CritD buffs.
  • Console ability is bonus all damage and AP damage strike.
  • New ExpWeapon - "Repulsor Blaster", kinetic damage and push.
  • Part 2:
  • Old Boreth and Gre'thor resources were deemed unusable.
  • Technically new Boreth and Gre'thor use similar assets, like textures, but they feel that they made them look different enough not to be noticeable.
  • Basic story remained the same, but they made many changes as to path itself.
  • In old mission Kahless was fighting Breen simply because they just made Breen back then and wanted players to see that nice thing they did.
  • "The Gates of Gre'thor" mission was added into "Afterlife" and now they are single mission.
  • The "was that real at all" aspect would remain, so 2409 KDF wouldn't get the information about Dominion influence prematurely.
  • We'd now meet Kagran during that arc, at that moment being "just another KDF captain".
  • New Boreth planet space look was based on its DIS visual with its ice/lava combination.
  • Delta Recruits that are still to play the missions should still be able to get the credit as proper items were placed on new maps as well.
  • In Boreth monastery, for the first time in the game, we have proper pushable doors.
  • Fek'Ihri themselves were also remade, with ground models just getting update and in space using the new ships from winter event.
  • Monastery hall from DIS looks immediately recognizable.
  • Meditation room we have to visit is meditation room from TNG.
  • They wanted to make proper outside, but that would require way too many new assets.
  • As such, windows are iced-over and non-transparent.
  • Mike finally failed to hide a loading screen. Well, he survived for a really long time and many map changes. (YT version has it edited out.)
  • Is this where you say "press F"?
  • He asked VERY MUCH not to reveal what we saw there.
  • Devs decided that despite that she was stabbed in the back, Doran died doing her duty, so she deserves to go to Sto-vo-kor without detractions. Jurlek is going to help us now, trying to redeem himself.
  • They were able to use one asset from Neverwinter - candles from meditation room.
  • Spectres now each look distinct.
  • Spectre of Treachery now has a lot of weapons stuck in his back.
  • They decided to use different interpretation of hell, not just "flaming"
  • Spectre of Cowardice is in Maze of Fear that is covered by darkness.
  • When you're overtaken by fer you become lost and unable to find your way - hence the darkness.
  • Since it's a maze, you can approach doors from both directions they couldn't use push doors, so they made doors slide up castle-like.
  • You go trough darkness of fear, lighting fires of courage.
  • Hall of Dishonour is cold, iced place where is no respite that you descend to.
  • They were able to reuse Priors World's snow assets.
  • Spectre of Dishonour would not fight fair, ho wouald sic mobs on you and, when you get to fight him, he'd be invincible, so you have to do honourable thing and free trapped spirits so that they can reclaim their honour by fighting the Spectre.
  • Wow, almost 2 hours. Makes me anxious that I missed something.
Post edited by baddmoonrizin on
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