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10th Anniversary Legendary Starships - Discussion Thread

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  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited February 2020
    meimeitoo wrote: »
    What I *DO* care about, though, is that both Constitution R&D equivalents appear majorly nerfed -- and those 2 were the real attraction of the bundle. I mean look at the Disco thing. Turn rate alone got nerfed from 9 to 7.
    The Legendary Disco Constitution is clear downgrade from the Promo Box version which I'm fine with. It is one of the two most sought after promo box ships right now and Cryptic would be stupid to make the Legendary version too powerful. Personally, I don't expect to use it too much since I'm more of a fan of the TMP Constitution.

    I do completely disagree with you on the Legendary MW Light Cruiser being weaker than the Temporal Light Cruiser. The Legendary MW version is a clear upgrade with regard to the Miracle Worker Specialization. The Temporal Spec was a fairly big mismatch since it is not a science ship and you can't really get the most out of Temporal or Science powers while using it.
    Miracle Worker boosts traditional weapons damage, which the Constitution in either form is pretty good at so the addition of Miracle Worker is a HUGE upgrade. You also get the upgrade of a 12th console slot since it's now a Miracle Worker ship.

    If you're worried about it being a 4/4 weapons layout instead of 5/3, I wouldn't worry about it. Most of the number crunching that I've seen is that beam arrays outperform DBB/omnis since a 3 rear weapons omni build requires the KCB over disallowed 3rd omni. Nobody uses the KCB at the high end anymore. Since using beam arrays is now recommended over DBB/omnis, it doesn't matter if it's a 5/3 weapons ship, a 4/4 ship, a 3/5 ship or even a hypothetical 2/6 weapons ship since all will be able to use beam arrays with the same effectiveness.

    I also wouldn't worry about the Legendary version losing a mere 1.5 turn rate or 5 inertia since those literally are worth almost nothing in the grand scheme of things. The Legendary version also has improved power bonuses of +10 weapons, +10 shields and +10 engines which IMO is way better on this ship than +5 all power. All in all, the Legendary version is obviously better. And as someone that has both the Temporal Light Cruiser and the Legendary Miracle Worker Light Cruiser, I can't see any reason to ever fly my Temporal Light Cruiser ever again.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    The Temporal Connie FDC isn't bad at all. Temporal is not useless for damage. It offers a lot of extra single target damage with meh AOE damage, and wants you to spec into EPG, which isn't ideal, but it isn't useless for increasing damage output. It also has that death ray for a full Temporal ship and comes with a LTC sci slot standard, and an LTC uni so you can run both GW 1 and a tac LTC, which you can't do on the MW version.
  • foppotee#4552 foppotee Member Posts: 1,704 Arc User
    most of the talaxians I've seen have had names that end with X, just name him Asterix... or maybe Oblix. ohhh you could make a medical doctor named Gettafix!
    talaxian names have an X somewhere in the name - it doesn't necessarily have to be at the end​​
    szim wrote: »
    I I do wonder if someone at Cryptic just doesn't like Voyager because they took that premise of "Warship Voyager" & made a nice ship, but not the "warship" from the show.

    IIRC, Jette said during a livestream that Warship Voyager had to fall within the same theme as previous Intrepid variants. She probably wasn't allowed to make her too different.

    If you can't find a good Talaxian name, there's always the random name generator from STO Academy.



    I had read a bit about Talaxians from that memory-alpha site & read about that "X" as well, thanks. I really like that name generator link so thanks, that deserves a bookmark. I had in mind the character, Kaylee, from 'Serenity' & the "Firefly" series so I created a female Engineer named, Calyxa, I don't have many female toons anyways. Calyx is a Botany/Zoology term then I just added an "A" for female sounding. I plan to have her pilot my Vorgon Ytijara eventually. I think the Talaxian hair & skin will match nicely with the Vorgon ship appearance, it has a special bridge, & 3/5 unique weapon layout to tinker with, I might try to have her be a bit of a focused healer.

    In going over, one last time, all of the bundle's features though I did come to realize my disappointment in the "warship" Voyager might be a bit misplaced. This legendary Intrepid version title with according stats is: Miracle Worker Multi-Mission Science Vessel which totally makes sense going along with Voyager's series & storyline. The "warship" application for this legendary ship is merely cosmetic/visual. I still wonder & disagree about that starship trait focusing on Sector Space, really???, & think the 4th Eng console slot should've been made a 3rd Tac, but that's the "warship" premise creeping bank into my mind.

    Strange journey, initially I was shaking my head at this bundle more than anything else, but the more I researched it the more I warmed-up to it & acknowledged it's benefits. I took the plunge & used the zen I had bought & purchased the Standard Legendary for my family account. My personal F2P account will learn to do without. Only had 2 of the T5 ships/consoles so there was a lot the bundle offered that didn't neutralize any previous purchases. There's still a few things I think are definitely not "legendary" & more lackluster about the ships, but as long as Cryptic actually fixes the few things that seem to be broken or fell through the initial cracks on this I think I'll be happy & looking forward to using this bundle in the future.

    I haven't even unboxed any of the "legends" yet & I completed earning the Khitomer Alliance Battlecruiser (KAB) too so I have it to test it out soon as well. First things first though leveling-up my new Talaxian MacGyver-like toon. I was looking forward, character-wise, using that Salvage Specialist trait that comes with Talaxians till I read about it only working 5% of the time geez Cryptic gets draconian on the strangest things, I think it wouldn't hurt the to take your foot off the throat on something like that lol.

  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    The Temporal Connie FDC isn't bad at all. Temporal is not useless for damage.
    That's not what I said. It's still a good ship overall but it's a clear downgrade from the Miracle Worker version which, again, I don't have a problem with.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    reyan01 wrote: »
    > @doctorstegi said:
    > (Quote)
    >
    > I be impressed if you could name one which is pretty good and why cause i tested them with fleet mates and they are all lackluster.

    The Intrepid. Sorry, but it IS good.
    Forget the 'Warship' thing - as a SCI ship using exotic as a primary source of damage dealing it's hard to beat. Six EPG boosting Science consoles make it a powerhouse in terms of pure Sci power.


    Yes, 'Warship' Voyager is best ship of the lot, IMHO. With 6x EPG and/or CTRL consoles, it's a science beast. People whining about "But it only has 2 Tact slots!" are doing it wrong. Period. And, FTR, there's not a single Locator on mine. :)
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  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    People don't care that warship voyager is a science powerhouse. They want a warship to go with what it looks like.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,302 Community Moderator
    meimeitoo wrote: »
    Let me preface this by saying that I'm not a "stat guy". In fact, any time I've ever really tried to read them it all turns into a blur for me; I guess I'm just dumb. But anyway, they posted the stats for these new ships the same way they have for every other ship they have ever released. The stats were not "buried in a huge pile of other stats" or in "fine print"; they were clearly shown in each ship's blog post just like they have been every time they have released a ship for the last 10 years.

    And for those like me who don't get much out of those blogs, you have the forums and reddit where people who are experts were comparing the different "versions" of these ships and explaining which were better and why. So, I'm sorry you are disappointed, but you honestly should have taken a little time to actually read about these ships, both in the blogs and from other people's feedback, if the stats are that important to you.


    None of which you say is untrue, per se. I expected spec changes as soon as I decided to get the Defiant. I just trusted that they wouldn't just outright nerf the 2 flagships, is all.

    And don't forget that -- while in fact I did look at the ships' specs, prior to the purchase -- I had no material to compare with, as I don't own the earlier R&D versions of the Constituton class ships. It's only when someone had made a ship-by-ship comparative vid, that it became clear to me that they were actually nerfed. Like I said, it simply never occured to me, that they would do that.

    I agree with Nagus. The stats were out there. Even the stats for the ships to compare to. The original ships had their original release blogs you could've referenced. There's also the wiki, which has the stats for every ship in the game. So, you certainly could've done the work yourself to compare the stats. But apparently you'd rather have waited for someone else to do the work for you and package it in a convenient video. And where did you find this video? YouTube? If so, I find that funny, because you'll check out some random YouTubers channel for info, but...

    meimeitoo wrote: »
    tidetogo1 wrote: »
    meimeitoo wrote: »

    LOL, no. I don't care that "it's not the exact same as whats in a box." That was already known with the new Defiant specs. What I *DO* care about, though, is that both Constitution R&D equivalents appear majorly nerfed -- and those 2 were the real attraction of the bundle. I mean look at the Disco thing. Turn rate alone got nerfed from 9 to 7.

    Only thing left for me, is to promise myself to go in, next time, with a suspicious mind, and certiorari.

    I mean you totally do. And they said at the onset it was going to be different (ie "nerfed") to keep the value of the rnd packs up.


    Where did they say that?! On the bundles page Kael ony said "The ten ships in these bundles will have all new stats." Nothing about nerfing them to keep things fair. So, lemme guess, Twitter? Reddit?

    It seems you have issues checking for information on the official Twitter or Facebook page or Livestreams (where they talked about the stats), or even the STO Reddit.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    People don't care that warship voyager is a science powerhouse. They want a warship to go with what it looks like.


    Then they should change the skin to regular Intrepid, and still do Science. :)

    N.B. A warship, to me, is not a ship with many Locators per se, but simply one that does a boatload of DMG. And it does.
    3lsZz0w.jpg
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited February 2020
    So, I just renamed my Legendary Sovereign with the I.S.S. Prefix. Didn't know that was available as an option. I DID acquire the Mirror Sovereign several years back. This is pretty awesome!

    EDIT: The same is true of the Legendary Intrepid Crossfield.
    Post edited by salazarraze on
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • captainbrian11captainbrian11 Member Posts: 733 Arc User
    Oddly I don't mind a starship trait that buffs sector space travel. gives me something to swap to if I'm ever doing a lot of flying around sector space to get stuff... like ohhhh... the Q molecule collection anni event daily :)
  • rattler2rattler2 Member Posts: 58,008 Community Moderator
    Oddly I don't mind a starship trait that buffs sector space travel. gives me something to swap to if I'm ever doing a lot of flying around sector space to get stuff... like ohhhh... the Q molecule collection anni event daily :)

    Or Tour the Galaxy?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • ltminnsltminns Member Posts: 12,569 Arc User
    edited February 2020
    My R&D Discovery Constitution has a build for each Damage Type and one for Speed. That Trait will help that one out as well.

    I compared the stats for the Legendary ships with the originals and discounted any differences as meaningless overall. I already had the R&D Discovery Constitution, had three unopened R&D Ship Packs, an unopened Kelvin Divergence Ship Pack, an unopened NX, an unopened Crossfield and four unopened specific Ship Boxes unrelated to this Bundle.

    Now, I can sell the NX and Crossfield. I don't have to use the Divergence Box on the Kelvin Constitution, or the R&D Boxes on any Constitution. I did open an Atlas Box I had and used the DPRM on a Legendary NX. I will level the Atlas after the Legendaries.

    All in all, very happy with this Bundle.
    Post edited by ltminns on
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  • annemarie30annemarie30 Member Posts: 2,593 Arc User
    so far i am loving the bundle. the creature defiant skin rocks, I have not tried to see if it can be used on the older versions. the MW TMP Connie is nice, give me 3 end game connies to fly, MW, temp and FDC
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  • joshmauljoshmaul Member Posts: 519 Arc User
    The same is true of the Legendary Intrepid.

    I didn't know we HAD a mirror Intrepid. The only mirror science ships I remember were the T5 ones, the Luna (which 1)needs a T6 and 2)needs a better model) and Destiny/etc.
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  • theultimatextheultimatex Member Posts: 489 Arc User
    spiritborn wrote: »
    Btw I've been wondering about something and is it possible to get non-snide reply to this. Are the ships you get from the pack(s) account unlocks or just single character unlocks, I was thinking of getting the pack but honestly I won't if get the ships for just 1 character).

    Yes the ships are account unlocks, only for fed side characters of course. KDF get the new traits once you unlock them but none of the ships.

    i dont get why the fed ships were the only bundle. i would have preferred the anniversary budle of 10 ships at 100 and the same ten ships plus 10 more Fed enemy ships like klingon, borg, romulan,. etc for the 200 bundle. oh well
  • theultimatextheultimatex Member Posts: 489 Arc User
    steaen wrote: »
    Just a few thoughts on the ships I've got around to using so far - I haven't got any Traits unlocked or anything yet, just been doing basic set-ups and a PvE or two per ship.

    TOS Connie: The first one I set up because, you know, it's the TOS Connie. Impressive ship, the MW spec means it can equip five Tac consoles if you want to, between that and it's manouverability it packs quite the punch. I love the different visual options as well, although I haven't found a combo yet that beats the movie refit look.

    Crossfield/Glenn: Once I'd figured out which setting I needed to change to stop it having glowing lights like a Christmas tree from bow to stern and actually started playing with it, it's another ship that I'm impressed by. Good turn rate, the Cmdr Sci slot allows for GWIII-based fun, which I'm sure will be further improved once I unlock the new trait, and it does decent DPS numbers for me. Another solid addition to my fleet.

    Defiant: It's a killer, simple as that. The 5/3 set-up more than makes up for the lack of an experimental slot as on the standard T6 Defiant, and this thing just rips enemies to pieces with very little effort. Looks wise, I'd recommend the S31 vanity shield if you have one, with the shark's mouth noseart - looks perfect for such a vicious little ship.

    Sovereign: The Sovvy has always been one of my favourite canon ships, and this one definitely feels like an upgrade on the T6 versions that have been available up until now. The MW console slot and the boosted turn rate help it perform much better, in my limited hands at least, than I was ever able to get the Archon to do, and the Nemesis refit skin looks stunning.

    Disco Connie: Thus far, this is my favourite. A Connie with cannons is always going to be a cool thing to me, and there are plenty of damage boosting consoles out there (at least if you run Phasers as I do) to counteract any initial qualms about it "only" having three Tac console slots. Once you get the turn rate buffed with a good RCS accelerator, this thing can hit hard and look great doing it. Oh, and the option to have 72 pets giving you a helping hand is no bad thing either - I upgraded them from the standard to the Elite versions, and I don't regret it. Between them and the Hurq swarmers, it's like having an swarm of angry hornets at my disposal.

    I'm intending to look at the Galaxy and Oddy next. I had the original Kelvin Connie so I'll get to that one, but I'm more interested in flying stuff I had no real experience of prior to the pack first. The NX and Intrepid don't really hold huge amounts of interest for me, but I'm sure I'll try them at some stage.

    thanks for tips.
  • theultimatextheultimatex Member Posts: 489 Arc User
    phoenix841 wrote: »
    c-store is wrong - the sale ends on the 27th​​

    Ugh thanks for clarifying the end date. Typical Cryptic lack of proof reading. I was taking ingame info as gospel

    Guess I'll have to wait for the next time its on sale in April or May possibly

    So, to clarify for you, the ticker in the C-Store is only partially wrong.
    That timer is correct... it's just not a "discount" timer, since that is when the package will be removed entirely from the store. After which it cannot be purchased.
    As of now, it is unknown when, or if, we'll see the bundle again after that date.

    So if you actually want it, you are going to have to spend money, or roll the dice that it'll be posted up for sale again.


    Finally, i found the answer i waded through 6 pages of replied. The timer is not at all clear.

    so the 21 days is when the bundle itself is leaving, and the 12 hour timer on the other items i see now is when the 35% discount ends right. or do i have this wrong?
  • theultimatextheultimatex Member Posts: 489 Arc User
    Impressions so far from what I've seen & heard, since I haven't bought it ... yet. The total of 10 ship slots dispersed as 5 account-wide tokens having 2 ship slots each. Cryptic should've announced this prior to the sale, but again I think well done by Cryptic with this delivery.

    The best addition are the 10 brand new starship traits that unlock account-wide but even some of those traits are testing to only be marginal.

    The Warship Voyager is only a warship by title not by stats & it's new starship trait seems focused on Sector Space travel.

    The inclusion of the Advanced Phaser Beam Arrays is a significant improvement for this bundle & boost of potential value. Which unless this unlocks the Disruptor versions for the KDF-aligned too this just gave Fed-aligned a significant advantage.

    The visuals I've seen so far for each ship are mostly very impressive while a couple just seem marginally better with not as much effort, but then again it still seems space-barbie had more focus than function imo.

    None of the stats are "legendary" they're just different compared to other versions of the ships with a little more stats in some cases & a little less stats in others to balance out the more. The BO seating makes the differences for the ships mostly & not necessarily better just different.

    No new consoles is disappointing with many older consoles dare I say some obsolete consoles. Cryptic could've added passives, made them innate abilities, are consolidated older consoles into a new one. That type of innovation would've been impressive & definitely worth my money.

    Bummer that the Assault Cruiser's wide-angle torpedo wasn't included. I think I saw 1 of the ships included the Experimental Railgun so that is a nice unexpected bonus!

    Reiteration if regarding just stats I don't think any of these ships deserve a "legendary" title compared to their most recent T6 versions. Even fleet versions usually get a +10% improvement & these "legendary" even lack that it seems.

    I only have a couple of the older ships/consoles so this bundle still retains much value if I buy it & if one can overlook the big up front cost I think per ship it's a decent value at the sale price. All of this is based off of the Standard not Premium bundle lol.

    no consoles included? what a rip!
  • theultimatextheultimatex Member Posts: 489 Arc User
    tigeraries wrote: »
    shadowkosh wrote: »
    So is this bundle just for a limited time or can you buy it down the road I cannot afford it until the end of the month

    limited time - discount ends Feb 27th... then full price. bundle goes poof March 9th

    well darn. guess i need to buy this before Feb 27th. was really hoping to wait for a 45 to 60% off sale though.

    you think that may happen this year guys and gals?
  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    [/quote]

    no consoles included? what a rip![/quote]

    No new consoles but ALL previous were included. Only thing i noticed not included was the wide angle quantum torpedo from the Regant assault cruiser T5. This is likely just an oversight there are a few glitchs with the bundle that are getting worked out.
  • theultimatextheultimatex Member Posts: 489 Arc User
    bit the bullet and just bought it. and used up all master keys and still did not get the borg ship i need for my 2 borg alts.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited February 2020
    joshmaul wrote: »
    The same is true of the Legendary Intrepid.

    I didn't know we HAD a mirror Intrepid. The only mirror science ships I remember were the T5 ones, the Luna (which 1)needs a T6 and 2)needs a better model) and Destiny/etc.

    Sorry I was wrong. It's the Crossfield that has access to the I.S.S. prefix. I guess it comes with with the Legendary bundle standard since I don't have the Mirror Crossfield.
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  • protoneousprotoneous Member Posts: 2,982 Arc User
    meimeitoo wrote: »
    Turn rate alone got nerfed from 9 to 7.

    I got the pack yesterday. Wouldn't have done so without the Zen sale. Looked a lot of things up and also did a fair bit of reading and watching videos prior to purchase.

    Given that the Zen sale started only started last Thursday after patch and ends this morning it was a bit of a task to get a handle on 10 different and unique ships in that length of time.

    Overall I'm quite happy with the purchase I made which includes quite a few ships and starship traits I wanted for the equivalent cost of just under $150 usd with the combination of the two sales, or about 1500 zen per ship.

    However, the change in turn rate from 9 to 7 for the Discovery Connie was hard to quantify until I actually flew it.

    For me pointing 2 front facing temporal abilities, a gravity well, and a torpedo always seems to be happening just a little too late for my tastes as well.

    In this particular case the combination of the two changes may have been just enough to change the balance of the ship perhaps a bit too much for me so far. Your tastes may vary.

    I've also had some ships very much exceed expectations.

    Yes I am being fussy here and I fully intend to find a play style/build that works both for me and the Donnie in the weeks to come, especially after transitioning from basic setup and mastery from patrols to some more open TFO maps. Doffed A2D is something I'll be trying as well.

    The pets on this ship just shred things. That's shred with a capital S and throw in a Veg-o-matic as well :smile:
  • avoozuulavoozuul Member Posts: 3,196 Arc User
    edited February 2020
    I really dislike how most of the ships have the 1x LtCom and 3x Lt boff seating (particularly when any LtCom universal gets downgraded to Lt universal), I much prefer to have two LtCom boff seats.
  • captainbrian11captainbrian11 Member Posts: 733 Arc User
    edited February 2020
    BTW is it just me or is the crossfield skin bugged? I just get a big white patch where the nameplate on the ring should be
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    edited February 2020
    Some early opinions I have on some of the ships.

    Sovereign. Straight upgrade over the Archon I was using before. I don't miss the intel seating, and the MW seating makes things go boom faster. The trait is weird. I have a KDF that is built to try and get tons of shield penetration that I'll explore with this trait. I don't know that I'd use it for general use though, but it does give shield penetration so it isn't useless if you expect to blow up a lot of cruiser and higher enemies.

    Defiant. I do miss the tac LTC, but it is still a very good ship with the 5/3 layout. The trait is decidedly underwhelming compared to Emergency weapon cycle. However, no one says you use one or the other if you have them both. Using both is quite nice, and I find it makes a nice fit in CRF focused builds that don't use CSV, and thus don't slot withering barrage. It also has that niche of being a weapon haste trait to slot if you can't safely slot EPTW because of too few engineering seats or whatever, and of course if you don't have EWC at all.

    Kelvin Connie. This is a pretty good battle cruiser. 5/3 weapons and a good turn rate makes this great for a dual beam build. Unfortunately it is ugly so I won't fly it beyond what I needed to do to get the trait. I haven't played with the trait, but I tend not to use traits that require me to be close to death to work.

    Glenn. This is surprisingly a lot less ugly than even the screenshots hint at. I can bear looking at it. I can't begin to state how much better this ship looks than the Crossfield, though it is definitely still on the ugly side. This is through no fault of the artists, they can only do so much for an ugly design. It is a very capable science ship, especially with the molecular reconstruction temporal gimmick, and the temporal seating. The LTC command seat is also nice if you want to go heavy with torpedoes and run concentrate firepower. The trait is yet another thing to use with a build focused on gravity well, though I can't figure out why it sometimes doesn't appear to work.

    MW Connie. A light cruiser with good maneuverability, miracle worker seating. It is a capable little ship for sure. If the Sovereign is too big and bulky, this is the obvious alternative. The trait is very nice, but as I don't think it is bonus damage, it ends up being extremely similar to traits like super charged weapons and history will remember, with super charged weapons being the clear top choice of the three, in most cases, but use them all if you want to.

    I need more time for the other ships yet.

    Now to review the rest of them.

    Disco Connie. This is a slow turning ship for the 5/3 layout and temporal abilities. There are ways around it, but I'm not sure why the turn rated needed to be nerfed the way it was from the MW version. Now I don't agree that Temporal is a downgrade from MW. They are different flavors. This ship has an LTC uni AND a sci LTC for your Grav well fun, and temporal means this can be focused towards science and exotic damage and get some good results from it. I find the default pets good, but really obnoxious. The screen is constantly full of flashy blaster fire with them, and that stuff when its on regular ships is rough on the eyes, so its a lot worse here. The trait is odd, and I'm not sure it has a use because of how fast things die. I haven't been able to really stack it up on anything to see how rough it gets. Maybe in elite it works well though?

    Warship Intrepid. This is really a disappointment in many ways, yet it is still a very capable and good ship, it just may not be what you wanted at all. To build a warship Voyager skin but not push the stats towards that really is frustrating. What we get is a fairly standard Intrepid in MW flavor, which as has been pointed out lets you slap in 6 pure science consoles and unquestionably makes it a deadly science ship. It lacks a second LTC for science abilities, having just the MW commander for high sci powers. Now that said, it can still be made into a mean hybrid too, with careful selection of BOFF abilities it can be a science warship of some power, utilizing both sci and weapons.

    The Intrepid trait is pretty much for one thing, getting around sector space, especially for tour the galaxy, then forgetting you had it equipped and playing an STF with a trait that is totally useless. It is extremely good for tour the galaxy, though, and with polaric modulator, gamma warp core and this trait, I was seeing a ship do a U turn in slipstream at half speed in about half a sector block radius. To be clear, the trait is ambiguous about how it buffs Slipstream, but it is a massive, massive buff to slipstream in both speed and turning, I was doing transwarp 85 in a 35 zone and the temporal police were watching in case I got up to 88. Slipstream turning was at 12 degrees a second which was almost triple the turn rate without the trait.

    Ross Galaxy. This is a pretty standard Galaxy, but now it has full command spec. I don't know that there is much to say about it. It flies like a Galaxy, looks like a a Galaxy, and fights like a Galaxy. If you like that, you'll like this ship. The trait is really difficult to understand what it is doing and how much of an effect you're getting, and thus how to use it most effectively. It is, however, very appropriate for a command ship, because the more you use BOFF abilities the faster the inspiration charges, but because it seems to require captain abilities to trigger it too, I'd highly suggest pairing this trait with All Hands on Deck if you have it.

    Verity Dreadnought. Another full command ship, this is an Odyssey. It flies like an Odyssey, looks like an Odyssey, and fights like an Odyssey. You are getting exactly what you expect with this ship. With all the consoles it comes with, and at least an LTC of every flavor, it has a lot of flexibility to be what you want it to be. It can be a cannon boat, focus on beam broadsides, or even mess around with sciency builds. Of course that makes it jack of all, master of none I think. The trait is useful for a support role, which may or may not be useful, but probably has some value in elites and fleets.

    Columbia Escort. This is a temporal escort, and has the all powerful death ray temporal ships get along with 5/2 layout for a your standard death ray capability. It has a Tac/temp commander and tac LTC, so you are not short on tactical prowess at all. It has a LTC sci/temp as well as 4 sci console slots, so this thing is definitely no slouch if you want to push a more exotic focus. It does feel sluggish in turning, though, and with only 2 engineering consoles slots you have to be mindful of that. Overall quite a potent ship that can be built a number of ways. The trait is fairly self explanatory, and may be very useful for certain builds that also want to use Emergency Weapon Cycle (sold separately), and Preferential targeting (the other trait this ship has), but can't or don't have an alternate method of lowering tac and eng BOFF CDs.
  • ltminnsltminns Member Posts: 12,569 Arc User
    For those who insist about a Warship Voyager, this is an excerpt from what I said in another Thread:

    'Well, here was an opportunity to use the Dyson mechanic, recently used on the Mirror Crossfield and the Section 31 Intel Ship. Instead of the Commander Science swapping, you swap the Lt. Commander Engineering/Pilot and the Lt. Tactical. You can move or not that Pilot seeting.

    Put in an Experimental Weapon activated when the Ship is in Warship Mode. Add an extra Universal Console Slot, taken from Science. Now you can have either four Tactical or six Science. You don't want to take it from Engineering as that could make a seven Science Console possible. Just too much.'
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2020
    protoneous wrote: »
    meimeitoo wrote: »
    Turn rate alone got nerfed from 9 to 7.

    I got the pack yesterday. Wouldn't have done so without the Zen sale. Looked a lot of things up and also did a fair bit of reading and watching videos prior to purchase.

    Given that the Zen sale started only started last Thursday after patch and ends this morning it was a bit of a task to get a handle on 10 different and unique ships in that length of time.

    Overall I'm quite happy with the purchase I made which includes quite a few ships and starship traits I wanted for the equivalent cost of just under $150 usd with the combination of the two sales, or about 1500 zen per ship.

    However, the change in turn rate from 9 to 7 for the Discovery Connie was hard to quantify until I actually flew it.

    For me pointing 2 front facing temporal abilities, a gravity well, and a torpedo always seems to be happening just a little too late for my tastes as well.

    In this particular case the combination of the two changes may have been just enough to change the balance of the ship perhaps a bit too much for me so far. Your tastes may vary.

    I've also had some ships very much exceed expectations.

    Yes I am being fussy here and I fully intend to find a play style/build that works both for me and the Donnie in the weeks to come, especially after transitioning from basic setup and mastery from patrols to some more open TFO maps. Doffed A2D is something I'll be trying as well.

    The pets on this ship just shred things. That's shred with a capital S and throw in a Veg-o-matic as well :smile:


    Glad at least someone understood what I was on about. :)

    Going from 9 to 7 on turn rate is not all that funny to begin with, but stings a wee extra with TO Specalization, instead of MW, as TO abilities work great on things like my Iktomi or something: for science, and basically everything primarily forwardly arced. A typical strafing boat (like a lot of cruisers tend to be) will, by itself, turn well enough, even with 7. However, turning towards the enemy, each time you want to land a TO ability, and then go back to broadsiding, makes TO rather unsuited for slower cruisers, IMHO.

    MW abilities, on the other hand, are perfect for cruisers: they work 'sideways', like Destabilize Warp Core and Narrow Sensor Bands are honestly made for cruisers, I think. Even Command works fine. Concentrate Firepower or Rally Point Marker et al. all do well with a broadside approach. TO, however, not so much.

    I haven't trained the Donnie up yet. Its LtCmdr SCI slot may make things easier, though, as it allows me to place PO2 on there. So, we'll see. The Legendary Miracle Worker Light Cruiser, in the meantime, however, I found to be excellent. And Warship Voyager, and, of course, the new Defiant.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Oh, and lest we forget, it's not just the seating from MW to TO, but they removed an entire console from Disco connie as well!
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  • joshmauljoshmaul Member Posts: 519 Arc User
    edited February 2020
    Sorry I was wrong. It's the Crossfield that has access to the I.S.S. prefix. I guess it comes with with the Legendary bundle standard since I don't have the Mirror Crossfield.

    It appears it does, as I never got it with anybody either. I had thought that when they were showing the "other skins" for certain ships that these were options in case you got the ships in the future. Turns out they actually gave them to you. So yeah, my mirror-Disco character has it to go with his Styx carrier, heh.
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    "There's No Way Like Poway!"

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