Reading their description here is what I have been able to infer:
If you create a jem toon in that recruitment period, you have to complete all their awards before the end of the event or there are special benefits on top of what the original gamma event offered. Or just get the toon created during the period and that toon will function just like the original Jem intro event.
They don't make it clear as to whether the benefits stop at the end of the recruitment event or if the new jem under this special recruitment event will be able to get everything the original VIL jem got.
Does anyone know whether the benefits have to be finished before the event or a toon created and finished the "intro"/tutorial mission of the Jem in VIL? Are there any benefits beyond what the original Gamma Recruit event had that is only available during this recruitment event (it sounds like salvage is the only special award for playing during this event)?
It is a re-run of the original event, there is no reason to expect any difference at all. The Delta re-run was the exact same event as before.
You only need to create a character, complete the tutorial missions, reach DS9 and possibly choose a faction. You must do this during the event period!!!
You can complete tasks like queues, commendations, reputations, R&D any time after that, there is no time limit.
The benefits you unlock like improved traits are there forever. I think the bonus salvage goes away, but I don't care enough to have noticed one way or the other.
If you already have a Gamma Recruit there is no point to creating a second one, unless you prefer the recruit benefits (extra gear?) over the benefits other characters get because of your recruit.
A Jem'Hadar character start at 60 and has two complete specializations. Since I got the Jem'Hadar vanguard after the event, I am going to replace my first gamma recruit for a new vanguard recruit. I like it that we have this rerun.
The benefits of the gamma recruits are great, but I can't stand the character models at all. I wish they would open it up to other species from the gamma quadrant and not just the Jem'Hadar.
Fleet Admiral Duane Gundrum, U.S.S. Merrimack
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog: http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
Reading their description here is what I have been able to infer:
If you create a jem toon in that recruitment period, you have to complete all their awards before the end of the event or there are special benefits on top of what the original gamma event offered. Or just get the toon created during the period and that toon will function just like the original Jem intro event.
They don't make it clear as to whether the benefits stop at the end of the recruitment event or if the new jem under this special recruitment event will be able to get everything the original VIL jem got.
Does anyone know whether the benefits have to be finished before the event or a toon created and finished the "intro"/tutorial mission of the Jem in VIL? Are there any benefits beyond what the original Gamma Recruit event had that is only available during this recruitment event (it sounds like salvage is the only special award for playing during this event)?
The ONLY thing you MUST do during this event, as with all other events is to acquire the Transponder. Once you have it, you can complete the objectives at your own will, long after the event finishes. This is made quite clear.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
If you already have a Gamma Recruit there is no point to creating a second one
over100+ fleet dil for 20h sitting around is a nice one for gamma recs.
Meh, my time is worth more than $2 worth of dil . I'd only consider doing that if I wanted a second Jem'Hadar captain to play, not to create and then discard.
While the bug is a nice little ship, I find the Jem'Hadar that goes with it unplayable, so I will probably use the character slot (assuming they give one out again) for something else.
RNGesus, az, it's not necessary to rebuke every opinion on the forum just because you don't agree with it.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
phoenixc just doesn't care for the Jem'Hadar at all. That's why the Jem'Hadar are unplayable to them.
Star Trek Online Volunteer Community Moderator and Resident She-Wolf
Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
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Perfect! Thanks for the responses. It is really easy to read things differently based on the person who wrote it and the person reading it. I wish they could have added that information, even if redundant, to clarify. Now I know just worry about getting past that first mission and then the choice of fed/kdf and the eventual handing off to you of the special item/device that manages where you are on your bonus rewards.
So thank you all again for helping solving this mystery/clarification
I wished they would re-run of the temporal agent cause there hasn't been one yet.
Wish for a delta re-run as if you already have one, you can make 2 for the other factions to cover all claimable stuff.
Getting a little extra is better compared to getting nothing.
phoenixc just doesn't care for the Jem'Hadar at all. That's why the Jem'Hadar are unplayable to them.
To be fair.. I didn't understand what he was talking about either. He offered nothing other then 'they're unplayable' which is very confusing because the Jem'Hadar are not only very 'playable,' but when it comes to ground combat they're outright superior.
phoenixc just doesn't care for the Jem'Hadar at all. That's why the Jem'Hadar are unplayable to them.
To be fair.. I didn't understand what he was talking about either. He offered nothing other then 'they're unplayable' which is very confusing because the Jem'Hadar are not only very 'playable,' but when it comes to ground combat they're outright superior.
I was just as confused as Azrael.
It certainly is considering they come packed with Set-piece equipment that is superior in-part to that of the episode rewards they come in.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
phoenixc just doesn't care for the Jem'Hadar at all. That's why the Jem'Hadar are unplayable to them.
To be fair.. I didn't understand what he was talking about either. He offered nothing other then 'they're unplayable' which is very confusing because the Jem'Hadar are not only very 'playable,' but when it comes to ground combat they're outright superior.
I was just as confused as Azrael.
It certainly is considering they come packed with Set-piece equipment that is superior in-part to that of the episode rewards they come in.
Has nothing to do with their gear. They have built in bonuses to Ranged and Melee damage as well as Critical Hit and Severity. The Ketracel White boost and the shroud are also very nice bonuses.
phoenixc just doesn't care for the Jem'Hadar at all. That's why the Jem'Hadar are unplayable to them.
To be fair.. I didn't understand what he was talking about either. He offered nothing other then 'they're unplayable' which is very confusing because the Jem'Hadar are not only very 'playable,' but when it comes to ground combat they're outright superior.
I was just as confused as Azrael.
Yeah, me too. Without additional information, I don't think people can be expected to understand the word "unplayable" as meaning "doesn't like the character" instead of it's literal meaning.
To be fair, you guys are posting in all the same threads that phoenixc is posting in, so I figure that you'd have seen their Jem'Hadar opinions same as myself. But it's whatever, let's not derail the thread further and move on.
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Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
> @phoenixc#0738 said:
> While the bug is a nice little ship, I find the Jem'Hadar that goes with it unplayable, so I will probably use the character slot (assuming they give one out again) for something else.
Unplayable in what concievable way? My Jem plays just fine. There is absolutely no factor that prevents any part of playing the character whatsoever.
I probably should have gone into more detail or even just phrased it "unplayable to me", but since a lot of other people talk in ESD chat and whatnot about not being able to play Jem'Hadar it did not occur to me that other people would not know what I meant by that.
In my case it is mainly because in order to play a character in an MMO I have to be able to get into their head and find something in common with them, and that is just not possible for me to do with the Jem'Hadar for a lot of reasons. Trying to play without that connection in something that is not a pure abstracted strategy game is not fun at all, it is an onerous grind instead and I end up falling asleep at the keyboard from boredom if I try to force though it.
> @phoenixc#0738 said:
> While the bug is a nice little ship, I find the Jem'Hadar that goes with it unplayable, so I will probably use the character slot (assuming they give one out again) for something else.
Unplayable in what concievable way? My Jem plays just fine. There is absolutely no factor that prevents any part of playing the character whatsoever.
I probably should have gone into more detail or even just phrased it "unplayable to me", but since a lot of other people talk about not being able to play Jem'Hadar I thought it would be redundant.
In my case it is because in order to play a character in an MMO I have to be able to get into their head and find something in common with them, and that is just not possible for me to do with the Jem'Hadar for a lot of reasons. Trying to play without that connection in something that is not a pure abstracted strategy game is not fun at all, it is an onerous grind instead and I end up falling asleep at the keyboard from boredom if I try to force though it.
Every one of my STO captains has a theme, so I understand. For my Jem'Hadar I used them being the modified "vanguard" variant as a loophole to decide they were whatever I wanted them to be
> @phoenixc#0738 said:
> While the bug is a nice little ship, I find the Jem'Hadar that goes with it unplayable, so I will probably use the character slot (assuming they give one out again) for something else.
Unplayable in what concievable way? My Jem plays just fine. There is absolutely no factor that prevents any part of playing the character whatsoever.
I probably should have gone into more detail or even just phrased it "unplayable to me", but since a lot of other people talk in ESD chat and whatnot about not being able to play Jem'Hadar it did not occur to me that other people would not know what I meant by that.
In my case it is mainly because in order to play a character in an MMO I have to be able to get into their head and find something in common with them, and that is just not possible for me to do with the Jem'Hadar for a lot of reasons. Trying to play without that connection in something that is not a pure abstracted strategy game is not fun at all, it is an onerous grind instead and I end up falling asleep at the keyboard from boredom if I try to force though it.
I do the same thing, but I like to stick to a "main" so I have trouble leveling my TOS and Delta alts.
I like the Jem'Hadar story I just wish it was "finished". Things are kind of left hanging in how they react to the founders and what their relationship to the dominion is after all that happens.
> @phoenixc#0738 said:
> (Quote)
>
>
> I probably should have gone into more detail or even just phrased it "unplayable to me", but since a lot of other people talk in ESD chat and whatnot about not being able to play Jem'Hadar it did not occur to me that other people would not know what I meant by that.
>
> In my case it is mainly because in order to play a character in an MMO I have to be able to get into their head and find something in common with them, and that is just not possible for me to do with the Jem'Hadar for a lot of reasons. Trying to play without that connection in something that is not a pure abstracted strategy game is not fun at all, it is an onerous grind instead and I end up falling asleep at the keyboard from boredom if I try to force though it.
I just don't get this at all, I'm sorry but it just doesn't make any sense to me. Maybe it's because I have 3 decades of tabletop rpg experience or something. I've never, in any game, needed to have something in common with the character. Good thing too, I've played some very dark characters (the words Lawful Evil murder hobo spring to mind).
To each their own. I don't "get" playing Madden or Football Manager because I don't care about football or the other football. I'm not fond of real time strategy but I enjoy turn-based.
STO feels like a MMO-RPG to me because I create my own captain and Space Barbie them to the max to fit my theme, not to show off to other players. That captain has not just a visual theme, but a back story and a gear theme. I play my different captains differently in my mind based on their theme. My Terran MU defector wants the Federation to survive but is more like Section 31 in his willingness to do whatever that takes.
If you play games as more of an "explore and master the game system" activity that's great, your fun is not wrong.
> @phoenixc#0738 said:
> (Quote)
>
>
> I probably should have gone into more detail or even just phrased it "unplayable to me", but since a lot of other people talk in ESD chat and whatnot about not being able to play Jem'Hadar it did not occur to me that other people would not know what I meant by that.
>
> In my case it is mainly because in order to play a character in an MMO I have to be able to get into their head and find something in common with them, and that is just not possible for me to do with the Jem'Hadar for a lot of reasons. Trying to play without that connection in something that is not a pure abstracted strategy game is not fun at all, it is an onerous grind instead and I end up falling asleep at the keyboard from boredom if I try to force though it.
I just don't get this at all, I'm sorry but it just doesn't make any sense to me. Maybe it's because I have 3 decades of tabletop rpg experience or something. I've never, in any game, needed to have something in common with the character. Good thing too, I've played some very dark characters (the words Lawful Evil murder hobo spring to mind).
Nice to see another long time paper-and-dice gamer
I have had the same kind of RPG experience, I first started back in the mid to late '70s when D&D was a bunch of little booklets (regular sized sheets of paper turned sideways and stapled down the middle) shortly before Basic D&D and the hardbound AD&D editions came out. My group played a crazy quilt of rules as newer versions came out, though we pretty much stopped at second edition. Traveler and Gamma World were popular alternates in my group early on, while Crimefighters and Top Secret mostly flopped.
Later on I mainly ran Champions games (and played in a lot too, almost everything was done by multiple GMs in the group) and was the only one in the group crazy enough to run Space Opera (that system was very disorganized to say the very least) and Rolemaster (which was the game system infamous for taking four hours to roll a character and four minutes to kill it, though we used a highly houseruled version of it to tame that nonsense).
I also ran a fairly popular FASA Star Trek campaign, and later yet tried running a Last Unicorn DS9 game though by that time the group was so spread out we were only able to get together a few times a year and it did not go much of anywhere. I also ran and played in a lot of the White Wolf games (what they call "Classic" now, not the NWOD stuff).
I first started online gaming after trying the offline City of Heroes character costume maker to illustrate characters for my Champions campaign, then as the group get-togethers became less and less frequent I went to the free PlaneShift MMO, then Second Life and so on, spreading out to regular MMOs (like Champions Online) as they moved to an FtP model.
Anyway, running villains as a GM is not a problem since you never actually play them, you play the narrator/background so the emersion is in the plotting aspect so it does not matter if you cannot immerse in the villains or their brainless mook minions. Even in the rare cases where you have a villain that is complex enough to immerse in, at that complexity they have elements to identify with (by definition they are a sort of opposing protagonist and not just "EEEEVVVIIIIL!" cardboard cutouts).
Playing a character for immersion in a game is a lot different from using them as part of GMing the story, especially an MMO where it is a lot of running around clicking things, and all the dialog and whatnot needs to be filtered and flavored by character viewpoint or it is all just text "noise" after a while.
The Jem'Hadar in DS9 were drug addicted fanatics, paper shallow and usually rather stupid, and tended to be annoying and often childish bullies. They really have no background to speak of either, in one episode it was pointed out that almost none of them live to reach five years old, all they know is programmed into them like the Roger!Roger! droids in Star Wars. And the fact that they are incredibly ugly and the Dominion is essentially gender locked (yes, I know they are supposedly genderless, but they look and act distinctly male exclusively, so it amounts to the same thing) just heaps more irritation on an already nothing character type.
I figure that people who like playing them must see something in them that I cannot (or maybe they are treating the game as a pure shooter game and ignore any RP aspects), everyone has different viewpoints and gets different things out of playing MMOs after all, but the fact remains that as far as I am concerned they are unplayable which makes the current treatment of the Dominion in the game highly disappointing (at least to me anyway).
> @phoenixc#0738 said:
> (Quote)
>
>
> I probably should have gone into more detail or even just phrased it "unplayable to me", but since a lot of other people talk in ESD chat and whatnot about not being able to play Jem'Hadar it did not occur to me that other people would not know what I meant by that.
>
> In my case it is mainly because in order to play a character in an MMO I have to be able to get into their head and find something in common with them, and that is just not possible for me to do with the Jem'Hadar for a lot of reasons. Trying to play without that connection in something that is not a pure abstracted strategy game is not fun at all, it is an onerous grind instead and I end up falling asleep at the keyboard from boredom if I try to force though it.
I just don't get this at all, I'm sorry but it just doesn't make any sense to me. Maybe it's because I have 3 decades of tabletop rpg experience or something. I've never, in any game, needed to have something in common with the character. Good thing too, I've played some very dark characters (the words Lawful Evil murder hobo spring to mind).
Nice to see another long time paper-and-dice gamer
I have had the same kind of RPG experience, I first started back in the mid to late '70s when D&D was a bunch of little booklets (regular sized sheets of paper turned sideways and stapled down the middle) shortly before Basic D&D and the hardbound AD&D editions came out. My group played a crazy quilt of rules as newer versions came out, though we pretty much stopped at second edition. Traveler and Gamma World were popular alternates in my group early on, while Crimefighters and Top Secret mostly flopped.
Later on I mainly ran Champions games (and played in a lot too, almost everything was done by multiple GMs in the group) and was the only one in the group crazy enough to run Space Opera (that system was very disorganized to say the very least) and Rolemaster (which was the game system infamous for taking four hours to roll a character and four minutes to kill it, though we used a highly houseruled version of it to tame that nonsense).
I also ran a fairly popular FASA Star Trek campaign, and later yet tried running a Last Unicorn DS9 game though by that time the group was so spread out we were only able to get together a few times a year and it did not go much of anywhere. I also ran and played in a lot of the White Wolf games (what they call "Classic" now, not the NWOD stuff).
I first started online gaming after trying the offline City of Heroes character costume maker to illustrate characters for my Champions campaign, then as the group get-togethers became less and less frequent I went to the free PlaneShift MMO, then Second Life and so on, spreading out to regular MMOs (like Champions Online) as they moved to an FtP model.
Anyway, running villains as a GM is not a problem since you never actually play them, you play the narrator/background so the emersion is in the plotting aspect so it does not matter if you cannot immerse in the villains or their brainless mook minions. Even in the rare cases where you have a villain that is complex enough to immerse in, at that complexity they have elements to identify with (by definition they are a sort of opposing protagonist and not just "EEEEVVVIIIIL!" cardboard cutouts).
Playing a character for immersion in a game is a lot different from using them as part of GMing the story, especially an MMO where it is a lot of running around clicking things, and all the dialog and whatnot needs to be filtered and flavored by character viewpoint or it is all just text "noise" after a while.
The Jem'Hadar in DS9 were drug addicted fanatics, paper shallow and usually rather stupid, and tended to be annoying and often childish bullies. They really have no background to speak of either, in one episode it was pointed out that almost none of them live to reach five years old, all they know is programmed into them like the Roger!Roger! droids in Star Wars. And the fact that they are incredibly ugly and the Dominion is essentially gender locked (yes, I know they are supposedly genderless, but they look and act distinctly male exclusively, so it amounts to the same thing) just heaps more irritation on an already nothing character type.
I figure that people who like playing them must see something in them that I cannot (or maybe they are treating the game as a pure shooter game and ignore any RP aspects), everyone has different viewpoints and gets different things out of playing MMOs after all, but the fact remains that as far as I am concerned they are unplayable which makes the current treatment of the Dominion in the game highly disappointing (at least to me anyway).
Well, to be honest, the Jem'Hadar are not that stupid, and without the Ketracel are akin to the Klingons. As for age, it's not true that almost none reach five, the age given by one Jem'Hadar is around 20 years, and they reach Honoured Elder at the age of 15 IIRC, and this is a longer life span than the Ocampa. However, bear in mind, they are bred as they are so they have no distraction of other genders, are held tightly to a code (similar to Klingons) and will fight at the change of direction of the wind, ultimately loyal to the Founders. It's also shown in DS9 that the Jem'Hadar do have differing personalities too, with them able to make conscientious decisions if need be.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
> @phoenixc#0738 said:
> (Quote)
>
>
> I probably should have gone into more detail or even just phrased it "unplayable to me", but since a lot of other people talk in ESD chat and whatnot about not being able to play Jem'Hadar it did not occur to me that other people would not know what I meant by that.
>
> In my case it is mainly because in order to play a character in an MMO I have to be able to get into their head and find something in common with them, and that is just not possible for me to do with the Jem'Hadar for a lot of reasons. Trying to play without that connection in something that is not a pure abstracted strategy game is not fun at all, it is an onerous grind instead and I end up falling asleep at the keyboard from boredom if I try to force though it.
I just don't get this at all, I'm sorry but it just doesn't make any sense to me. Maybe it's because I have 3 decades of tabletop rpg experience or something. I've never, in any game, needed to have something in common with the character. Good thing too, I've played some very dark characters (the words Lawful Evil murder hobo spring to mind).
Nice to see another long time paper-and-dice gamer
I have had the same kind of RPG experience, I first started back in the mid to late '70s when D&D was a bunch of little booklets (regular sized sheets of paper turned sideways and stapled down the middle) shortly before Basic D&D and the hardbound AD&D editions came out. My group played a crazy quilt of rules as newer versions came out, though we pretty much stopped at second edition. Traveler and Gamma World were popular alternates in my group early on, while Crimefighters and Top Secret mostly flopped.
Later on I mainly ran Champions games (and played in a lot too, almost everything was done by multiple GMs in the group) and was the only one in the group crazy enough to run Space Opera (that system was very disorganized to say the very least) and Rolemaster (which was the game system infamous for taking four hours to roll a character and four minutes to kill it, though we used a highly houseruled version of it to tame that nonsense).
I also ran a fairly popular FASA Star Trek campaign, and later yet tried running a Last Unicorn DS9 game though by that time the group was so spread out we were only able to get together a few times a year and it did not go much of anywhere. I also ran and played in a lot of the White Wolf games (what they call "Classic" now, not the NWOD stuff).
I first started online gaming after trying the offline City of Heroes character costume maker to illustrate characters for my Champions campaign, then as the group get-togethers became less and less frequent I went to the free PlaneShift MMO, then Second Life and so on, spreading out to regular MMOs (like Champions Online) as they moved to an FtP model.
Anyway, running villains as a GM is not a problem since you never actually play them, you play the narrator/background so the emersion is in the plotting aspect so it does not matter if you cannot immerse in the villains or their brainless mook minions. Even in the rare cases where you have a villain that is complex enough to immerse in, at that complexity they have elements to identify with (by definition they are a sort of opposing protagonist and not just "EEEEVVVIIIIL!" cardboard cutouts).
Playing a character for immersion in a game is a lot different from using them as part of GMing the story, especially an MMO where it is a lot of running around clicking things, and all the dialog and whatnot needs to be filtered and flavored by character viewpoint or it is all just text "noise" after a while.
The Jem'Hadar in DS9 were drug addicted fanatics, paper shallow and usually rather stupid, and tended to be annoying and often childish bullies. They really have no background to speak of either, in one episode it was pointed out that almost none of them live to reach five years old, all they know is programmed into them like the Roger!Roger! droids in Star Wars. And the fact that they are incredibly ugly and the Dominion is essentially gender locked (yes, I know they are supposedly genderless, but they look and act distinctly male exclusively, so it amounts to the same thing) just heaps more irritation on an already nothing character type.
I figure that people who like playing them must see something in them that I cannot (or maybe they are treating the game as a pure shooter game and ignore any RP aspects), everyone has different viewpoints and gets different things out of playing MMOs after all, but the fact remains that as far as I am concerned they are unplayable which makes the current treatment of the Dominion in the game highly disappointing (at least to me anyway).
Well, to be honest, the Jem'Hadar are not that stupid, and without the Ketracel are akin to the Klingons. As for age, it's not true that almost none reach five, the age given by one Jem'Hadar is around 20 years, and they reach Honoured Elder at the age of 15 IIRC, and this is a longer life span than the Ocampa. However, bear in mind, they are bred as they are so they have no distraction of other genders, are held tightly to a code (similar to Klingons) and will fight at the change of direction of the wind, ultimately loyal to the Founders. It's also shown in DS9 that the Jem'Hadar do have differing personalities too, with them able to make conscientious decisions if need be.
You are right about the top end age thing, I looked up the transcript. I must have been thinking five instead of fifteen, though since I haven't seen that particular episode in over twenty years I suppose that is not too bad of a misremembrance. Still, the Jem'Hadar who was playing straight man for the age schtick with Dax implied that he was doing unusually well to reach his age of eight.
In my case it doesn't really help in making enough of a connection with them to actually play one though.
Comments
You only need to create a character, complete the tutorial missions, reach DS9 and possibly choose a faction. You must do this during the event period!!!
You can complete tasks like queues, commendations, reputations, R&D any time after that, there is no time limit.
The benefits you unlock like improved traits are there forever. I think the bonus salvage goes away, but I don't care enough to have noticed one way or the other.
If you already have a Gamma Recruit there is no point to creating a second one, unless you prefer the recruit benefits (extra gear?) over the benefits other characters get because of your recruit.
over100+ fleet dil for 20h sitting around is a nice one for gamma recs.
Fleet Admiral Ventaxa Proxmire, U.S.S. Shaka Walls Fell
Blog: http://www.sarbonn.com/?page_id=1990
Foundry series: Bob From Accounting & For the Sake of the Empire
The ONLY thing you MUST do during this event, as with all other events is to acquire the Transponder. Once you have it, you can complete the objectives at your own will, long after the event finishes. This is made quite clear.
Meh, my time is worth more than $2 worth of dil
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Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
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So thank you all again for helping solving this mystery/clarification
Wish for a delta re-run as if you already have one, you can make 2 for the other factions to cover all claimable stuff.
Getting a little extra is better compared to getting nothing.
To be fair.. I didn't understand what he was talking about either. He offered nothing other then 'they're unplayable' which is very confusing because the Jem'Hadar are not only very 'playable,' but when it comes to ground combat they're outright superior.
I was just as confused as Azrael.
It certainly is considering they come packed with Set-piece equipment that is superior in-part to that of the episode rewards they come in.
Has nothing to do with their gear. They have built in bonuses to Ranged and Melee damage as well as Critical Hit and Severity. The Ketracel White boost and the shroud are also very nice bonuses.
Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
Moderation Problems/Issues? Please contact the Community Manager
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I probably should have gone into more detail or even just phrased it "unplayable to me", but since a lot of other people talk in ESD chat and whatnot about not being able to play Jem'Hadar it did not occur to me that other people would not know what I meant by that.
In my case it is mainly because in order to play a character in an MMO I have to be able to get into their head and find something in common with them, and that is just not possible for me to do with the Jem'Hadar for a lot of reasons. Trying to play without that connection in something that is not a pure abstracted strategy game is not fun at all, it is an onerous grind instead and I end up falling asleep at the keyboard from boredom if I try to force though it.
Every one of my STO captains has a theme, so I understand. For my Jem'Hadar I used them being the modified "vanguard" variant as a loophole to decide they were whatever I wanted them to be
I do the same thing, but I like to stick to a "main" so I have trouble leveling my TOS and Delta alts.
I like the Jem'Hadar story I just wish it was "finished". Things are kind of left hanging in how they react to the founders and what their relationship to the dominion is after all that happens.
To each their own. I don't "get" playing Madden or Football Manager because I don't care about football or the other football. I'm not fond of real time strategy but I enjoy turn-based.
STO feels like a MMO-RPG to me because I create my own captain and Space Barbie them to the max to fit my theme, not to show off to other players. That captain has not just a visual theme, but a back story and a gear theme. I play my different captains differently in my mind based on their theme. My Terran MU defector wants the Federation to survive but is more like Section 31 in his willingness to do whatever that takes.
If you play games as more of an "explore and master the game system" activity that's great, your fun is not wrong.
Nice to see another long time paper-and-dice gamer
I have had the same kind of RPG experience, I first started back in the mid to late '70s when D&D was a bunch of little booklets (regular sized sheets of paper turned sideways and stapled down the middle) shortly before Basic D&D and the hardbound AD&D editions came out. My group played a crazy quilt of rules as newer versions came out, though we pretty much stopped at second edition. Traveler and Gamma World were popular alternates in my group early on, while Crimefighters and Top Secret mostly flopped.
Later on I mainly ran Champions games (and played in a lot too, almost everything was done by multiple GMs in the group) and was the only one in the group crazy enough to run Space Opera (that system was very disorganized to say the very least) and Rolemaster (which was the game system infamous for taking four hours to roll a character and four minutes to kill it, though we used a highly houseruled version of it to tame that nonsense).
I also ran a fairly popular FASA Star Trek campaign, and later yet tried running a Last Unicorn DS9 game though by that time the group was so spread out we were only able to get together a few times a year and it did not go much of anywhere. I also ran and played in a lot of the White Wolf games (what they call "Classic" now, not the NWOD stuff).
I first started online gaming after trying the offline City of Heroes character costume maker to illustrate characters for my Champions campaign, then as the group get-togethers became less and less frequent I went to the free PlaneShift MMO, then Second Life and so on, spreading out to regular MMOs (like Champions Online) as they moved to an FtP model.
Anyway, running villains as a GM is not a problem since you never actually play them, you play the narrator/background so the emersion is in the plotting aspect so it does not matter if you cannot immerse in the villains or their brainless mook minions. Even in the rare cases where you have a villain that is complex enough to immerse in, at that complexity they have elements to identify with (by definition they are a sort of opposing protagonist and not just "EEEEVVVIIIIL!" cardboard cutouts).
Playing a character for immersion in a game is a lot different from using them as part of GMing the story, especially an MMO where it is a lot of running around clicking things, and all the dialog and whatnot needs to be filtered and flavored by character viewpoint or it is all just text "noise" after a while.
The Jem'Hadar in DS9 were drug addicted fanatics, paper shallow and usually rather stupid, and tended to be annoying and often childish bullies. They really have no background to speak of either, in one episode it was pointed out that almost none of them live to reach five years old, all they know is programmed into them like the Roger!Roger! droids in Star Wars. And the fact that they are incredibly ugly and the Dominion is essentially gender locked (yes, I know they are supposedly genderless, but they look and act distinctly male exclusively, so it amounts to the same thing) just heaps more irritation on an already nothing character type.
I figure that people who like playing them must see something in them that I cannot (or maybe they are treating the game as a pure shooter game and ignore any RP aspects), everyone has different viewpoints and gets different things out of playing MMOs after all, but the fact remains that as far as I am concerned they are unplayable which makes the current treatment of the Dominion in the game highly disappointing (at least to me anyway).
Well, to be honest, the Jem'Hadar are not that stupid, and without the Ketracel are akin to the Klingons. As for age, it's not true that almost none reach five, the age given by one Jem'Hadar is around 20 years, and they reach Honoured Elder at the age of 15 IIRC, and this is a longer life span than the Ocampa. However, bear in mind, they are bred as they are so they have no distraction of other genders, are held tightly to a code (similar to Klingons) and will fight at the change of direction of the wind, ultimately loyal to the Founders. It's also shown in DS9 that the Jem'Hadar do have differing personalities too, with them able to make conscientious decisions if need be.
You are right about the top end age thing, I looked up the transcript. I must have been thinking five instead of fifteen, though since I haven't seen that particular episode in over twenty years I suppose that is not too bad of a misremembrance. Still, the Jem'Hadar who was playing straight man for the age schtick with Dax implied that he was doing unusually well to reach his age of eight.
In my case it doesn't really help in making enough of a connection with them to actually play one though.