test content
What is the Arc Client?
Install Arc

Mud's Market Keys!

daimon97daimon97 Member Posts: 373 Arc User
Just a reminder that you cannot sell the keys you get from Mud's Market! Yes if you get 150 keys you cannot sell them they are bound to you! Some people even think they have edited RNG values on those keys when you open lockboxes lol, which I doubt but still a heads up
Post edited by baddmoonrizin on

Comments

  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    The "edited RNG values" is interesting. I'd think maybe some internal justification to reinforce spending all that zen for mere keys, but who knows what "fuzzy math" could be calculating.

    I've only ever looked at what ships were being offered for my consideration & always thought the lesser items were not worth the cost, perhaps prematurely on my part.

    It does seem to be the best price possible though for Mudd's currently.

  • tigerariestigeraries Member Posts: 3,492 Arc User
    The "edited RNG values" is interesting. I'd think maybe some internal justification to reinforce spending all that zen for mere keys, but who knows what "fuzzy math" could be calculating.

    I've only ever looked at what ships were being offered for my consideration & always thought the lesser items were not worth the cost, perhaps prematurely on my part.

    It does seem to be the best price possible though for Mudd's currently.

    well the keys and lobi are all for self use and all single player items, no account unlocks... pretty easy if your just playing 1 toon, but most of us I think have alts that are all fairly well built up with ships from zen store. even if you feel lucky and want to open a ton of boxes, everything you get is bound to account.
  • darkbladejkdarkbladejk Member Posts: 3,883 Community Moderator
    Are you guys sure you're not on a probationary period for zen purchases or anything like that? Last time I bought keys through one of these bundles they didn't bind. Unless that's changed or you're on a probationary period they shouldn't be binding.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    Are you guys sure you're not on a probationary period for zen purchases or anything like that? Last time I bought keys through one of these bundles they didn't bind. Unless that's changed or you're on a probationary period they shouldn't be binding.

    Wow, that is a significant detail & difference to know about.

    I cannot inagine spending that type of money on merely keys to resell or trade but I'm sure it does & would happen if these bundles' keys are NOT bound.
  • tom61stotom61sto Member Posts: 3,711 Arc User
    Are you guys sure you're not on a probationary period for zen purchases or anything like that? Last time I bought keys through one of these bundles they didn't bind. Unless that's changed or you're on a probationary period they shouldn't be binding.

    Mine were Account Bound from the Choice of Dread pack. No probation, and I could freely trade the results from the boxes (besides the Lobi,) which I couldn't do if I were on probation. Could be that different packs have different bindings, like the inability to claim multiple non-ship items from the one pack.
    daimon97 wrote: »
    [...] Some people even think they have edited RNG values on those keys when you open lockboxes lol, which I doubt but still a heads up

    If they are, I got some really crud rolls even with it. I decided I didn't want the Vecrid Hive and grabbed keys instead, no T6 ship, crud loot besides. Average of 5.02 Lobi per box, so not even Lobi was particularly high. Best I got was the brief rush noticing a Ship choice box from an Infinity... then the disappointment of realizing it was the T5 box.
  • darkbladejkdarkbladejk Member Posts: 3,883 Community Moderator
    I've asked them for some clarification on this because it makes zero sense for different binding rules to be on different packs. Is it just one or two of the packs that's doing it, or which ones is it?
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • edited December 2020
    This content has been removed.
  • daimon97daimon97 Member Posts: 373 Arc User
    edited December 2020
    westmetals wrote: »
    I just looked in game (on PC) and all three of the Mudd's bundles have a line of text in their description stating that "None of the items in this pack may be listed on the Exchange, or traded to other players."

    That part is what I am talking about. Which kinda makes sense since selling 150 keys on exchange will cause inflation.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    no it doesn't; inflation is caused when a currency is generated faster than it can be gotten rid of - selling anything on the exchange doesn't generate EC, it just moves it from one player to another

    it WOULD however crash key prices because of the sudden influx of keys if people were actually willing to sell them...or take them as options in the first place - something that is actually desperately needed because key prices are currently pushing 10m apiece​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • darkbladejkdarkbladejk Member Posts: 3,883 Community Moderator
    westmetals wrote: »
    I just looked in game (on PC) and all three of the Mudd's bundles have a line of text in their description stating that "None of the items in this pack may be listed on the Exchange, or traded to other players."
    From my understanding, that was always because of the ships, lobi, and ultimate tech upgrades. Last time I bought a bundle I grabbed a set of the 50 keys, used 40 of them, and sold the other 10.

    If they're now going to bind the keys to a persons account, this makes the keys useless. Anything I get from the keys will be bound to me meaning that I might not be able to transfer it from toon to toon depending on what it is. Also precludes the possibility of listing duplicates on the exchange for dirt cheap to get rid of them, or wire them to fleetmates.
    daimon97 wrote: »
    westmetals wrote: »
    I just looked in game (on PC) and all three of the Mudd's bundles have a line of text in their description stating that "None of the items in this pack may be listed on the Exchange, or traded to other players."

    That part is what I am talking about. Which kinda makes sense since selling 150 keys on exchange will cause inflation.
    In this case it would be deflation since you're increasing the supply of available keys. Why would someone spend 8m on a key when they're more readily available and folks are willing to take say 5m per key. The opposite thing is going on with dilithium in which there is sufficient supply, but nothing to spend it on of major value, hence the purchasing power simply isn't there.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • ltminnsltminns Member Posts: 12,573 Arc User
    edited December 2020
    And they did not change the 'Stealing Time' Bundle to allow for multiple selections of the non-ship components like the two newer Bundles. Talk about laziness. Instead of making all Bundles operate similiarly they have two methods. STOWiki for each of these Bundles state that the Keys are Account Bound as well as the T6 Free Ship Tokens. Obviously, the Lobi, the Epic Prize Tokens, and Ultimate Tech Upgrade items are always Bound.

    The Dread and Faith Bundle STOWiki items were updated only a month ago. Since they are the only of these Bundles that offer Keys, I would venture to guess, the noting of Keys being Bound to Account may have been the reason for the Updates.

    Without the Binding of the Keys, choosing three Bundles of Keys would have been THE way to get Keys for Exchange Sale. With this Mudd's sale, Keys are just about 49 Zen each. Now, unless you wanted to USE Keys for your Characters, they are worthless as an income source.

    Regardless, I picked up the Faith and Dread Bundles, selecting all the Ships. The prices, with this Sale, are in the ballpark for normal Account-wide C-Store Ships on 20% Sale no less than for Lockbox/Lobi Ships (and Account-wide Fleet Grade to boot). Three for 7,375 Zen work out to 2,458 per ship.

    These Bundles also show that single ship offerings in Mudd's Store are way overpriced to begin with, even for that Store. To keep with the typical buy three pay for two paradigm their 'retail' Mudd's Market ridiculous price should be 14,750.
    Post edited by ltminns on
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • edited December 2020
    This content has been removed.
  • tom61stotom61sto Member Posts: 3,711 Arc User
    westmetals wrote: »
    westmetals wrote: »
    I just looked in game (on PC) and all three of the Mudd's bundles have a line of text in their description stating that "None of the items in this pack may be listed on the Exchange, or traded to other players."
    From my understanding, that was always because of the ships, lobi, and ultimate tech upgrades. Last time I bought a bundle I grabbed a set of the 50 keys, used 40 of them, and sold the other 10.

    If they're now going to bind the keys to a persons account, this makes the keys useless. Anything I get from the keys will be bound to me meaning that I might not be able to transfer it from toon to toon depending on what it is. Also precludes the possibility of listing duplicates on the exchange for dirt cheap to get rid of them, or wire them to fleetmates.

    Right, but, that's why I posted: I believe that line of text is a new change. The other items, other than keys, have always been account bound, but....

    I'm not sure if that carries over to whatever you get from opening the boxes. I have heard rumors that it does not.

    I can confirm that at least the Dread pack keys do not bind the results of boxes. That's how I was positive that I wasn't on Zen buying probation.
  • ltminnsltminns Member Posts: 12,573 Arc User
    edited December 2020
    Precisely the point I made above. If they were sellable on the Exchange previously, and the STOWiki was changed just a month ago to indicate that the Keys were Bound to Account, it may have been in anticipation of these Sales and changed code behind the scenes.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • This content has been removed.
  • thraawn5thraawn5 Member Posts: 19 Arc User
    reyan01 wrote: »
    The ships are annoying too. Just had to submit a ticket, as selected the Temporal Science Vessel pack mistakenly on a Romulan-Federation char who won the Sui-Mor some time back. It therefore won't let me open the box - but, although its an account unlock, it won't let me put the ship box in my account bank to open on a character who doesn't own any variant of the temporal Sci ships. :/

    IF you got the "STEALING TIME BUNDEL" and on 1 toon already have the SCI ship then on any other toon in ur account go to
    mud's market and under the ships tab claim it,..as for the redundant ship, simply delete the extra ship container.
  • This content has been removed.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    On the side topic of Stealing Time bundle, has anyone used an X ship upgrade on them, and does it account-unlock on the other 2 faction counterparts, considering it's the exact same ship but with different faction skins?
    Y945Yzx.jpg
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    On the side topic of Stealing Time bundle, has anyone used an X ship upgrade on them, and does it account-unlock on the other 2 faction counterparts, considering it's the exact same ship but with different faction skins?

    It will not no.

    Just like using a 6X Upgrade on the Presidio will not upgrade the Romulan Vastam. They are not considered 'the same ship' even though they are actually identical in stats (aside from Cruiser Commands and Singularity Powers of course.) C-Store and Fleet Versions of the same ship are also considered separate ships for purpose of 6X Upgrades.

    They would each require their own token to upgrade.
    Insert witty signature line here.
This discussion has been closed.