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spore infused anomalies question

thraawn5thraawn5 Member Posts: 19 Arc User
If you happen to have more that 1 anomaly active at same time say gravity well and subspace vortex,
then u activate another science boff power,..do u get 2 activations or just 1?

Post edited by baddmoonrizin on

Comments

  • tom61stotom61sto Member Posts: 3,711 Arc User
    You get two in that case. It's one of the reasons it's so powerful.
  • discojerdiscojer Member Posts: 533 Arc User
    Yup. You can generally have 3 science anomalies at the same time, - GW, Very Cold in Space, and Subspace Vortex. I think Ionic Turbulence from Intelligence is another, which can give you 4. So it can get ridiculous. On my Ho'kun I have those 4 plus 7 abilities to activate them
  • westx211westx211 Member Posts: 42,365 Arc User
    > @discojer said:
    > Yup. You can generally have 3 science anomalies at the same time, - GW, Very Cold in Space, and Subspace Vortex. I think Ionic Turbulence from Intelligence is another, which can give you 4. So it can get ridiculous. On my Ho'kun I have those 4 plus 7 abilities to activate them

    Theres also 2 temporal spec anomalies
    Men are not punished for their sins, but by them.
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  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    discojer wrote: »
    Yup. You can generally have 3 science anomalies at the same time, - GW, Very Cold in Space, and Subspace Vortex. I think Ionic Turbulence from Intelligence is another, which can give you 4. So it can get ridiculous. On my Ho'kun I have those 4 plus 7 abilities to activate them

    You forgot Tyken's rift, Timeline Collapse, and Chronometric inversion field.
  • whistlerdavidwhistlerdavid Member Posts: 420 Arc User
    westmetals wrote: »
    And you can also get multiple GWs via a DOFF, though not sure if that counts for Spore...

    it counts i get 4 gravity wells at the same time now and again and it is a sight to see 4 wells with that trait going off every time you use a sci ability
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  • tom61stotom61sto Member Posts: 3,711 Arc User
    > @corinthalas said:
    > Tyken's is on a linked cooldown with GW.

    If you've got cooldown help on Sci abilities and/or Improved Gravity Well Trait, you can fire one into an active GW. Also, it still counts on its own if not using GW.
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  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    discojer wrote: »
    Yup. You can generally have 3 science anomalies at the same time, - GW, Very Cold in Space, and Subspace Vortex. I think Ionic Turbulence from Intelligence is another, which can give you 4. So it can get ridiculous. On my Ho'kun I have those 4 plus 7 abilities to activate them

    You forgot Tyken's rift, Timeline Collapse, and Chronometric inversion field.

    Tyken's is on a linked cooldown with GW.

    You're not wrong, but I'm not sure what your point is. GW and Tykens can be active at the same time, especially with the improved gravity well trait, and if you don't have it, at least Tykens allows a continuous anomaly presence where your GW expired.

    A heavy anomaly build on a temporal ship can run GW, VCIS, SV, TR, TC and CIF and have them all up at the same time. You'd maybe only want to do that on a Verne or her sister ships because of how few other science powers you otherwise have left to trigger the anomalies, but there is a lot of potential there.

    I run an anomaly heavy build with my Verne, using electrified anomalies since I don't have the ships for spore infused anomalies, and the damage output is crazy with all my anomalies out at one point.
  • tom61stotom61sto Member Posts: 3,711 Arc User
    tom61sto wrote: »
    > @corinthalas said:
    > Tyken's is on a linked cooldown with GW.

    If you've got cooldown help on Sci abilities and/or Improved Gravity Well Trait, you can fire one into an active GW. Also, it still counts on its own if not using GW.

    They're still linked. Firing GW will put Tyken on a (15? 20? I forget) second cooldown, and Tyken will put GW on a 30 second cooldown. Yes, reduced by cooldown reduction for science abilities (and control or drain cooldown reductions, too). But they're still linked. They shouldn't be, but they are.

    Gravity Well lasts longer than the 15 second linked cooldown on Tyken's Rift is what I meant. You still have to wait for that cooldown, but there's some overlap between the two (though very limited without Improved Gravity Well). Also, as foxrockssocks mentioned, you can use it while GW is expired for a spawn point of the spores. Which, is rather helpful with distinct enemy wave encounters, like the end of the Beta Quad Patrols.
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  • westx211westx211 Member Posts: 42,365 Arc User
    I wish they'd remove the shared cool down since none of the other anomalies have the shared cooldown. Tyken's with drain infection would be amazing combined with Grav well if you didn't have to worry about the cd
    Men are not punished for their sins, but by them.
  • sci321sci321 Member Posts: 150 Arc User
    edited January 2021
    westx211 wrote: »
    I wish they'd remove the shared cool down since none of the other anomalies have the shared cooldown. Tyken's with drain infection would be amazing combined with Grav well if you didn't have to worry about the cd

    Another pair of science abilities that I'd like to see the shared cooldown removed on is Transfer Shield Strength and Feedback Pulse because they are almost completely unrelated.
  • protoneousprotoneous Member Posts: 3,298 Arc User
    The' modern' gravity well with the improved trait and an aftershock doff can last so long that if you drop one on the last enemy of a wave the narrator of the queue goes through their dialogue in preparation for the next wave and then they get dragged in as well.

    A Tykens on top of a gravity well is even possible without the improved trait using two deflector officer active duty doffs.

    15 seconds shared cool down ain't much.

    My usual set up is for one or the other via a loadout that swaps GW3 for Tykens 3 and a few science consoles that have drain X instead of control X.

    This is in case of landing in a queue with the Tzenkethi in which a gravity well just balls them up so they reinforce each other whereas Tykens seems to soften them up a bit.
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