test content
What is the Arc Client?
Install Arc

"Infected: Manus" are no longer eligible for Random TFO inclusion ?

Could anybody tell me why? I just played it several times yesterday and nothing seems to be broken. Are we going to get rid of everything now what slightly poses a challenge?
C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
«13456713

Comments

  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Well, apparently they have removed Infected Ground from the RTFO list due to Kael's problems with it..

    From the Patch Notes:
    Both Normal and Advanced versions of "Infected: Manus" are no longer eligible for Random TFO inclusion.

    I guess it's better then them totally disabling the map, but now you need a full team of 5 as you can't carry a random or two through it.

    Honestly, I just hope Kael doesn't play anymore RTFO's on the Live Stream. One persons personal ability to complete a map should not dictate what is and isn't available in the RTFO system.
    Insert witty signature line here.
  • This content has been removed.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    yeah, you know, i could understand removing a BROKEN map from randoms, like they did with cure ground when it was still uncompletable several months ago ( did they ever re-add that map to RTFO after fixing it, btw?), but there isn't anything wrong with infected that can prevent its completion beyond human stupidity - and that can be planned for and worked around​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    *facepalm* Why the hell are they doing this? It makes no sense.
    I stream on Twitch, look for Avoozl_
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    avoozuul wrote: »
    *facepalm* Why the hell are they doing this? It makes no sense.

    The Map is being removed from RTFO because Kael thinks it's broken.
    Insert witty signature line here.
  • protoneousprotoneous Member Posts: 3,298 Arc User
    edited October 2019
    Both Normal and Advanced versions of "Infected: Manus" are no longer eligible for Random TFO inclusion.
    Good freaking lord. The game gets dumbed down yet again in order to appease players who've not yet learned basic elements of game play. Nice job there :s
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2019
    Oh man, Infected Manus is my favorite map. :|

    The reason why I took the whole thing in this thread more seriously than I should have was that I was afraid that something like this might happen. Now it did and it’s hard to find anything positive about it.

    I suppose after displaying his gaming performance it’s a good thing to see there is at least enough ambition in him to get this map “out of his way” for his future exhibitions. He cares, ok. Of course it is always a bit presumptuous to take oneself as measuring stick as a simple poll would have worked too.

    In any case I thank @somtaawkhar very much for linking the stream info here. Without it I would have never looked the stream up and even understood this week’s patch notes. Now I know the removal was due to *the* most embarrassing moment I could witness in my soon to be 8 year old STO lifetime.

    I will really have a hard time to take people rationalizing what happened here with “dated content” even remotely serious. Now if that makes me an elitist then so be it. This word has been overstressed as an excuse for terribad gaming performances by players for far too long as well.
    Post edited by peterconnorfirst on
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Oh man, Infected Manus is my favorite map. :|

    At least we can still run it in pre-made group. Overall, it adds less variety to the RTFO system, but at least we can still put together groups and run the map.

    For now. :disappointed:
    Insert witty signature line here.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2019
    Oh man, Infected Manus is my favorite map. :|

    At least we can still run it in pre-made group. Overall, it adds less variety to the RTFO system, but at least we can still put together groups and run the map.

    For now. :disappointed:

    Yea not the end of the world and also does not change too much overall considering the decline even in rtfo consumption. :)

    Just the whole reasoning/working chain at Cryptic’s gave me the creeps a bit here.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • edited October 2019
    This content has been removed.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    avoozuul wrote: »
    *facepalm* Why the hell are they doing this? It makes no sense.
    Because the old Borg TFOs take over twice as long to complete as a normal ground TFO.

    Infected is the worst one. A timed, jumping/console puzzle that is hard enough that PREMADES can fail it? yeah...

    Cure has a stupid number of poorly marked objectives. Also it's REALLY long. It has a lot of cool mechanics, but it uses them repeatedly to the point it's a boring slog.

    Stasis has a rather hard to coordinate part, but is otherwise not bad.... I'm genuinely surprised you can't accidentally fall to your death in it.

    Hive? ooh boy... Gozer(at least I think it was Gozer) really went to town on that one. Multiple ways it can insta-kill you with out the enemies even attacking you, and a boss fight in a room filled with deadly floor tiles and mooks that respawn? At least you can kick the enemies into the pit of death, that's kinda fun.

    This isn't something the devs did as a knee-jerk reaction. They've been considering it since the RTFO system came out. Which, yes, was in part Kael. He did a livestream where Jesse and Andre watched him play Cure Ground. Jesse had to point out certain objectives because you really can't see what the game wants you to do.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • protoneousprotoneous Member Posts: 3,298 Arc User
    avoozuul wrote: »
    *facepalm* Why the hell are they doing this? It makes no sense.
    Sure it does.

    The devs have made it clear for several years now they hate the Borg TFOs, and Defera, and wish they had the chance to axe them and remake them.
    Borg TFO's and Defera. Two of my favorite things to do in-game for a very long time. Ditto for many friends of mine. It can be quite social.
    Any excuse to bury what they consider a dark spot on the game is a field day for them.
    Wow. If this is an accurate depiction of how they feel, my time here may indeed be limited.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2019
    avoozuul wrote: »
    *facepalm* Why the hell are they doing this? It makes no sense.
    Because the old Borg TFOs take over twice as long to complete as a normal ground TFO.

    Infected is the worst one. A timed, jumping/console puzzle that is hard enough that PREMADES can fail it? yeah...

    Cure has a stupid number of poorly marked objectives. Also it's REALLY long. It has a lot of cool mechanics, but it uses them repeatedly to the point it's a boring slog.

    Stasis has a rather hard to coordinate part, but is otherwise not bad.... I'm genuinely surprised you can't accidentally fall to your death in it.

    Hive? ooh boy... Gozer(at least I think it was Gozer) really went to town on that one. Multiple ways it can insta-kill you with out the enemies even attacking you, and a boss fight in a room filled with deadly floor tiles and mooks that respawn? At least you can kick the enemies into the pit of death, that's kinda fun.

    This isn't something the devs did as a knee-jerk reaction. They've been considering it since the RTFO system came out. Which, yes, was in part Kael. He did a livestream where Jesse and Andre watched him play Cure Ground. Jesse had to point out certain objectives because you really can't see what the game wants you to do.

    It is really fascinating how you point out one non-obstacle on those maps after another. :|

    All of which can be countered with gear and half a brain. But yea I get your point, for most newer maps you need neither.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2019
    avoozuul wrote: »
    *facepalm* Why the hell are they doing this? It makes no sense.
    Sure it does.

    The devs have made it clear for several years now they hate the Borg TFOs, and Defera, and wish they had the chance to axe them and remake them. Any excuse to bury what they consider a dark spot on the game is a field day for them.

    The black spot? :D

    You mean the DEVs who designed the maps are long gone and the current staff can’t change not mention understand or even play them as seen in the stream?

    Was putting those maps at the disadvantage compared to others the past half-decade by denying them an elite mode so good players would avoid them not enough to cripple them?

    Or is it more serious? Since players still line up for them is the embarrassment simply too great that they still get enjoyed while Cryptic’s PvE map designer nowadays give birth to one dead child after another?

    Yea, one can understand that alright. Since they just won’t die on their own I’d axe them too then and just remake them in S T U P I D to be more in line with my other design limitations. Less embarrassing. No black spot.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    It is really fascinating how you point out one non-obstacle on those maps after another. :|

    All of which can be countered with gear and half a brain. But yea I get your point, for most newer maps you need neither.
    Lol wut? They're literally things that prevent the mission from proceeding if players don't do something about them.

    If it's a non-obstacle then why does anyone care about it's existence?

    If those are non-obstacles what is an obstacle?
    protoneous wrote: »
    Any excuse to bury what they consider a dark spot on the game is a field day for them.
    Wow. If this is an accurate depiction of how they feel, my time here may indeed be limited.
    They're literally the oldest TFOs in the game. Everything older has already been revamped. It's the same logic behind revamping the storylines. Newer content looks better and plays better. The game actually tells you what the objectives are in newer content. And no, unmarked objectives are NOT realistic or fun. If someone tells you you need to break a thing they're gonna tell you WHAT to break.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • protoneousprotoneous Member Posts: 3,298 Arc User
    protoneous wrote: »
    Any excuse to bury what they consider a dark spot on the game is a field day for them.
    Wow. If this is an accurate depiction of how they feel, my time here may indeed be limited.
    [...] And no, unmarked objectives are NOT realistic or fun. If someone tells you you need to break a thing they're gonna tell you WHAT to break.
    The fun for me was learning how to play these TFO's (and then fine tuning and improving upon things). They still provide some of my best times in-game.

    Ditto grinding fleet marks on Defera which provided some decent challenge back in the Mk X- XII days (and still does for newer players), and is an excellent training ground for combat and team work as well. The red missions there also do very little to explain things, yet a vast number of players managed to figure them out as well...

    I thought that challenge and teamwork were key aspects of MMO's (as well as paying attention to basic tutorials and practice).
  • jennycolvinjennycolvin Member Posts: 1,101 Arc User
    edited October 2019
    A premade that fail at Infected Ground is either a very unlucky one or is comprised of people that: a) don't know what they're doing, b) are very poorly geared, c) can't follow instructions if/when given, d) are not willing to cooperate with their teammates.

    Just because those queues are the oldest in the game it doesn't mean they need to be axed.
    They removed Infected now from the random pool, the next step will be to remove it entirely. And when it comes back, it will be a "revamped, newer content that looks better and plays better" which means a damn no-brainer that a macro could play in your place and no one would even be able to tell the difference.

    Fun fact is: the problem is not the system. While there are bugs, those could be resolved invidually - infact, they should've been when the dev responsible for creating that(the) queue(s) was still around. The problem is that we're in a vicious cycle of "waaaaaaa, the queue is too hard even though I didn't bother to read anything about it, I don't listen when someone gives me pointers and I'm just not willing to play with others in a coordinated effort", to which the devs answered with "ok, no problem... we'll reduced the difficulty" and then proceeded to produce such easy content that now everything that's not "oh, yeah... I can AFK this until the very last minute and it gets done anyway" is too hard.

    This is an MMORPG. There are things that are SUPPOSED to be hard and that NOT EVERYONE should be able to play.
    Like the old No-Win Scenario. Remember that one? It was purposedly hard, it was made for only the very best.
    And of course, it got axed. I never went anywhere past wave 4 - maybe 5, once? don't remember - but it was damn fun to play. It was a team-building experience, an extremely good way to try out new ships and new builds that wasn't just going in shooting everything in sight with little consideration for anything else. Most importantly: it was a damn good teaching tool. But it got removed, and it will soon be replaced with this "new" Kobayashi Maru" queue - and I sure as hell hope that the difficulty on this new one will be worth the experience.

    You want to "revamp" old content? Please, by all means... go ahead, at least it would show us were some of the money goes.
    But there's absolutely no need for the revamped versions of past stuff to be absolute no-brainer even on higher difficulties.
    And yeah, maybe this was not a knee-jerk reaction to what happened in the stream, but the fact that Infected ground is the ONLY queue that's being removed from the random is telling, is it not? Why not remove the lot of them, if it was something they were already planning to do?

    P.S.: before anyone try to put word in my mouth, the fake-quote "waaaaaaa, the queue is too hard even though I didn't bother to read anything about it, I don't listen when someone gives me pointers and I'm just not willing to play with others in a coordinated effort" is about everyone that can't be bothered to learn to play a game that they supposedly like, regardless of who they are.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • questeriusquesterius Member Posts: 8,708 Arc User
    Could anybody tell me why? I just played it several times yesterday and nothing seems to be broken. Are we going to get rid of everything now what slightly poses a challenge?

    Did not notice this in the patch notes till now.
    If i have to venture a guess it is either because three people are needed for various switches, injury prone mechanics and lockouts.

    It may get a remake.

    That said, some of the newer kit modules appear to break the mechanics in that map.

    Let's find out which direction is taken.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • feliseanfelisean Member Posts: 688 Arc User
    edited October 2019
    its most likely because of the ten forward stream one week ago when ambassador kael showed in a detailed way how to not play that queue ;)

    going to that queue in the randoms, since its a great one and one of the few you cant just dps your way through
  • feliseanfelisean Member Posts: 688 Arc User
    edited October 2019
    It is really fascinating how you point out one non-obstacle on those maps after another. :|

    All of which can be countered with gear and half a brain. But yea I get your point, for most newer maps you need neither. [...]

    but thats actually what called mechanic. you need to do something to not lets say die. its just something you need to take care of instead of just pressing 1 button to solve all your problems.
    sadly, all the latest missions from sto could be solved by basically pressing 1 button. and that lead basically to "missions autocomplete by themselfs" stuff we saw a lot lately. just because if you dont care for something it doesnt matter anyway, so why care about that in the first place.
    all the other games with better endgame content have raids, and in all of them you have something like: dont be in the big glowing field or you die. and not getting killed and than beating the enemies is something highly rewarding, something people keep in their mind, a remarkeble memory. and personally i would like more of those things in the game. something you could work for ingame and not just space barbie alone (and yes space barbie defnitly important too!)
  • foxman00foxman00 Member Posts: 1,540 Arc User
    felisean wrote: »
    It is really fascinating how you point out one non-obstacle on those maps after another. :|

    All of which can be countered with gear and half a brain. But yea I get your point, for most newer maps you need neither. [...]

    but thats actually what called mechanic. you need to do something to not lets say die. its just something you need to take care of instead of just pressing 1 button to solve all your problems.
    sadly, all the latest missions from sto could be solved by basically pressing 1 button. and that lead basically to "missions autocomplete by themselfs" stuff we saw a lot lately. just because if you dont care for something it doesnt matter anyway, so why care about that in the first place.
    all the other games with better endgame content have raids, and in all of them you have something like: dont be in the big glowing field or you die. and not getting killed and than beating the enemies is something highly rewarding, something people keep in their mind, a remarkeble memory. and personally i would like more of those things in the game. something you could work for ingame and not just space barbie alone (and yes space barbie defnitly important too!)

    Agreed, I like missions that require more than DPS or "press 1 till it dies" queues. Thats why i loved the PvP Reputation queues. DPS did help, but the queues ran brilliantly if you had a good team working together, solving puzzles etc, and the rewards were excellent.

    Sadly, those times seem to be slowly getting more and more behind us. Where some players if they have to do even a tiny bit of effort, throw their hands up and keep demanding the queues get changed. Not all players, but sometimes i wonder if the number of those voices is increasing.
    pjxgwS8.jpg
  • foxman00foxman00 Member Posts: 1,540 Arc User
    edited October 2019
    felisean wrote: »
    its most likely because of the ten forward stream one week ago when ambassador kael showed in a detailed way how to not play that queue ;)

    going to that queue in the randoms, since its a great one and one of the few you cant just dps your way through

    Yeah i saw the patch notes this morning. Rarely do I criticise Cryptic, but this time they have indeed dropped the ball on this one.

    I dont believe there are any bugs in this mission, realtively speaking while it might need a slight polish environment and map wise, it still runs pretty clean.

    I am going to be slightly blunt here Cryptic devs and maybe even Kael. This queue is slightly more advanced, it does require some communication or team work. Some pop-ups or highlights of the consoles added might help newer players. Even message pop ups from NPCs that say "do X together"

    However, i dont believe it has any problem to be removed from the random queue system. Players need to be challenged. Plus, they SIGNED UP for random queues, which means they have said "I am ready to participate in whatever queue i get chucked into and agree it might not be something i like, but I get extra rewards for the benefit of doing so".

    I dont do conspiracy theories. However the fact that what occurred in the last livestream, what was said on that livestream then the next patch notes removing said queue from random system does not look good at all.

    I hearby request. Please communicate with your community and tell us the reason this queue was pulled from the random system. We are all adults here and we can handle your official comment on this. If you have a legitimate reason, I am more than sure that us here on the forums can debate the merits of it calmly with evidence for and against as there might be some evidence or key area we have not considered.

    Fleet Admiral @Foxman86
    Commander and Chief 101st Fleet, STO, PC

    pjxgwS8.jpg
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    Infected ground is ancient. It really could use some tweaking, but making it disappear is silly.

    It's true, though, people are too stupid to run it, generally. It was easier for PUGs years ago because people knew how to run it and you were almost certain to get 3+ people who knew it. Now though, no one understands it because no one runs it and too many are unwilling to learn and just quit when the team has trouble learning the final room.

    My main gripes with it are that its too long and needs tweaking. Its very much a slog through constant streams of Borg bags of HP. I think the scaling to 65 has made it significantly harder too, especially with the potential gear disparity.

    I don't think I've ever seen anyone get the optional though, and I'm not sure how you could in all honesty without being able to utterly steamroll it.

    I think it could probably do with what I'll call a dummy alarm too. When you need three simultaneous activations, nothing in the game tells you that you're doing it wrong when you are. Any group who has no idea how it works has no real way to learn they are doing it wrong because they don't know what is supposed to happen. Now you're supposed to learn this at the door past the first boss, but I've seen so many random groups get that no problem then utterly fail to understand the final room.
  • jennycolvinjennycolvin Member Posts: 1,101 Arc User
    Nah, it's not a question of intelligence. It's a question of not wanting to put in some effort to learn, listen and better yourself.
    But when the system itself encourages you to just go in and shoot everything inside, because for most queues having enough DPS is what matters instead of mechanics, the current situation is the only outcome. And if they expected something different, well then...​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • jennycolvinjennycolvin Member Posts: 1,101 Arc User
    foxman00 wrote: »
    I hearby request. Please communicate with your community and tell us the reason this queue was pulled from the random system. We are all adults here and we can handle your official comment on this. If you have a legitimate reason, I am more than sure that us here on the forums can debate the merits of it calmly with evidence for and against as there might be some evidence or key area we have not considered.

    Seconded.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited October 2019
    - @seaofsorrows, @peterconnorfirst: I'm just as disappointed as you are, guys. Not only in Kael, because I'm sorry but the behaviour he displayed was not what I would call a "good example", but also in the devs because they're once again dumbing down the game for the sake of those that don't know what to do and, what's worse, are unwilling to learn.
    I'd be honored to play the queue with you guys, and I'll be sure to try and run it with my fleetmates way more frequently from now on.​​

    Nice of you to say, thank you. If you like, feel free to add me to your friends list if you're on PC.. if we're going to run queues and you're on, I would be happy to invite you along.
    felisean wrote: »
    It is really fascinating how you point out one non-obstacle on those maps after another. :|

    All of which can be countered with gear and half a brain. But yea I get your point, for most newer maps you need neither. [...]

    but thats actually what called mechanic. you need to do something to not lets say die. its just something you need to take care of instead of just pressing 1 button to solve all your problems.
    sadly, all the latest missions from sto could be solved by basically pressing 1 button. and that lead basically to "missions autocomplete by themselfs" stuff we saw a lot lately. just because if you dont care for something it doesnt matter anyway, so why care about that in the first place.
    all the other games with better endgame content have raids, and in all of them you have something like: dont be in the big glowing field or you die. and not getting killed and than beating the enemies is something highly rewarding, something people keep in their mind, a remarkeble memory. and personally i would like more of those things in the game. something you could work for ingame and not just space barbie alone (and yes space barbie defnitly important too!)

    Pretty much this..

    In most queues.. yes, I am on a team.. but for the most part I play in a vacuum, I just do my thing and kill stuff in front of me. Yes, my actions are helping my entire team, but it's honestly not much different then playing a story missions with my AI controlled away team.

    At least on missions like IGA there is SOME stuff that is done by team. Even if it's just 3 people putting in codes at the same time.. at least it's something that feels like I am doing a part of the objective with everyone else. The big problem in the live stream was that Kael just wanted to play in that vacuum and it's one of the few maps where that doesn't work.

    It's just a shame that maps consisting of team play are actually being labeled as 'broken' and in need of removal.
    Insert witty signature line here.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2019

    It's true, though, people are too stupid to run it, generally. It was easier for PUGs years ago because people knew how to run it and you were almost certain to get 3+ people who knew it.

    Think it was part of the plan form 2014 and why it was left out to see an elite mode back then. Cryptic hated that nobody played anything else but the Borg maps so with no reason for good players to run it anymore only bad ones remained turning it into the unsolvable mess it apparently has become.

    With its removal from RTFO it will never pop in public again making any further steps as in pull the plug completely all that easier. I mean, "metric showed nobody was playing it", right?

    While the strategy to deal with this once so popular content worked out on ground its funny beyond words how it did not work out in space: Half a decade of elite space maps nobody plays cuz they are all still enjoying ISA the most.

    That’s what you get with somebody like Geko at the helm. He truely is a one of a kind in the gameing industry. ;)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • foxman00foxman00 Member Posts: 1,540 Arc User
    - @seaofsorrows, @peterconnorfirst: I'm just as disappointed as you are, guys. Not only in Kael, because I'm sorry but the behaviour he displayed was not what I would call a "good example", but also in the devs because they're once again dumbing down the game for the sake of those that don't know what to do and, what's worse, are unwilling to learn.
    I'd be honored to play the queue with you guys, and I'll be sure to try and run it with my fleetmates way more frequently from now on.​​

    Nice of you to say, thank you. If you like, feel free to add me to your friends list if you're on PC.. if we're going to run queues and you're on, I would be happy to invite you along.
    felisean wrote: »
    It is really fascinating how you point out one non-obstacle on those maps after another. :|

    All of which can be countered with gear and half a brain. But yea I get your point, for most newer maps you need neither. [...]

    but thats actually what called mechanic. you need to do something to not lets say die. its just something you need to take care of instead of just pressing 1 button to solve all your problems.
    sadly, all the latest missions from sto could be solved by basically pressing 1 button. and that lead basically to "missions autocomplete by themselfs" stuff we saw a lot lately. just because if you dont care for something it doesnt matter anyway, so why care about that in the first place.
    all the other games with better endgame content have raids, and in all of them you have something like: dont be in the big glowing field or you die. and not getting killed and than beating the enemies is something highly rewarding, something people keep in their mind, a remarkeble memory. and personally i would like more of those things in the game. something you could work for ingame and not just space barbie alone (and yes space barbie defnitly important too!)

    Pretty much this..

    In most queues.. yes, I am on a team.. but for the most part I play in a vacuum, I just do my thing and kill stuff in front of me. Yes, my actions are helping my entire team, but it's honestly not much different then playing a story missions with my AI controlled away team.

    At least on missions like IGA there is SOME stuff that is done by team. Even if it's just 3 people putting in codes at the same time.. at least it's something that feels like I am doing a part of the objective with everyone else. The big problem in the live stream was that Kael just wanted to play in that vacuum and it's one of the few maps where that doesn't work.

    It's just a shame that maps consisting of team play are actually being labeled as 'broken' and in need of removal.

    In another thread, I have officially requested Cryptic to communicate with the community and tell us the reason it was pulled. If it was indeed several bugs the queue had that many of us may not have seen and Kael's "bad run" just made them decide to pull it from random to maybe take a look at it. OK, disappointing but understandable.

    However, in a discord chat channel for a fleet i am a member of I said this which i think is also relevant

    "Which is why i stated in my post it could do with some polish, and maybe some more highlights or notifications to players about what to do. But not pull it from random. It just looks like that Kael didnt like the queue for whatever reason and then got the queue "pulled". I doubt Kael would be like that. However Cryptic's silence is not helping matters from that perception starting to get around.
    Hence why i asked them for an official statement. If it is several bugs that they have now finally decided to tackle, just tell us. We are all adults here right :)"
    pjxgwS8.jpg
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    Nah, it's not a question of intelligence. It's a question of not wanting to put in some effort to learn, listen and better yourself.

    I'd say this is an oxymoron. I think we would just argue semantics on this point, as I have no trouble defining stupid or a lack of intelligence as an unwillingness to learn. I'm quite sure anyone playing this game can learn to press a button in time with 2 other people, but if they aren't willing to understand that simple mechanic and instead just get frustrated like a child, what else can I call it?

    But no it isn't entirely the players' faults, because the game has unquestionably been dumbed down to the point where there are no mechanics, just shoot.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    foxman00 wrote: »

    I hearby request. Please communicate with your community and tell us the reason this queue was pulled from the random system. We are all adults here and we can handle your official comment on this. If you have a legitimate reason, I am more than sure that us here on the forums can debate the merits of it calmly with evidence for and against as there might be some evidence or key area we have not considered.

    Open communication with the community is a quality I appreciate very much in a community manager. I agree. :)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
This discussion has been closed.