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Graphical error or intentional change in Dyson Battlezone?

Hi Dev's is this a graphical error or an intentional change in Dyson Battlezone. If a change for what reason as it serves no purpose?

https://imgur.com/a/tVjj6f7
maR4zDV.jpg

Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.

Comments

  • snowwolf#0563 snowwolf Member Posts: 1,018 Arc User
    I don't see... What's wrong?
  • echattyechatty Member Posts: 5,924 Arc User
    Unless it's that everything is now purple
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited January 2020
    I don't see... What's wrong?

    The transporters used to be slopped before yesterdays patch so you can run up them now you have to jump. And that big piece floating behind Cmd Arnolds head used to sit on the ground behind him. Not big changes but it's a why? if it is a change

    Is the link to the phots not working or displaying properly working ok for me?
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • axegaijin13axegaijin13 Member Posts: 58 Arc User
    Looks like it might be the same bug I encountered in Uneasy Allies:
    https://www.arcgames.com/en/forums/startrekonline#/discussion/1253355/bug-mission-uneasy-allies-broken
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User

    Thank you that more or less confirms a potential bug.
    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • aeonthehermitaeonthehermit Member Posts: 218 Arc User
    I've encountered similar issues on ground maps with misplaced or nonexistent level geometry. The Dyson Command has the center area's floor plating now hanging above where it should be and several objects in Midnight are missing, including the Iconian Gateway.
    STO in a shellnut.
    "I always hope for the best. Experience, unfortunately, has taught me to expect the worst."
    -Elim Garak
  • scorpwanna#3529 scorpwanna Member Posts: 228 Arc User
    Before they "updated" the area, the platform on top of Commander Arnold's head was in the center of the little pillars. I called it the round table, now it's a happening STAGE for performances!

    The teleport platforms are higher than they were, but I think they were like that once before if I recall. The one in the Outskirts use to have this little white square box sitting there, this was not meant to be seen by the player. In most 3D model making, especially in video games that have maps, this is an object called a "frame". It's purpose is to attach/link structures/other objects to, to make the structure/other object piece part of the map. The reason I think this little block was showing before was, they must of accidentally lowered the teleport platforms once and forgot to move them back until now. But in doing so they messed up other objects that were attached to this frame object, case in point the foliage and trees are now 2 feet higher than they use to be. It's a simple fix if they want to bother fixing it (if it's anything like how the foundry use to be or just a simple open of 3DS Max). I'd like them to fix the ground textures which are stretched in various areas too. Not to mention the off-centered teleporter effects, and that one pointing arrow in the City Generator that always points at the wrong panel. You know the one I mean. :)

    I use to make maps for Halo Custom Edition. This shouldn't be any different devs...
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