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No Man's Sky

starkaosstarkaos Member Posts: 11,556 Arc User
No Man's Sky has just released a major update with VR, expanded multiplayer, and its version of Stardew Valley. You can extract milk and eggs from alien creatures or ride them. There is also automated resource extraction which is similar to an extremely limited version of Factorio. The multiplayer introduces a social hub and multiplayer missions. It has certainly come a long way since it became available in Early Access. :p

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    starkaosstarkaos Member Posts: 11,556 Arc User
    There is with the various updates added over the past years. You can create race tracks for your friends, hunt bounties, or create an underwater base with your friends. No Man's Sky even has their version of STO's duty officer system by sending frigates on expeditions.

    However, most games amount to x stuff so you can x more stuff. Most games suffer from doing repetitive actions like killing npcs so you can get better loot to kill more npcs.
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    starkaosstarkaos Member Posts: 11,556 Arc User
    azrael605 wrote: »
    That scam is still limping along?

    If you call a game that should have been in Early Access instead of released in August 2016 a scam, then it is still active and deserves a second look.

    There has been 7 free major updates that have made up for its abysmal launch.

    The Foundation update was released in November 2016 and included base building, freighters, and added Survival and Creative mode.

    The Pathfinder update was released in March 2017 and included Permadeath mode, 3 new vehicles, owning more than one starship, sharing bases online, and creating races for your friends to enjoy.

    The Atlas Rising update was released in August 2017 and included an actual story arc, procedural missions, and terrain editing.

    The NEXT update was released in July 2018 and included actual multiplayer, owning multiple bases, their version of the duty officer system that sends frigates on expeditions, community events, and being able to customize your character.

    The Abyss update was released in October 2018 and included underwater bases, underwater exploration, a submarine, and underwater missions.

    The Visions update was released in November 2018 and included new weird worlds, paleontology, weird creatures like an alien creature that is a bubble half full of blood, sentient minerals, and more hazardous plants.

    There is no way that you can compare No Man's Sky in August 2016 to the current No Man's Sky.
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    ryan218ryan218 Member Posts: 36,106 Arc User
    It's worth pointing out that STO was, if people can cast their minds back to February 2010, a complete dumpster fire. Half the time, if you beamed to ESD you were still in your ship avatar and thus couldn't move; the exploration system was riddled with bugs and glitches such as holes in the terrain, npcs spawning under (or over) ground, floating buildings, etc; many of the main story missions had intermittent game breaking bugs; servers were overloaded; ping was statospheric; assets failed to load...

    In other words, it was in a worse state than No Man's Sky at the same point. I actually dropped the game and didn't come back until the Season 3 Update. It was like a completely different game. Even moreso now. I can accept that NMS has made that same transformation.
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    starkaosstarkaos Member Posts: 11,556 Arc User
    ryan218 wrote: »
    It's worth pointing out that STO was, if people can cast their minds back to February 2010, a complete dumpster fire. Half the time, if you beamed to ESD you were still in your ship avatar and thus couldn't move; the exploration system was riddled with bugs and glitches such as holes in the terrain, npcs spawning under (or over) ground, floating buildings, etc; many of the main story missions had intermittent game breaking bugs; servers were overloaded; ping was statospheric; assets failed to load...

    In other words, it was in a worse state than No Man's Sky at the same point. I actually dropped the game and didn't come back until the Season 3 Update. It was like a completely different game. Even moreso now. I can accept that NMS has made that same transformation.

    And this is why I have respect for Sean Murray and Hello Games. They could have washed their hands clean of their mess, but they have worked for 3 years to create a decent game from their dumpster fire.
    azrael605 wrote: »
    I call it a scam because absolutely none of the things promised were available when it released. I am not alone in this. That aside, many of the things you list as positives are things that cause me to actively avoid games, such as permadeath. So no I won't be giving the game another look.

    With modern games, they get updated over the years. So only things that were promised at launch would be a scam not things that were promised with no specific date mentioned. Permadeath and Survival modes provide choices to the player. If you don't like something in a game, then there is no need to play that part of the game.
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    starkaosstarkaos Member Posts: 11,556 Arc User
    So you would stop playing a game because the developers introduced the option to play permadeath? I am aware of only one video game that forced players to play permadeath after the initial release and that is from a famous anime. If a game has permadeath mode or survival mode, then just don't play on permadeath mode or survival mode.

    Any No Man's Sky interview I have seen is an interviewer asking if the game will have a specific feature not that the feature would be available at launch. The videos were deceptive with their huge creatures, but it is not the first time that a video promised more than we get.

    A scam requires intentional deception. If Sean Murray mentioned a bunch of features, but never intended to deliver his promises, then NMS is a scam. However, reality sometimes gets in the way of promises by making the features unfeasible or takes too long for it to be implemented. It seems like Sean Murray suffered from the same problem that Cryptic had in the first year of STO when they were far more vocal with the community about what features they were working on with their Engineering Reports. Sometimes planned features become unfeasible and scrapped or delayed. This lead to people saying that Cryptic lied to us because we are not getting this feature.

    Then there is the problem of getting a fixed release date forced on them by Sony. People are far more forgiving of video games if they are in Early Access rather than launched. If NMS came out as an Early Access game, then it wouldn't have any of the problems that it had at launch. People might have issue with a $60 Early Access game, but nowhere near the rage that NMS caused. Sony is likely responsible for pushing NMS being multiplayer since there is the outsidexbox video from 2013 that mentions there won't be multiplayer, but other players can see the effect of you plundering the resources of a plant that you initially visited. So the most that can be said unless proven otherwise is that Sean Murray was too talkative about features that he planned on adding to his game, but either wasn't able to due to how difficult it was or had to implement it after launch. Considering how much NMS has improved over the years, I seriously doubt that Sean Murray had intentionally deceived anyone and learned the lesson that STO devs learned about not talking about features that aren't ready.

    You might be thinking of a different Youtube channel since I have never seen Outside Xtra talking about NMS. It might be in one of their 7 Games that X videos. No Man's Sky was mentioned in Outside Xbox's "7 Ambitious Games That Were Too Ambitious For Their Own Good", "No Man's Sky Next Gameplay: Let's Play No Man's Sky Next on Xbox One (Sponsored Content)", "Show of the Week: No Man’s Sky and Andy’s 5-Star Space Resort Challenge", and "No Man's Sky: What Even Is It and Why Should You Be Excited?" which came out in December 2013.
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    rattler2rattler2 Member Posts: 58,018 Community Moderator
    starkaos wrote: »
    I am aware of only one video game that forced players to play permadeath after the initial release and that is from a famous anime.

    Technically XCOM has permadeath, but as that is a turn based strategy its a bit different. Its not the player that dies, its the units under the player's command. And unless you play in Ironman mode, its easy to just revert to a previous save if you don't want to lose a soldier.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    starkaosstarkaos Member Posts: 11,556 Arc User
    I was talking about games that implemented forced permadeath on every player after the game initially launched and not games that were designed with permadeath as a mandatory feature of the game. No matter what someone thinks about permadeath, it is just an option in No Man's Sky that can be ignored.

    I am not aware of any Kickstarter or crowdfunding campaign for No Man's Sky. It is possible that NMS negatively affected Kickstarter due to people realizing that video game companies won't always deliver what they promise at launch.
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