If you happen to have more that 1 anomaly active at same time say gravity well and subspace vortex,
then u activate another science boff power,..do u get 2 activations or just 1?
Yup. You can generally have 3 science anomalies at the same time, - GW, Very Cold in Space, and Subspace Vortex. I think Ionic Turbulence from Intelligence is another, which can give you 4. So it can get ridiculous. On my Ho'kun I have those 4 plus 7 abilities to activate them
> @discojer said: > Yup. You can generally have 3 science anomalies at the same time, - GW, Very Cold in Space, and Subspace Vortex. I think Ionic Turbulence from Intelligence is another, which can give you 4. So it can get ridiculous. On my Ho'kun I have those 4 plus 7 abilities to activate them
Yup. You can generally have 3 science anomalies at the same time, - GW, Very Cold in Space, and Subspace Vortex. I think Ionic Turbulence from Intelligence is another, which can give you 4. So it can get ridiculous. On my Ho'kun I have those 4 plus 7 abilities to activate them
You forgot Tyken's rift, Timeline Collapse, and Chronometric inversion field.
And you can also get multiple GWs via a DOFF, though not sure if that counts for Spore...
it counts i get 4 gravity wells at the same time now and again and it is a sight to see 4 wells with that trait going off every time you use a sci ability
> @corinthalas said: > Tyken's is on a linked cooldown with GW.
If you've got cooldown help on Sci abilities and/or Improved Gravity Well Trait, you can fire one into an active GW. Also, it still counts on its own if not using GW.
Yup. You can generally have 3 science anomalies at the same time, - GW, Very Cold in Space, and Subspace Vortex. I think Ionic Turbulence from Intelligence is another, which can give you 4. So it can get ridiculous. On my Ho'kun I have those 4 plus 7 abilities to activate them
You forgot Tyken's rift, Timeline Collapse, and Chronometric inversion field.
Tyken's is on a linked cooldown with GW.
You're not wrong, but I'm not sure what your point is. GW and Tykens can be active at the same time, especially with the improved gravity well trait, and if you don't have it, at least Tykens allows a continuous anomaly presence where your GW expired.
A heavy anomaly build on a temporal ship can run GW, VCIS, SV, TR, TC and CIF and have them all up at the same time. You'd maybe only want to do that on a Verne or her sister ships because of how few other science powers you otherwise have left to trigger the anomalies, but there is a lot of potential there.
I run an anomaly heavy build with my Verne, using electrified anomalies since I don't have the ships for spore infused anomalies, and the damage output is crazy with all my anomalies out at one point.
> @corinthalas said:
> Tyken's is on a linked cooldown with GW.
If you've got cooldown help on Sci abilities and/or Improved Gravity Well Trait, you can fire one into an active GW. Also, it still counts on its own if not using GW.
They're still linked. Firing GW will put Tyken on a (15? 20? I forget) second cooldown, and Tyken will put GW on a 30 second cooldown. Yes, reduced by cooldown reduction for science abilities (and control or drain cooldown reductions, too). But they're still linked. They shouldn't be, but they are.
Gravity Well lasts longer than the 15 second linked cooldown on Tyken's Rift is what I meant. You still have to wait for that cooldown, but there's some overlap between the two (though very limited without Improved Gravity Well). Also, as foxrockssocks mentioned, you can use it while GW is expired for a spawn point of the spores. Which, is rather helpful with distinct enemy wave encounters, like the end of the Beta Quad Patrols.
I wish they'd remove the shared cool down since none of the other anomalies have the shared cooldown. Tyken's with drain infection would be amazing combined with Grav well if you didn't have to worry about the cd
I wish they'd remove the shared cool down since none of the other anomalies have the shared cooldown. Tyken's with drain infection would be amazing combined with Grav well if you didn't have to worry about the cd
Another pair of science abilities that I'd like to see the shared cooldown removed on is Transfer Shield Strength and Feedback Pulse because they are almost completely unrelated.
The' modern' gravity well with the improved trait and an aftershock doff can last so long that if you drop one on the last enemy of a wave the narrator of the queue goes through their dialogue in preparation for the next wave and then they get dragged in as well.
A Tykens on top of a gravity well is even possible without the improved trait using two deflector officer active duty doffs.
15 seconds shared cool down ain't much.
My usual set up is for one or the other via a loadout that swaps GW3 for Tykens 3 and a few science consoles that have drain X instead of control X.
This is in case of landing in a queue with the Tzenkethi in which a gravity well just balls them up so they reinforce each other whereas Tykens seems to soften them up a bit.
Comments
> Yup. You can generally have 3 science anomalies at the same time, - GW, Very Cold in Space, and Subspace Vortex. I think Ionic Turbulence from Intelligence is another, which can give you 4. So it can get ridiculous. On my Ho'kun I have those 4 plus 7 abilities to activate them
Theres also 2 temporal spec anomalies
You forgot Tyken's rift, Timeline Collapse, and Chronometric inversion field.
it counts i get 4 gravity wells at the same time now and again and it is a sight to see 4 wells with that trait going off every time you use a sci ability
> Tyken's is on a linked cooldown with GW.
If you've got cooldown help on Sci abilities and/or Improved Gravity Well Trait, you can fire one into an active GW. Also, it still counts on its own if not using GW.
You're not wrong, but I'm not sure what your point is. GW and Tykens can be active at the same time, especially with the improved gravity well trait, and if you don't have it, at least Tykens allows a continuous anomaly presence where your GW expired.
A heavy anomaly build on a temporal ship can run GW, VCIS, SV, TR, TC and CIF and have them all up at the same time. You'd maybe only want to do that on a Verne or her sister ships because of how few other science powers you otherwise have left to trigger the anomalies, but there is a lot of potential there.
I run an anomaly heavy build with my Verne, using electrified anomalies since I don't have the ships for spore infused anomalies, and the damage output is crazy with all my anomalies out at one point.
Gravity Well lasts longer than the 15 second linked cooldown on Tyken's Rift is what I meant. You still have to wait for that cooldown, but there's some overlap between the two (though very limited without Improved Gravity Well). Also, as foxrockssocks mentioned, you can use it while GW is expired for a spawn point of the spores. Which, is rather helpful with distinct enemy wave encounters, like the end of the Beta Quad Patrols.
Another pair of science abilities that I'd like to see the shared cooldown removed on is Transfer Shield Strength and Feedback Pulse because they are almost completely unrelated.
A Tykens on top of a gravity well is even possible without the improved trait using two deflector officer active duty doffs.
15 seconds shared cool down ain't much.
My usual set up is for one or the other via a loadout that swaps GW3 for Tykens 3 and a few science consoles that have drain X instead of control X.
This is in case of landing in a queue with the Tzenkethi in which a gravity well just balls them up so they reinforce each other whereas Tykens seems to soften them up a bit.