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Bug Hunt

mechaczmechacz Member Posts: 28 Arc User
Bug Hunt got stuck again today. Its pretty common and not that hard to fix.
Reason why it gets stuck is following.
If someone dies close to barrier at second guard bug area and click Respawn, he will respawn on other side of barrier(room ahead). That makes Optional objective fail(Kill Guard Bugs (1/3, even if you killed second bug) and Van Der(something) keep following random player without going to blow up another barrier as Script waits for players kill bugs first. But because another wave was already launched by respawning player, its never going to hapen even if you kill all bugs in next room(they were spawned before he blew up previous barrier).
Thats where you cant progress anymore and have no options than leave.
Moving "New Respawn Point" more ahead to the next room would solve this problem, as you would not respawn ahead of party.

To add one more...
Counterpoint.....Both DS9 and Terok Nor got collision model off by about 30 degrees clockwise compared to visual model.
About two years im bumping into invisible pylons..
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