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Overwhelming Force "Overload" not working correctly since change in overload firing pattern...

dark4blooddark4blood Member Posts: 1,192 Arc User
This might not have been noticed since Overwhelming Force "Overload" is not that popular, but now since overload is a timed based attack with multiple weapons instead of a cycle based attack, Overwhelming Force "Overload" does not hit with each overload attack. I noticed this a little when they first changed it, but it really hits home with the animations when the new Overload timer starts. Just asking if this could be looked at please.

Comments

  • cklibcklib Member Posts: 188 Arc User
    While on this topic and regarding the other photonic shockwave component of the Overwhelming Force trait: It would IMO be more popular if the repel weren't so heavily based on your current aux power level. I meant to use it with a high-yield plasma torpedo build (where you typically put most of your power into aux for heals instead of weapons) but all that aux power made the targets repel so much that they either were pushed out of range or out of follow-up effects such as plasma clouds (PEP torp) or Tyken's Rift, possibly irritating fellow team members.
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