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Pesronal Endeavors

sukhothaisukhothai Member Posts: 300 Arc User
So in the past week, I have done 3 Defeat Anthropods, 4 Defeat Voth, 2 Destroy Undine Ships, 2 Defeat Hur'q, and 2 Defeat Tholians (and no, I am not exaggerating.) Could you please add some other types of Personale Endeavors, Like defeat Kingons, Romulans, Remans, ect? I am tired of seeing the same PEs over and over again. I have even tried to Reroll, only to get the same missions.
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  • darkbladejkdarkbladejk Member Posts: 3,883 Community Moderator
    Personal endeavors are chosen randomly from an existing pool of possible endeavors. To put it bluntly you just have poo for luck if you don't want to repeat things that often.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

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  • warpangelwarpangel Member Posts: 9,427 Arc User
    Yes, they should definitely add at least all the enemy types, all the damage types and all the TFO types to the PE options. And then consider more diverse options pointing people to minigames, doffs, admiralty, etc. The universal endeavors list contains many options that could well have personal versions as well.

    Current 53 possible endeavors is very little for 3/day.
  • lasoniolasonio Member Posts: 490 Arc User
    warpangel wrote: »
    Yes, they should definitely add at least all the enemy types, all the damage types and all the TFO types to the PE options. And then consider more diverse options pointing people to minigames, doffs, admiralty, etc. The universal endeavors list contains many options that could well have personal versions as well.

    Current 53 possible endeavors is very little for 3/day.


    I don't see it that way, i personally like it when i get all the endeavors to line up and have to do very little to actually complete them. To me it's an endeavor to do these endeavors so I would rather they leave them the way they are for time constraint reasons for me

    The whole point of the endeavors system was to get players to play more of the available content. If you are saying you want them to add more incentive for you to play more of the content you already want to play then why? You want to play more content but you don't want to do it unless you are incentivized to do so?

    Doesn't that sound a little strange?

    Personally i believe if you are going or desire to do something for your own interest, you should do so without being paid by another party to do so. You don't go to a basketball court at the local park and say I won't play a game unless the nba pays me to play, nor do you go to a gym and say I'm not going to work out unless underarmor pays me to.

    "I want to use these types of weapons." Then do so.

    "I want to kill these types of enemies." Then do so.

    Anyhow, the current endeavors are already aggravating which is why i didn't do them for a year since I assumed the whole purpose was to allow low end players to catch up to mid level and mid level to high level but from doing the math I could see they wouldn't catch me so who cared until i realized that the buffs from these little task would actually make an already op account even more op so you could go from high end game breaking to god level game breaking. So i have very little incentive to put any more work into it other then i need to.
    Even god rested. No work ethic.
  • littlesarbonnlittlesarbonn Member Posts: 486 Arc User
    I had one last night that annoyed me, and that's only because no matter what I did, I could not accomplish it. It wanted me to destroy dreadnoughts. Okay. Every TFO that had dreadnoughts I could find I signed up for and killed dreadnoughts. No accomplishment no matter what I did.

    It was just really frustrating.

    I pulled out the last two of my hairs (the rest having been pulled out when I overreacted over stupid things in the past).

    But it's a game. I can get over it. There will be new endeavors tomorrow. Hopefully, not dreadnoughts again. But I can keep telling myself it's a game.

    (breathe)

    It's just a game.
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  • wideningxgyrewideningxgyre Member Posts: 710 Arc User
    I had one last night that annoyed me, and that's only because no matter what I did, I could not accomplish it. It wanted me to destroy dreadnoughts. Okay. Every TFO that had dreadnoughts I could find I signed up for and killed dreadnoughts. No accomplishment no matter what I did.

    It was just really frustrating.

    I pulled out the last two of my hairs (the rest having been pulled out when I overreacted over stupid things in the past).

    But it's a game. I can get over it. There will be new endeavors tomorrow. Hopefully, not dreadnoughts again. But I can keep telling myself it's a game.

    (breathe)

    It's just a game.

    This sounds very strange. I don't recall ever having a problem finishing this one quickly.

    All you would have to do is run ISA x 3 to get 3 dreadnoughts. Dranuur Gauntlet and Peril over Pahvo both can usually complete it in one run if you park near the entry point of the dreadnought during the final phase.
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  • sukhothaisukhothai Member Posts: 300 Arc User
    azrael605 wrote: »

    Or run Beneath the Skin so other players can't steal your Dread kills.

    But there is only 1 Dreadnaught in that mission.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    or just run hive advanced - that has like...18 dreads, i think? maybe 15 - either way, more than enough to deal with even the hard endeavor if you have a halfway decent ship...which, if you're queuing for that, you ought to​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • sukhothaisukhothai Member Posts: 300 Arc User
    I am pretty sure the personal endeavor system is made to specifically target enemy types, and TFOs, directly related to reputations, as a means to bolster end-game content areas by directing people to them. Hence why there is no "kill Breen/Orions/Nausicaans/etc." endeavors.

    If it is reputation related, the why are not getting anything for Romulus Rep , like defeating Romulans or Reman. Or Defeating Klingons for Discovery Rep?
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  • sukhothaisukhothai Member Posts: 300 Arc User
    sukhothai wrote: »
    If it is reputation related, the why are not getting anything for Romulus Rep , like defeating Romulans or Reman. Or Defeating Klingons for Discovery Rep?
    Well
    A. The Romulan rep isn't about defeating Romulans and Remans, its about going to New Romulus to scan eppohs, or collect radiation traces. You fight Tholians more then anything else for the Romulan Reputation, and Tholians are a target enemy in the Endeavor system.
    B. The Discovery rep is new enough still that plenty of people play it, whereas other reps need the boost more since they are much older.

    So when I go to Vestmen Peaks, why am I fighting Romulans and Tal Shiar.
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  • echattyechatty Member Posts: 5,924 Arc User
    edited October 2019
    Borg Disconnected has three dreadnoughts at the end. If you're lucky enough to get enough damage on all three for them to count.

    I did once. Usually for dreads I go to the Undine space BZ. Some of the areas will spawn Tethys dreads if there are enough players in it. Shame the PKs don't count though. And during the Voth invasion part, the group sometimes can spawn two or three of the Citadel dreads.

    Only thing I can think of the poster not getting counted for dreads is that they didn't do enough damage. I know sometimes I don't get counted for the Tethys/Citadels when I'm attacking them and they die quickly. It's still the best place besides Beneath the Skin to get a dread. At least with BtS you aren't competing with others to get it.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
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  • anodynesanodynes Member Posts: 1,999 Arc User
    warpangel wrote: »
    Yes, they should definitely add at least all the enemy types, all the damage types and all the TFO types to the PE options. And then consider more diverse options pointing people to minigames, doffs, admiralty, etc. The universal endeavors list contains many options that could well have personal versions as well.

    Current 53 possible endeavors is very little for 3/day.

    They aren't going to add the pushover enemies from launch. The only ones that would count as pushovers among the current ones are the Arthropods and Gorn, and they balance that with the annoyance factor of competing for limited spawns. They could add at least some of the other types from Season Seven and beyond, provided that there are places to find them in significant numbers.

    They already have almost all of the reasonable damage types, too, save for kinetic on ground. Reasonable meaning something where any character can just go to the exchange and pick up a few for a ground crew or a ship to get the thing done. Anything else is pretty much locked away in rerunning a single mission or throwing a bunch of time and/or resources into reputations or the lobi store.
    or just run hive advanced - that has like...18 dreads, i think? maybe 15 - either way, more than enough to deal with even the hard endeavor if you have a halfway decent ship...which, if you're queuing for that, you ought to​​

    Undine Space BZ is also pretty good, particularly the Romulan points if you have a a decent number of people at them. Contested Zone in the Sphere would also work, but doesn't provide as many, and is less rewarding. Both of those are quite filled these days, and turn over pretty rapidly.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    anodynes wrote: »
    warpangel wrote: »
    Yes, they should definitely add at least all the enemy types, all the damage types and all the TFO types to the PE options. And then consider more diverse options pointing people to minigames, doffs, admiralty, etc. The universal endeavors list contains many options that could well have personal versions as well.

    Current 53 possible endeavors is very little for 3/day.

    They aren't going to add the pushover enemies from launch. The only ones that would count as pushovers among the current ones are the Arthropods and Gorn, and they balance that with the annoyance factor of competing for limited spawns. They could add at least some of the other types from Season Seven and beyond, provided that there are places to find them in significant numbers.
    All the enemies in the game are pushovers.
    They already have almost all of the reasonable damage types, too, save for kinetic on ground. Reasonable meaning something where any character can just go to the exchange and pick up a few for a ground crew or a ship to get the thing done. Anything else is pretty much locked away in rerunning a single mission or throwing a bunch of time and/or resources into reputations or the lobi store.
    They have only the easy damage types and the point of adding in the more exotic ones would be precisely so that every character CAN'T just "get the thing done" instantly.
  • phoenixc#0738 phoenixc Member Posts: 6,085 Arc User
    anodynes wrote: »
    warpangel wrote: »
    Yes, they should definitely add at least all the enemy types, all the damage types and all the TFO types to the PE options. And then consider more diverse options pointing people to minigames, doffs, admiralty, etc. The universal endeavors list contains many options that could well have personal versions as well.

    Current 53 possible endeavors is very little for 3/day.

    They aren't going to add the pushover enemies from launch. The only ones that would count as pushovers among the current ones are the Arthropods and Gorn, and they balance that with the annoyance factor of competing for limited spawns. They could add at least some of the other types from Season Seven and beyond, provided that there are places to find them in significant numbers.

    They already have almost all of the reasonable damage types, too, save for kinetic on ground. Reasonable meaning something where any character can just go to the exchange and pick up a few for a ground crew or a ship to get the thing done. Anything else is pretty much locked away in rerunning a single mission or throwing a bunch of time and/or resources into reputations or the lobi store.
    or just run hive advanced - that has like...18 dreads, i think? maybe 15 - either way, more than enough to deal with even the hard endeavor if you have a halfway decent ship...which, if you're queuing for that, you ought to​​

    Undine Space BZ is also pretty good, particularly the Romulan points if you have a a decent number of people at them. Contested Zone in the Sphere would also work, but doesn't provide as many, and is less rewarding. Both of those are quite filled these days, and turn over pretty rapidly.

    They do have kinetic damage ground as one of the endeavors, I have done it several times (usually in the Voth ground BZ) with Thompsons, melee, and telekinesis.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 59,174 Community Moderator
    azrael605 wrote: »
    Running it 3 times is better than running ISA 3 times in my opinion. That aside there is also a Dread in one of the new patrols, the one with the defense sattelites, turn off auto teaming, and you can run the patrol, BTS, and then the patrol again and done.

    Actually I think you should get 2 Dread kills in Infected because the Gate itself is listed as a Dreadnought level enemy if you mouse over the enemy rank icon.
    Downside is that you can't get more than two from Kitomer. I tried once, thinking that would help with dread kills and only got credit for maybe 2 rather than the expected 3, or 4 if Donatra's Scimitar counts as a Dread.
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  • phoenixc#0738 phoenixc Member Posts: 6,085 Arc User
    azrael605 wrote: »
    > @phoenixc#0738 said:
    > (Quote)
    >
    > They do have kinetic damage ground as one of the endeavors, I have done it several times (usually in the Voth ground BZ) with Thompsons, melee, and telekinesis.

    Are you sure its kinetic and not physical? The Thompson's damage is listed as physical and the 2 damage types aren't the same.

    You're right, it was physical. Maybe I should have had more coffee before posting that comment...
  • echattyechatty Member Posts: 5,924 Arc User
    I always keep my Thompson handy for those Physical ground damage endeavors. It can get even the 'hard' one by itself in very little time.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    They have only the easy damage types and the point of adding in the more exotic ones would be precisely so that every character CAN'T just "get the thing done" instantly.
    That sort of defeats the purpose of the system though.
    The purpose of the system is to encourage doing different things.
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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    that was why they removed physical damage in space - there are no free ways to obtain a weapon or skill to deal that damage type outside DRB, and that requires delving deep into the story to even get ACCESS to...and after all that, you still have to not only pay for the PADD, but the actual manual itself​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    The purpose of the system is to encourage doing different things.
    That people can easily do. Not "go on the exchange and spend 10 billion EC for one of the three items that do this oddball damage type on ground" different.
    The ridiculous exaggeration completely obfuscates whatever you were trying it say.

    But no, I certainly don't agree on the "easily" bit. Everything in the game is always too easy.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    that was why they removed physical damage in space - there are no free ways to obtain a weapon or skill to deal that damage type outside DRB, and that requires delving deep into the story to even get ACCESS to...and after all that, you still have to not only pay for the PADD, but the actual manual itself​​
    In other words, it wasn't boring enough.
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