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My two cents on the updated Borg TFOs

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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    reyan01 wrote: »
    ltminns wrote: »
    What would Kirk do with that check? He'd ignore them and go left and take out the Nanite Generators and the Transformer, slip around the back of the Gate and ditto the right. Then blow the Gate.

    Then they could leisurely take out the now stranded Cubes, etc.

    That's out of the box thinking. But alas, we are funneled into one solution only.
    Right, and we all know what Kirk would do with Donatra… :p doesn't really make for good gameplay though.
    Makes me laugh a little when people say stuff like this about Kirk. Riker was often a demonstrably worse womaniser than Kirk, and he's actually MET (pre-assimilation) Donatra
    I didn't say he'd do THAT... just that he'd probably find some way to talk her into meeting in person.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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  • ltminnsltminns Member Posts: 12,572 Arc User
    Didn't Ryker meet Donatra on a Nova class Starship? :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Tried ISE for the first time. It was a bit of a sad occurance. Did 92k the first time, but half-way ppl all bailed: guess I was doing too litte. :( Reformed, then we finished, but still did a lousy 142k. Of course, dying once didn't exactly help either. Maybe ISE is just not for me. The rewards are great, though.
    3lsZz0w.jpg
  • edited January 2020
    This content has been removed.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    coldnapalm wrote: »
    reyan01 wrote: »
    Again, that 86k run I referred to was ISE. Decided to take another shot at it in a ship I've put more effort into (my DSC Connie with Eng Captain)

    May try with a Tac captain next.

    Yes...but that is the AVERAGE of the ISE run...right? Not what you did in the first part ONLY? The part that has no travel time of zero DPS. The first part that you should be spiking. If you averaged 86k DPS, in all likelyhood, you did your share of the 110k in the first part...aka YOU personally are ISE ready.


    I know the question wasn't directed at me, LOL, but I had made a mental note of it, and saw I did 240k in the first part of the encounter (with the 3 Cubes). That isn't half bad, IMHO. But then my DPS tanked, as my poor literal piloting skills (I suck at maneouvring myself fast and properly) started to show. And then I died once, like I said.
    3lsZz0w.jpg
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    ltminns wrote: »
    Didn't Ryker meet Donatra on a Nova class Starship? :)
    Nope. In Nemesis Riker talked to her via ship to ship comms while he was on the Ent-E and Donatra was in a Mogai.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • ltminnsltminns Member Posts: 12,572 Arc User
    That was a joke for reyan01 and his Nova, hence the smiley (not O'Brian). ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • questeriusquesterius Member Posts: 8,604 Arc User
    ltminns wrote: »
    What would Kirk do with that check? He'd ignore them and go left and take out the Nanite Generators and the Transformer, slip around the back of the Gate and ditto the right. Then blow the Gate.

    Then they could leisurely take out the now stranded Cubes, etc.

    That's out of the box thinking. But alas, we are funneled into one solution only.
    Right, and we all know what Kirk would do with Donatra… :p doesn't really make for good gameplay though.

    Different genre game. And not suited for all ages..
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    edited January 2020
    For me its both a hit and a miss.

    The HIT is the refined graphics nice job

    The MISS and this is no fault of Cryptic's it's down to Player ignorance, and that is the simplified mission objectives. From playing these and seeing failures due to Captain Spacebarsmash flying off solo with his failboat in Infected and triggering nanites whilst the rest of the team went the other side, to again Captain Sapcebarsmash going to one side in Khitomer and spawning the Cube and Sphere and not being able to defend that side allowing probes through as he sits behind a respawn timer from dying.

    Either people don't read and listen or they don't care about receiving max reward from playing the missions.



    maR4zDV.jpg

    Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    For me its both a hit and a miss.

    The HIT is the refined graphics nice job

    The MISS and this is no fault of Cryptic's it's down to Player ignorance, and that is the simplified mission objectives. From playing these and seeing failures due to Captain Spacebarsmash flying off solo with his failboat in Infected and triggering nanites whilst the rest of the team went the other side, to again Captain Sapcebarsmash going to one side in Khitomer and spawning the Cube and Sphere and not being able to defend that side allowing probes through as he sits behind a respawn timer from dying.
    The mission objectives were not simplified they are almost the exact same as they were before. Infected got some kind of meter for the nanite healing that presumably does something (never got to the point of seeing it).
    Either people don't read and listen or they don't care about receiving max reward from playing the missions.
    All of the above.
  • ltminnsltminns Member Posts: 12,572 Arc User
    That meter affects the Bonus Marks given for the non-healing of the Generators. Last night we prevented 51% of the healing so we got 50% of the Marks awarded for that optional or 10 of 20.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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  • echattyechatty Member Posts: 5,924 Arc User
    I've generally hung around the nanite spawn point after the initial salvo and waited for them, then GW them and kill them off. Once both sides are out, I'll be in position to take on the gate then while they catch up to me.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited January 2020
    After one week into it I can only say that my first impressions got more validated. Especialy the positive ones which is great. :)

    I noticed they released an elite version of Cure Space as well. Awesome! Not much of a revamp but at least elite. Some new ships have been integrated, some hit points enhanced. The map is not as tough as Kitho but at least I can’t just solo it anymore, need my team and some mild coordination. The difficulty is balanced against the average team I find myself in so perfect for me.

    What’s also obvious by now and quite nice that both “slower players” as well as “slower dmg types” all of sudden see a big up and much more consistency in their DPS score. I love it. EPGs… Projectiles… they all shine big time now everywhere while so far they only got their best shots in Hive perhaps. Same counts for the impact of beside-DPS activities as in tanking, healing or crowd control. So cool I have so many different builds to check it all out for myself.

    All in all the revamp and this very event is the best thing that happened to the game in… I don’t know how long. The first event in ever I don’t even notice as a ”must do” but as a “nice to have”. It’s so much fun to get home from work and smash a few Borg with my friends now. It’s so satisfying to finally face content justifying my efforts I put into STO the past 8 years. Hard to find the right words but is a clear “well done Cryptic” from me.

    I’m so excited at the moment that I might even consider a new money donation for the DEVs in the near future after I bought my Christmas presents last year elsewhere. It’s not that I need anything in particular… just meant as a thank you for… you know… GOOD CONTENT.

    Let’s see if the excitement of the player base stays up beyond the event but I bet it will. Friend list, fleets, DPS-chans… all did not seem to “work” properly for elite maps, even fresh releases, the past years but all of sudden they do. All want to join, all want to face the Borg and all are in for a good fight.

    It’s more obvious now that ever that the “player only play infected space because it’s easy” forum advocates were wrong all along. Players play ISE for fun. Nothing more nothing less. They all have plenty of omega marks already. Just imagine a game where every map would be as fun as the new elite borg maps are. ;)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Can only comment on those I played yesterday.

    The good:
    ISE: Finally! It is much better balanced against the achievable progression curve of elite players. For high end teams it’s still too easy but for mixed teams its great fun. The core mechanics of the map stayed intact and since the rest can be adjusted via social networking a clear win-win for this game. :)

    The bad:
    ISA, KSN: They seem to have reduced the hit points and resistances of the critters resulting in an easier fight than ever before. Having a player like me in those maps could cause further problems as in AFK penalties or disabled map goals as I simply out DPS everything solo. :|

    The ugly:
    HGE: Small disappointment here! Stupid timer and what’s worse they dummied it down by removing most of the elite drones. Lol yea, apparently elite drones are too elite for elite. I don’t care by how much they cripple advanced and why but making elite easier than it already was uncalled for. It only caters to bad players with too much arrogance. :'(

    I finally got into a PUG for HGE.

    I fully agree. But it's not just the lack of elite drones, all enemies are killed without much effort.
    Even with a random team we got the job done in what felt like a few minutes (out of the 30 or so you get - I didn't even bother to look at the timer anymore to be fair).

    The only time I almost died was when - due to the overload of visual effects obscuring it - I realised slightly later than usual that the floor was becoming lethal in the Queen's room. Even that near-death encounter was an exception...

    I imagine that one would almost fall asleep when playing a pre-made... this one could certainly be made a bit more challenging.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Can only comment on those I played yesterday.

    The good:
    ISE: Finally! It is much better balanced against the achievable progression curve of elite players. For high end teams it’s still too easy but for mixed teams its great fun. The core mechanics of the map stayed intact and since the rest can be adjusted via social networking a clear win-win for this game. :)

    The bad:
    ISA, KSN: They seem to have reduced the hit points and resistances of the critters resulting in an easier fight than ever before. Having a player like me in those maps could cause further problems as in AFK penalties or disabled map goals as I simply out DPS everything solo. :|

    The ugly:
    HGE: Small disappointment here! Stupid timer and what’s worse they dummied it down by removing most of the elite drones. Lol yea, apparently elite drones are too elite for elite. I don’t care by how much they cripple advanced and why but making elite easier than it already was uncalled for. It only caters to bad players with too much arrogance. :'(

    I finally got into a PUG for HGE.

    I fully agree. But it's not just the lack of elite drones, all enemies are killed without much effort.
    Even with a random team we got the job done in what felt like a few minutes (out of the 30 or so you get - I didn't even bother to look at the timer anymore to be fair).

    The only time I almost died was when - due to the overload of visual effects obscuring it - I realised slightly later than usual that the floor was becoming lethal in the Queen's room. Even that near-death encounter was an exception...

    I imagine that one would almost fall asleep when playing a pre-made... this one could certainly be made a bit more challenging.
    You must have gotten a pug team that were people who actually prepped for elite. I managed to talk some guys into doing a premade and it wasn't exactly a walk in the park(we all got KOed at least once), but we still got most of the optionals(exception being the optional for not having anyone get electrocuted in the first room). One of our team was full-on space wizard and that sometimes cluttered the screen.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Can only comment on those I played yesterday.

    The good:
    ISE: Finally! It is much better balanced against the achievable progression curve of elite players. For high end teams it’s still too easy but for mixed teams its great fun. The core mechanics of the map stayed intact and since the rest can be adjusted via social networking a clear win-win for this game. :)

    The bad:
    ISA, KSN: They seem to have reduced the hit points and resistances of the critters resulting in an easier fight than ever before. Having a player like me in those maps could cause further problems as in AFK penalties or disabled map goals as I simply out DPS everything solo. :|

    The ugly:
    HGE: Small disappointment here! Stupid timer and what’s worse they dummied it down by removing most of the elite drones. Lol yea, apparently elite drones are too elite for elite. I don’t care by how much they cripple advanced and why but making elite easier than it already was uncalled for. It only caters to bad players with too much arrogance. :'(

    I finally got into a PUG for HGE.

    I fully agree. But it's not just the lack of elite drones, all enemies are killed without much effort.
    Even with a random team we got the job done in what felt like a few minutes (out of the 30 or so you get - I didn't even bother to look at the timer anymore to be fair).

    The only time I almost died was when - due to the overload of visual effects obscuring it - I realised slightly later than usual that the floor was becoming lethal in the Queen's room. Even that near-death encounter was an exception...

    I imagine that one would almost fall asleep when playing a pre-made... this one could certainly be made a bit more challenging.
    You must have gotten a pug team that were people who actually prepped for elite. I managed to talk some guys into doing a premade and it wasn't exactly a walk in the park(we all got KOed at least once), but we still got most of the optionals(exception being the optional for not having anyone get electrocuted in the first room). One of our team was full-on space wizard and that sometimes cluttered the screen.

    Based on how often they died, I wouldn't say so to be fair.
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