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jackaubery#6732 jackaubery Member Posts: 5 Arc User
This has probably been asked before but here goes. Can anyone tell me how I beat the borg cube?
Post edited by baddmoonrizin on

Answers

  • p331p331 Member Posts: 170 Arc User
    edited November 2020
    What faction are you playing and what ship are you using?
  • jackaubery#6732 jackaubery Member Posts: 5 Arc User
    p331 wrote: »
    What faction are you playing and what ship are you using?

    I'm playing a federation Heavy cruiser it's armed with photon torps, plasma torps, phaser cannon, phasers and chroniton mines.
  • lordmerc22lordmerc22 Member Posts: 776 Arc User
    p331 wrote: »
    What faction are you playing and what ship are you using?

    I'm playing a federation Heavy cruiser it's armed with photon torps, plasma torps, phaser cannon, phasers and chroniton mines.

    In STO in most cases its not so good mixing many weapon types because you get less dps boosts from consoles, traits etc. Dont have more than one torp if you go for energy build and the torp is pretty much for "flavor" so it feels more realistic. Pick one damage type and have tactical consoles for it. Most cases also dont mix cannon with beams unless you get certain synergies from skills and equipment
  • veteran#6913 veteran Member Posts: 30 Arc User
    If you are using phasers then check out this official STO Wiki page which will detail all of the consoles and sets you can obtain to boost up your phaser damage. If you need any more advise then please reply and i will drop in more links that will help you boost your DPS.
    https://sto.gamepedia.com/Phaser_weapons_(space)
  • jslynjslyn Member Posts: 1,791 Arc User
    lordmerc22 wrote: »
    Pick one damage type and have tactical consoles for it.


    This is very true.

    However, if you decide to make a Torpedo Boat (all projectiles and no energy weapons), then mixing damage types works as it will bypass the same-type-cooldown that projectiles can have.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    p331 wrote: »
    What faction are you playing and what ship are you using?

    I'm playing a federation Heavy cruiser it's armed with photon torps, plasma torps, phaser cannon, phasers and chroniton mines.

    Sounds like your build lacks focus. Since this is a Heavy Cruiser. I'd personally use beam arrays in all my weapon slots. You should use all one type. So if you like phasers for instance make sure all your beam arrays are phasers and boost the damage with the appropriate tactical consoles. Feel free to pm me in game if you want some help with your build.
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  • jackaubery#6732 jackaubery Member Posts: 5 Arc User
    Thanks for all the help I will definitely be looking at the ship build as to be honest I have never really given it any thought.
  • lordmerc22lordmerc22 Member Posts: 776 Arc User
    jslyn wrote: »
    lordmerc22 wrote: »
    Pick one damage type and have tactical consoles for it.


    This is very true.

    However, if you decide to make a Torpedo Boat (all projectiles and no energy weapons), then mixing damage types works as it will bypass the same-type-cooldown that projectiles can have.

    To my understanding he is new, so I dont want to suggest torpedo boats yet, before he gets a general grasp of things
  • p331p331 Member Posts: 170 Arc User
    It's been a while since I did that episode. My suggestions would be to try and keep your distance from the cubes. They can hold you in a tractor beam if you get too close and keeping your distance gives you a chance to shoot down their plasma torpedoes. For tactical bridge officer abilities I would suggest tactical team in the ensign slot and beam overload in the lieutenant slot. That would be if you go with all beam array weapons rather than cannons.
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