And there goes the man who could spend hours of transporting hawking particles in gravity, transport troops in counterpoint, close rifts in gateway, tractor ships in Riposte, heal transports in SB1…
But why? All the easier to despise DPS and limit oneself to the very map which is all about it.
It makes so much sense. Good bye, or rather till next season when we will have the same discussion as we always did all over again.
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Ok peter, firstly I have never been silent about my opinions on the overblown importance of DPS. I have been stating my opinions on this for years now and have never been silent about it. I respect the work the DPS leagues have done, and I have learned plenty from many of them, yourself included, but I have always been opposed to an imposed DPS metric to participate in a mission, any mission. I am not happy about it in any existing missions either.
I just wanted to understand your position a bit better and thanks to your reply I do. It's alright.
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Pardon my ignorance, but what is this 'DPS check' ppl are talking about? Does the game literally not let you queue for Elite when it knows your DPS is too low?
Pardon my ignorance, but what is this 'DPS check' ppl are talking about? Does the game literally not let you queue for Elite when it knows your DPS is too low?
The start of Infected Space ELITE, the first spawn (1 tac cube, 2 cubes, 4 spheres), now needs to be handled within 2 minutes as a fail condition.
Some dev confirned in the livestream that they installed this check there at the start cuz teams who can not handle it wont be able to handle the rest so dont need to bother then. In short it saves time.
The idea behind it is good and countless maps like Gateway, Gravity, Counterpoint would work out much better in elite with the playerbase if they had their DPS checks at the start and not at the verry end after 10 minutes of wasted gaming time.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Pardon my ignorance, but what is this 'DPS check' ppl are talking about? Does the game literally not let you queue for Elite when it knows your DPS is too low?
The start of Infected Space ELITE, the first spawn (1 tac cube, 2 cubes, 4 spheres) now needs to be killed within 2 minutes as a fail condition.
Some dev confirned in the livestream that they installed this check there at the start cuz teams who can not handle it wont be able to handle the rest so dont need to bother then. In short it saves time.
The idea behind it is good and countless maps like Gateway, Gravity, Counterpoint would work out much better in elite with the playerbase if they had their DPS checks at the start them and not at the verry end after 10 minutes of wasted gaming time.
The extact same strat we used back in the old days. A bit modified for current damage, since back then the preferred was a 4/1 split. The one just keeping the probes CC'd and/or dead.
Defense is a bit easier now that we don't have to worry about staying out of range of the gate.
This makes it easier, yes. Wasn't needed. If you're doing the 4/1 split. The solo one handling just the probes, only need to park out of range of the gate and such. I did this on my Sci char back in the day. Just part 10.1Km from gate, keeping an eye out probes, but generally close enough to where I could move around and take out the smaller gens. This is also being about 5km or so below gens, so that I don't aggro the probes and such above it.
basically you have in all other mmos during (some) boss encounters dps checks. usualy its an enrage time, thatn for some stages kill x till the castbar runs out or the boss will just wipe the team etc.
in sto we do not have an enrage for enemies or the kill x in a timeframe or you all die. would be great to have something like that tho
basically you have in all other mmos during (some) boss encounters dps checks. usualy its an enrage time, thatn for some stages kill x till the castbar runs out or the boss will just wipe the team etc.
in sto we do not have an enrage for enemies or the kill x in a timeframe or you all die. would be great to have something like that tho
Wouldn't work here cause cost runs are pugs most pugs in this game don't care. There should be something along the lines like a gear check for certain difficulties but the fact is we are stuck with the current system it wont change and the player base in this game will not become any better anytime soon.
C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
basically you have in all other mmos during (some) boss encounters dps checks. usualy its an enrage time, thatn for some stages kill x till the castbar runs out or the boss will just wipe the team etc.
in sto we do not have an enrage for enemies or the kill x in a timeframe or you all die. would be great to have something like that tho
In STO a team wipe just means 5 seconds and everyone respawns. It has to be a hard fail because nothing else matters.
I have been playing since F2P launch day and have never used a parser even 1 time. There is no content in the game that I can't or won't play with any of my 21 characters, and the only factor that will prevent success is other players. This includes Korfez. Tracking inconsistent Dps Is far less important than learning how skills, traits, gear, etc works together, buffs, synergizes, etc. If you know how to competently build and fly your ship nothing else matters.
I hate to tell you this Az...but you are one of those filthy DPSers. What you listed is basically what they do. They just get a more firm proof of what they do with a parse instead of using seat of your pants metrics...but you are a filthy DPSer.
Yeah, everyone who is actually good at the game is a "filthy DPSer."
basically you have in all other mmos during (some) boss encounters dps checks. usualy its an enrage time, thatn for some stages kill x till the castbar runs out or the boss will just wipe the team etc.
in sto we do not have an enrage for enemies or the kill x in a timeframe or you all die. would be great to have something like that tho
Wouldn't work here cause cost runs are pugs most pugs in this game don't care. There should be something along the lines like a gear check for certain difficulties but the fact is we are stuck with the current system it wont change and the player base in this game will not become any better anytime soon.
Having a timed battle in the beginning is good enough.
In any case the pugs won't be doing Elites anyway, so who cares. Advanced will still be unfailable Easy Mode.
Surely a filthy DPSer would be one of the ones that have dumped a ton of dil pointlessly upgrading their gear to max since a guide told them they should but then never set foot in advanced or elite because melting ships in normal is how they get their jollies.
Cons
-ISA is still stupidly primitive to the point a caveman could do it
How less primitive does one have to be to not be able to do it as I have already seen in a couple of PUG groups?
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
basically you have in all other mmos during (some) boss encounters dps checks. usualy its an enrage time, thatn for some stages kill x till the castbar runs out or the boss will just wipe the team etc.
in sto we do not have an enrage for enemies or the kill x in a timeframe or you all die. would be great to have something like that tho
Wouldn't work here cause cost runs are pugs most pugs in this game don't care. There should be something along the lines like a gear check for certain difficulties but the fact is we are stuck with the current system it wont change and the player base in this game will not become any better anytime soon.
I say no to gear check. People can be good at TFOs through their builds, abilities, etc. It is not solely about the gear one is packing.
basically you have in all other mmos during (some) boss encounters dps checks. usualy its an enrage time, thatn for some stages kill x till the castbar runs out or the boss will just wipe the team etc.
in sto we do not have an enrage for enemies or the kill x in a timeframe or you all die. would be great to have something like that tho
Wouldn't work here cause cost runs are pugs most pugs in this game don't care. There should be something along the lines like a gear check for certain difficulties but the fact is we are stuck with the current system it wont change and the player base in this game will not become any better anytime soon.
I say no to gear check. People can be good at TFOs through their builds, abilities, etc. It is not solely about the gear one is packing.
Same for me a big no on gear checks. Not only is there like you say far more to builds then equipment and abilities but gear checks tend to be imperfect and limit build variety by stopping perfectly good builds that are ok from taking part.
I don't mind build recommendations or even a test map you have to pass before unlocking Elite, just not hard checks.
For me, a big YES on gear checks! Cuz that means I will pass. I will f-up your Elite TFO doing so, of course, as gear does not a high DPS-er make, but we'll worry about that later.
For those who didn't realize I was just kidding, no on gear checks, of course. They're stupidly elitist (without, ironically, saying anything about your ability to qualify for Elites). To paraprase a known male saying "It's not the size of your gear, but what you do with it."
I mean, I just took a fairly neglected Eng character, in my Georgiou class, into ISE and did a very mediocre 48k, and was mocked for it. Is 48k beneath the threshold now? Should I stop using that character in Elite due to her DPS being sub-par?
based on spartan you need a combined team dps of 550k to beat stage one.
=> you have 5 players => 110k dps per player is required to beat it. if your doing below that treshold and you win the queue, you got carried by someone else.
but in addition, you cant compare isa dps to ise dps, since in ise the piloting is less important since targets just are alive way longer.
I just tried an ISE pug. I got the impression it was a below average group. We didn't make it. I would guess we were halfway to the requirement. It's interesting. I definitely feel we could have finished the map in a reasonable time if everything else is proportional.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
What would Kirk do with that check? He'd ignore them and go left and take out the Nanite Generators and the Transformer, slip around the back of the Gate and ditto the right. Then blow the Gate.
Then they could leisurely take out the now stranded Cubes, etc.
That's out of the box thinking. But alas, we are funneled into one solution only.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
As far as Infected Space is concerned I would really aim for elite with your numbers you know. Lots of frustration you vented here the past years was always motivated by the fact that other shoot away your targets. Yea that was/is the major problem of ISA for everybody. In ISE it’s much less pronounced (if noticeable at all at the moment) due to the mass of hit points to melt. On the three runs I did so far with my fleet mates I noticed a clear up in DPS amongst the players who don’t play that aggressively (myself included) as finally all got a better chance to participate. One now fights the map, not ones team mates. In short we learn to do the real thing with our builds now. In advanced I could only get the numbers I have now when I soloed a side avoiding my team.
It’s also important to realize what @coldnapalm mentioned that spikes or rather temporary peaks of DPS in ISE are the true verdict if a team makes it through. The final score is only for the ego. If you would log yourself you could see that in the over time graphics that the combatlogreader provides. Unlike advanced it’s a fatal mistake now to be conservative with your powers at the start. You need to unleash everything you got there now. In light of the longer duration chances are your powers will be up again when you tend to the next critical phase which is infrastructure at the sides when the nanite spawns emerge of the gate.
Besides what can happen if you, if we fail? We learn, we get better, we play more. Tell you what: I failed both KSE runs I did with my friends so far and they still like me. As far as pugs are concerned you hopefully don’t care what they type in chat? After 8 years I only tend to it for comedic aspects if at all.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
What would Kirk do with that check? He'd ignore them and go left and take out the Nanite Generators and the Transformer, slip around the back of the Gate and ditto the right. Then blow the Gate.
Then they could leisurely take out the now stranded Cubes, etc.
That's out of the box thinking. But alas, we are funneled into one solution only.
Right, and we all know what Kirk would do with Donatra… doesn't really make for good gameplay though.
but in addition, you cant compare isa dps to ise dps, since in ise the piloting is less important since targets just are alive way longer.
I was surprised how much difference that makes with targets staying alive longer. My best DPS has not changed much but my average DPS has tippled just because the targets are alive longer and take more hit points to kill. My average has only amplified up due to the type of build I use and I assume not everyone's average jumped up that much because energy boats don't suffer as much from targets being killed while the weapons travails.
How has the change impacted energy build DPS? Has the average over multiple runs and/or max DPS changed much? I know its still a little early for a complete picture.
Comments
And there goes the man who could spend hours of transporting hawking particles in gravity, transport troops in counterpoint, close rifts in gateway, tractor ships in Riposte, heal transports in SB1…
But why? All the easier to despise DPS and limit oneself to the very map which is all about it.
It makes so much sense. Good bye, or rather till next season when we will have the same discussion as we always did all over again.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I just wanted to understand your position a bit better and thanks to your reply I do. It's alright.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
The start of Infected Space ELITE, the first spawn (1 tac cube, 2 cubes, 4 spheres), now needs to be handled within 2 minutes as a fail condition.
Some dev confirned in the livestream that they installed this check there at the start cuz teams who can not handle it wont be able to handle the rest so dont need to bother then. In short it saves time.
The idea behind it is good and countless maps like Gateway, Gravity, Counterpoint would work out much better in elite with the playerbase if they had their DPS checks at the start and not at the verry end after 10 minutes of wasted gaming time.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Thx for the reply. This all makes sense.
This makes it easier, yes. Wasn't needed. If you're doing the 4/1 split. The solo one handling just the probes, only need to park out of range of the gate and such. I did this on my Sci char back in the day. Just part 10.1Km from gate, keeping an eye out probes, but generally close enough to where I could move around and take out the smaller gens. This is also being about 5km or so below gens, so that I don't aggro the probes and such above it.
in sto we do not have an enrage for enemies or the kill x in a timeframe or you all die. would be great to have something like that tho
ingame: @Felisean
Wouldn't work here cause cost runs are pugs most pugs in this game don't care. There should be something along the lines like a gear check for certain difficulties but the fact is we are stuck with the current system it wont change and the player base in this game will not become any better anytime soon.
In any case the pugs won't be doing Elites anyway, so who cares. Advanced will still be unfailable Easy Mode.
-ISA is still stupidly primitive to the point a caveman could do it
How less primitive does one have to be to not be able to do it as I have already seen in a couple of PUG groups?
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Perhaps they felt sorry for the voiceover that's usually warning about a probe healing when its already dead.
I say no to gear check. People can be good at TFOs through their builds, abilities, etc. It is not solely about the gear one is packing.
I don't mind build recommendations or even a test map you have to pass before unlocking Elite, just not hard checks.
For those who didn't realize I was just kidding, no on gear checks, of course. They're stupidly elitist (without, ironically, saying anything about your ability to qualify for Elites). To paraprase a known male saying "It's not the size of your gear, but what you do with it."
based on spartan you need a combined team dps of 550k to beat stage one.
=> you have 5 players => 110k dps per player is required to beat it. if your doing below that treshold and you win the queue, you got carried by someone else.
but in addition, you cant compare isa dps to ise dps, since in ise the piloting is less important since targets just are alive way longer.
ingame: @Felisean
Been there, done that, still have Maco and Omega Mk X gear to prove it.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Then they could leisurely take out the now stranded Cubes, etc.
That's out of the box thinking. But alas, we are funneled into one solution only.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
As far as Infected Space is concerned I would really aim for elite with your numbers you know. Lots of frustration you vented here the past years was always motivated by the fact that other shoot away your targets. Yea that was/is the major problem of ISA for everybody. In ISE it’s much less pronounced (if noticeable at all at the moment) due to the mass of hit points to melt. On the three runs I did so far with my fleet mates I noticed a clear up in DPS amongst the players who don’t play that aggressively (myself included) as finally all got a better chance to participate. One now fights the map, not ones team mates. In short we learn to do the real thing with our builds now. In advanced I could only get the numbers I have now when I soloed a side avoiding my team.
It’s also important to realize what @coldnapalm mentioned that spikes or rather temporary peaks of DPS in ISE are the true verdict if a team makes it through. The final score is only for the ego. If you would log yourself you could see that in the over time graphics that the combatlogreader provides. Unlike advanced it’s a fatal mistake now to be conservative with your powers at the start. You need to unleash everything you got there now. In light of the longer duration chances are your powers will be up again when you tend to the next critical phase which is infrastructure at the sides when the nanite spawns emerge of the gate.
Besides what can happen if you, if we fail? We learn, we get better, we play more. Tell you what: I failed both KSE runs I did with my friends so far and they still like me. As far as pugs are concerned you hopefully don’t care what they type in chat? After 8 years I only tend to it for comedic aspects if at all.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
My character Tsin'xing
How has the change impacted energy build DPS? Has the average over multiple runs and/or max DPS changed much? I know its still a little early for a complete picture.