Nowadays it's pretty easy to get way above 100% CrtH but of course it makes no sense at the moment. So could we get an Overflow to CrtD or anything else for everything above 100% CrtH?
Yeah, that's not how percentages work: you either crit for the full 100%, or you do less. But definitely not more.
Also, alpha-strikes notwithstanding, I think you're exaggering a bit. I can get 50-60% CrtH on my Rom, with bursts up to 80% maybe, but never 'way over 100%.' If so, please do share your secret.
I would love to see a build on this, or better yet some video because this sounds a bit sketchy to me. Not saying you're lying.. don't think that.. just that I think there is a misinterpretation going on somewhere.
As for them adjusting CritH to overflow into CrtD, I don't see that happening because realistically I don't think anyone would ever be able to take advantage of it.
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As for them adjusting CritH to overflow into CrtD, I don't see that happening because realistically I don't think anyone would ever be able to take advantage of it.
I know lots of people who don't care about CrtH - just stacking Acc as high as possible and I know lots of people, stacking CrtH as high as possible. Both should get a bonus from getting to 100%+.
I understand that, everyone stacks critical chance as much as they can.
I have never heard of anyone getting 'well over 100%' so to the best of my knowledge, you're the only player that would benefit from this overcap as I have never heard of anyone else getting the numbers you're talking.
As for them adjusting CritH to overflow into CrtD, I don't see that happening because realistically I don't think anyone would ever be able to take advantage of it.
I know lots of people who don't care about CrtH - just stacking Acc as high as possible and I know lots of people, stacking CrtH as high as possible. Both should get a bonus from getting to 100%+.
What do you mean?! Everyone cares about CrtH! (Even Science Captains: they just take their CrtH from different sources, is all).
But, as for 'well over 100%', vids, or it didn't happen.
As for them adjusting CritH to overflow into CrtD, I don't see that happening because realistically I don't think anyone would ever be able to take advantage of it.
I know lots of people who don't care about CrtH - just stacking Acc as high as possible and I know lots of people, stacking CrtH as high as possible. Both should get a bonus from getting to 100%+.
What do you mean?! Everyone cares about CrtH! (Even Science Captains: they just take their CrtH from different sources, is all).
But, as for 'well over 100%', vids, or it didn't happen.
I have to agree with my counterparts here. Video proof would be benefical. Its nothing personal, but I think many of us here have heard many a tall tale in our days, so 100% CritH is pretty difficult to believe.
"Addition" Judging my your highest parse you have uploaded for a ISA of your highest crit rate, I am seeing 43.68%
Yeah I'd like to see some proof of the claim as well, if not for anything else then to see it's not the occational spike that happens when things proc "just right" and thus happens too rarely to be worth considering.
Like davefenestrator said before something that conserns at best 1:10000 players is not worth the resources you'd have to put into it, by the same token if something like this happens 0,01% of the time when things hit "just right" it's not really worth developer time, there's far worse issues that should take priority.
Yeah...I'm calling BS on this one if you won't even provide a parse or hell even a full build for something that basically NOBODY else has seen. No proof...smells like BS...yeah there should be NO dev time spent for this "issue". Hell the devs even reading this would be a waste of their time.
I just checked the highest parse in a ISA. The famous "1 million DPS run". Even that player according to the parse got a CritD for that run, that lasted 24 seconds a CritD rate of 65.31%
Also OP, it is funny that you presume that we dont know the basic game mechanics. Many people who have posted here have extremely advanced knowledge of game mechanics, have helped write many "books" or details the playerbase uses. As well are part of some of the highest levels of players who have their runs and builds down to a microscopic science.
Not only that but many of us have years of experience captaining our respective flagships. If you can indeed reach 100% CritH, please enlighten us. Cause if it is true it would be genuinely curious to see.
Otherwise, I will go back to my original thought. Troll who decided to make a thread just for the sheer giggles.
I have seen 100% crit from single weapons across a full ISA run. But that doesn’t really count as it wasn’t true 100% crit chance. Pretty sure true sustained 100% crit chance is impossible at the moment.
I have seen 100% crit from single weapons across a full ISA run. But that doesn’t really count as it wasn’t true 100% crit chance. Pretty sure true sustained 100% crit chance is impossible at the moment.
I have a simple mind. I don't know advanced stuff, like you or Sea. But I *do* know CrtH x CrtD = profit. So, as a Rom, I know how to stack up CrtH pretty high. But, yeah, 100% sustained, I don't see how that's possible. And if it *is* possible, I'd love to see his god-build.
And I'd love to see a vid of that 200 secs HSE solo run too, please.
This lowly carbon unit would like to know the secret to 100% CritH very, very much.
If that's not possible, I humbly settle for 75%.
While it is rather unlikely that anybody should achieve 100%+ Crit (H) chance ship wide in his global stats seeing a 100% critcial hits in combat logs is (technically) not impossible. This is due to the growing number of temporary and local effects not to mention results we get due to team interaction. To illustrate for the example of energy weapons I collected some of the stuff we can get. This is only out of memory which means this list has not any claim of completion:
Character:
Base: 2,5 %
Romulan Player Trait: 1,5%
Perk points Crit H: 7,5%
Skill tree Weapon Specialization - not displayed in ship stats: 4%
Unprotected Systems from Intel Spec tree (Flanking) - not displayed in stats: 5%
AP Alpha (temporary Captain’s ability): 5%
Tactical fleet (team-wide): 1,6%
Precision from Romulan Reputation: 5%
-> sub-total: 32,1%
Starship - Traits:
Devastating Weaponry: 2,5%
Weapon Emitter Overdrive: 10%
Strike from Shadows: 5%
AP Delta Prime – temporary but can be donated from supporter in team: 15%
-> sub-total: 32,5%
Crew:
5 Superior Romulan bride officer: 10%
3 purple energy weapons duty officer @ max stacks & max luck: 9%
-> sub-total: 19%
Gear:
5 Vulnerability Locater: 10%
1 Lorca's Custom Fire Controls (put in uni console slot of a MW ship): 4%
Zero Point Energy Conduit: 2,5%
Temporal Disentanglement Suite: 2,5%
Weapon Modifier [Crit H]x4 [CritH/…]: 10%
-> sub-total: 29%
->> total: 112,6 %
In the runs I did with the DPS league admin team I recall Hellspawny managing around 90ish% critical chance in one of the matches. It should be noted that min/maxing a ship towards crit H alone is unlikely to result in max DPS. The STO damage formula sees to it that critical hits and even the multiplied outcome with severity is only part of the “bonus dmg” one can sum up. And this is only part of the overal damage one can sum up. Due to the limited slots on a build one is always forced to make choices here. Crit H is not always the best one compared to what else is offered (Crit D, haste, shield/armor pen, other bonus dmg).
Since we are not at a point yet where 100%+ Crit H is achieved through optimum choices I save my judgement if an overflow to Crit D is needed for a later date.
Post edited by peterconnorfirst on
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I have seen 100% crit from single weapons across a full ISA run. But that doesn’t really count as it wasn’t true 100% crit chance. Pretty sure true sustained 100% crit chance is impossible at the moment.
It's possible to get 100% on a single run for single weapon if things go just right 50% crit change doesn't mean you'll crit every other shot but rather that you have a 50/50 chance of getting a crit, so if you roll "crit" on each of the virtual dice rolls it's possible to get seemingly 100% crit chance, however it's rare and most certainly wouldn't be consistent.
I'm highly skeptical about a sustained 130% crit chance as the OP claimed. extraordinary claims demand extraordinary proof and I'm not seeing it.
You can get way more - that's why I asked: "Can we get a CrtH Overflow, please?".
Yep that’s why I stated that my list has no claim to completion but was made to explain a fellow forum member confused by you post how that much crit H can be added up.
Perhaps you would like to explain all factors leading to your 130% crit H (aside from acc overflow which should have diminishing returns) in your next post? Or are you just all talk and RP?
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There is no need to show my e-TRIBBLE. It's just a fact, that we want the CrtH-Overflow. We don't care if other people can reach the 100% CrtH.
It sounds like you're trying to flex but got called out and now you're going on the defensive. Can't you see how silly it is that you're claiming to do something that not even the best of players have done? All you can say is I don't have to show it...
If folk are getting CrtH of 100%, what is the point in having it at all?? Why not just get rid and up the damage. It's just plain silly having CritH that high. It's not critical if you're always doing it. Crit Hits aren't supposed to be easy to achieve. Anything over 20% Crit H should be capped, or let Defense affect CritH more.
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Also, alpha-strikes notwithstanding, I think you're exaggering a bit. I can get 50-60% CrtH on my Rom, with bursts up to 80% maybe, but never 'way over 100%.' If so, please do share your secret.
That's a new one.
I would love to see a build on this, or better yet some video because this sounds a bit sketchy to me. Not saying you're lying.. don't think that.. just that I think there is a misinterpretation going on somewhere.
As for them adjusting CritH to overflow into CrtD, I don't see that happening because realistically I don't think anyone would ever be able to take advantage of it.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I understand that, everyone stacks critical chance as much as they can.
I have never heard of anyone getting 'well over 100%' so to the best of my knowledge, you're the only player that would benefit from this overcap as I have never heard of anyone else getting the numbers you're talking.
What do you mean?! Everyone cares about CrtH! (Even Science Captains: they just take their CrtH from different sources, is all).
But, as for 'well over 100%', vids, or it didn't happen.
I have to agree with my counterparts here. Video proof would be benefical. Its nothing personal, but I think many of us here have heard many a tall tale in our days, so 100% CritH is pretty difficult to believe.
"Addition" Judging my your highest parse you have uploaded for a ISA of your highest crit rate, I am seeing 43.68%
Like davefenestrator said before something that conserns at best 1:10000 players is not worth the resources you'd have to put into it, by the same token if something like this happens 0,01% of the time when things hit "just right" it's not really worth developer time, there's far worse issues that should take priority.
I just checked the highest parse in a ISA. The famous "1 million DPS run". Even that player according to the parse got a CritD for that run, that lasted 24 seconds a CritD rate of 65.31%
Also OP, it is funny that you presume that we dont know the basic game mechanics. Many people who have posted here have extremely advanced knowledge of game mechanics, have helped write many "books" or details the playerbase uses. As well are part of some of the highest levels of players who have their runs and builds down to a microscopic science.
Not only that but many of us have years of experience captaining our respective flagships. If you can indeed reach 100% CritH, please enlighten us. Cause if it is true it would be genuinely curious to see.
Otherwise, I will go back to my original thought. Troll who decided to make a thread just for the sheer giggles.
Nice try.
So, BS is as BS does.
I have a simple mind.
And I'd love to see a vid of that 200 secs HSE solo run too, please.
Yeah, LOL. In Cryptic math, 100% often just means 50%.
If that's not possible, I humbly settle for 75%.
While it is rather unlikely that anybody should achieve 100%+ Crit (H) chance ship wide in his global stats seeing a 100% critcial hits in combat logs is (technically) not impossible. This is due to the growing number of temporary and local effects not to mention results we get due to team interaction. To illustrate for the example of energy weapons I collected some of the stuff we can get. This is only out of memory which means this list has not any claim of completion:
Character:
Base: 2,5 %
Romulan Player Trait: 1,5%
Perk points Crit H: 7,5%
Skill tree Weapon Specialization - not displayed in ship stats: 4%
Unprotected Systems from Intel Spec tree (Flanking) - not displayed in stats: 5%
AP Alpha (temporary Captain’s ability): 5%
Tactical fleet (team-wide): 1,6%
Precision from Romulan Reputation: 5%
-> sub-total: 32,1%
Starship - Traits:
Devastating Weaponry: 2,5%
Weapon Emitter Overdrive: 10%
Strike from Shadows: 5%
AP Delta Prime – temporary but can be donated from supporter in team: 15%
-> sub-total: 32,5%
Crew:
5 Superior Romulan bride officer: 10%
3 purple energy weapons duty officer @ max stacks & max luck: 9%
-> sub-total: 19%
Gear:
5 Vulnerability Locater: 10%
1 Lorca's Custom Fire Controls (put in uni console slot of a MW ship): 4%
Zero Point Energy Conduit: 2,5%
Temporal Disentanglement Suite: 2,5%
Weapon Modifier [Crit H]x4 [CritH/…]: 10%
-> sub-total: 29%
->> total: 112,6 %
In the runs I did with the DPS league admin team I recall Hellspawny managing around 90ish% critical chance in one of the matches. It should be noted that min/maxing a ship towards crit H alone is unlikely to result in max DPS. The STO damage formula sees to it that critical hits and even the multiplied outcome with severity is only part of the “bonus dmg” one can sum up. And this is only part of the overal damage one can sum up. Due to the limited slots on a build one is always forced to make choices here. Crit H is not always the best one compared to what else is offered (Crit D, haste, shield/armor pen, other bonus dmg).
Since we are not at a point yet where 100%+ Crit H is achieved through optimum choices I save my judgement if an overflow to Crit D is needed for a later date.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
It's possible to get 100% on a single run for single weapon if things go just right 50% crit change doesn't mean you'll crit every other shot but rather that you have a 50/50 chance of getting a crit, so if you roll "crit" on each of the virtual dice rolls it's possible to get seemingly 100% crit chance, however it's rare and most certainly wouldn't be consistent.
I'm highly skeptical about a sustained 130% crit chance as the OP claimed. extraordinary claims demand extraordinary proof and I'm not seeing it.
Yep that’s why I stated that my list has no claim to completion but was made to explain a fellow forum member confused by you post how that much crit H can be added up.
Perhaps you would like to explain all factors leading to your 130% crit H (aside from acc overflow which should have diminishing returns) in your next post? Or are you just all talk and RP?
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
It sounds like you're trying to flex but got called out and now you're going on the defensive. Can't you see how silly it is that you're claiming to do something that not even the best of players have done? All you can say is I don't have to show it...