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State of inventory search filters stored in Gameprefs.Pref

frtoasterfrtoaster Member Posts: 3,352 Arc User
edited January 2020 in Tribble - Bug Reports
Tribble bug reported on 01/06/2020

The game client stores the open/close state of the inventory search filters in the Gameprefs.Pref file. It writes a different line to the file for each character.

For example, the following line indicates that the filters are closed on the character identified by the ID number 350733:
       PrefEntry UIGen.350733.Inventorysearch_Filters.Open 0
And the following line indicates that the filters are open on the same character:
       PrefEntry UIGen.350733.Inventorysearch_Filters.Open 1
The game client does not normally store per-character information in the Gameprefs.Pref file. Most of the information stored there is account-wide and specific to the installation. For example, if you've installed both the Holodeck and Tribble versions of STO, then you can have different graphics settings for Holodeck and Tribble, but you cannot have different graphics settings per character. Therefore, storing the character-specific state of the inventory search filters in Gameprefs.Pref appears to be a mistake.


Steps to reproduce

1. Open the inventory window.
2. If the search filters are open, close them by clicking on the up-arrow below the filters.
3. Open the Gameprefs.Pref file.
4. Look for a line containing "Inventorysearch_Filters.Open". The value of the entry should be 0.
5. Open the search filters by clicking on the down-arrow to the left of the word "Filters".
6. Close and reopen the Gameprefs.Pref file.
7. Look for a line containing "Inventorysearch_Filters.Open". The value of the entry should be 1.

NOTE: If you have more than one character, then you may have more than one line containing "Inventorysearch_Filters.Open". Each line is for a different character, and each character is identified by an ID number.


Edited for formatting. To the Vanilla Forums' edit monster: DO NOT eat my bug report.
Waiting for a programmer ...
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