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Discarding and Reclaiming Zen Ships?

scottie270182#2421 scottie270182 Member Posts: 137 Arc User
Hi there,

I’m new to the game, having been playing for about a week now. (I know, where have I been all this time. lol ) Anyhow, I started out as a Discovery character since the new series was fresh in my mind, and bought the Discovery pack as well as the Buran and Europa class ships using Zen. However, as I was at a low level at the time, several of my ships had locked weapons slots.

No problem I thought, they’ll level up and unlock the remaining weapons as I advance. However, that hasn’t turned out to be the case, as the unlocked weapons slots have remained empty. My admittedly limited ability to use Google has suggested I should be able to discard and reclaim the ships, but I wanted to come to the source so to speak to make sure this is the case, as some social media comments have also suggested players can be charged twice for those ships.

I appreciate any help you fine folks can provide this lowly cadet.

Many thanks.
"..to boldly go where no one has gone before."
Post edited by baddmoonrizin on
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Comments

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 59,174 Community Moderator
    C-Store ships are account unlocks. Meaning you buy it, you own it across your account and can reclaim on any character of said ships associated faction.

    As for the leveling issue... may have to file a bug report if someone else reports the same issue in this thread. Leveling T6 is still relatively new so there could be some bugs lurking.
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  • scottie270182#2421 scottie270182 Member Posts: 137 Arc User
    Thanks for the quick answer, Rattler.

    I actually did submit a bug report a couple of days ago when one of the ships unlocked an empty aft slot. It's only now as a Captain rank player that I'm starting to notice some combat situations would benefit from the additional weapons, hence raising the question here.

    Thanks again, your help is much appreciated. :)
    "..to boldly go where no one has gone before."
  • baddmoonrizinbaddmoonrizin Member Posts: 11,441 Community Moderator
    Yeah, the slots unlock, but there are no weapons in them. The "solution" would be to dismiss and reclaim the ship to gain the free weapons that would be in those slots. Unfortunately, that also means dismissing and reclaiming the ship each time it levels up, IF you want those particular weapons. Of course, that isn't necessary if you just use loot drop gear, craft gear, or buy gear from the Exchange as you level up to fill those slots with.

    It would be nice if the weapons that should be in those slots would just shunt to one's inventory rather than not come with the ship at all. That way, if you want to use them, you could slot them as those slots become available.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I think the technology Cryptic needs is that empty weapon slots should just act as if they had a levelling default weapon in that slot. So an empty slot always does something.

    On the other hand, today I deliberately unmounted my turret slots so I could better see where the Edison/Hoover fires its dual cannons from (apparently from the nacelles).
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • tyler002tyler002 Member Posts: 1,586 Arc User
    I just claim, dismiss and reclaim the ship multiple times at the start of the character so that I have the weapons already in my Inventory from when a new slot is unlocked.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • echattyechatty Member Posts: 5,924 Arc User
    That's a good idea
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • scottie270182#2421 scottie270182 Member Posts: 137 Arc User
    edited July 2019
    So, to go a step further, do these T6 ships also update the level of their default tech when dismissing and reclaiming them, aka Mk I, Mk VIII, etc?

    Also, I take it that since promo ships like the Discovery Constitution-class aren’t actually in the store, they can’t be fixed this way, since I’m missing two advanced phaser beam arrays that are worth just over 45,000 dilithium each according to the price listed in the reclaim section of the dilithium store?
    "..to boldly go where no one has gone before."
  • tyler002tyler002 Member Posts: 1,586 Arc User
    edited July 2019
    They're levelless, like the Blue Phasers from the TOS Constitution from the C-Store. The weapons stats just increase along with your level.

    I don't have any Promo ships, but I'd imagine they're the same.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    tyler002 wrote: »
    I just claim, dismiss and reclaim the ship multiple times at the start of the character so that I have the weapons already in my Inventory from when a new slot is unlocked.

    This is exactly what I do, I just stockpile the weapons beforehand. :smile:
    So, to go a step further, do these T6 ships also update the level of their default tech when dismissing and reclaiming them, aka Mk I, Mk VIII, etc?

    As stated, the items are level-less, so they have no actual level while you're Captain is leveling up. That being the case, they do get a damage boost everytime you increase in rank, and reclaiming the ship will get you the items at your current rank.
    Also, I take it that since promo ships like the Discovery Constitution-class aren’t actually in the store, they can’t be fixed this way, since I’m missing two advanced phaser beam arrays that are worth just over 45,000 dilithium each according to the price listed in the reclaim section of the dilithium store?

    You are correct, whatever you do.. DO NOT DISMISS THE DISCOVERY CONSTITUTION.

    I know all caps is obnoxious, but this needs to be stressed because if you dismiss it, it's gone forever. For the Discovery Constitution, if you're leveling with it.. you have 2 choices. You can either roll with the 6 included beams and the fore and aft torpedo, or you can buy more advanced Phasers from the Dilithium Store.

    Alternatively, you can just replace the torps with whatever drops you get for now and get more advanced phasers later when you can afford them.
    Insert witty signature line here.
  • scottie270182#2421 scottie270182 Member Posts: 137 Arc User
    edited July 2019
    Actually, considering the small fortune I, and presumably just about everyone else I’ve seen with one, paid for the privilege of flying her, I can’t think of a more appropriate warning than to use caps lock and essentially yell. ;)

    I have to say, I appreciate all the tips you guys are giving me. I do have a bit of an off topic question if you don’t mind though, because I’m basically a noob when it comes to this kind of game.

    I have an Akira and a Galaxy from reaching commander and captain respectively, but they don’t fit in with the warp and equipment effects of a Discovery themed officer. If I take the parts off them and put them into an account bank, can I then drydock those ships to move them to the appropriate character later on, or are those ships going to be free again anyway?
    "..to boldly go where no one has gone before."
  • tyler002tyler002 Member Posts: 1,586 Arc User
    Whether an item can be transferred depends on what it says on the Tooltip:
    • Bound to Character means it can't go in the Account Bank or leave that character at all.
    • Bound to Account means it can go in the Account Bank and be transferred to another character, but can't be transferred to another player.
    • If it says neither, it can be transferred any way you want. Account Bank, Exchange, anything.

    Ships can't be transferred, unless they're in a box in your inventory and it hasn't been opened yet. Then the above rules apply.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Yeah, the slots unlock, but there are no weapons in them. The "solution" would be to dismiss and reclaim the ship to gain the free weapons that would be in those slots. Unfortunately, that also means dismissing and reclaiming the ship each time it levels up, IF you want those particular weapons. Of course, that isn't necessary if you just use loot drop gear, craft gear, or buy gear from the Exchange as you level up to fill those slots with.

    It would be nice if the weapons that should be in those slots would just shunt to one's inventory rather than not come with the ship at all. That way, if you want to use them, you could slot them as those slots become available.


    Why, that, or he could try and switch ships first. Those weapon slots may unlock that way.
    3lsZz0w.jpg
  • scottie270182#2421 scottie270182 Member Posts: 137 Arc User
    tyler002 wrote: »
    Whether an item can be transferred depends on what it says on the Tooltip:
    • Bound to Character means it can't go in the Account Bank or leave that character at all.
    • Bound to Account means it can go in the Account Bank and be transferred to another character, but can't be transferred to another player.
    • If it says neither, it can be transferred any way you want. Account Bank, Exchange, anything.

    Ships can't be transferred, unless they're in a box in your inventory and it hasn't been opened yet. Then the above rules apply.
    So I'd be just as well discarding those 24th century ships then?
    "meimeitoo wrote: »
    Why, that, or he could try and switch ships first. Those weapon slots may unlock that way.
    Sadly not I'm afraid. It was one of the first things I tried, along with logging off and then logging back in again. I then exhausted my limited Google-fu abilities before coming here. :)
    "..to boldly go where no one has gone before."
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    "meimeitoo wrote: »
    Why, that, or he could try and switch ships first. Those weapon slots may unlock that way.
    Sadly not I'm afraid. It was one of the first things I tried, along with logging off and then logging back in again. I then exhausted my limited Google-fu abilities before coming here. :)


    Sorry to hear it. :( Yes, just file a bug report then. This 'leveling-along-with-you' is relatively new.
    3lsZz0w.jpg
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    azrael605 wrote: »
    Are the slots not accepting a weapon you try to equip? I mean yeah the stock starter equipment isn't going to just appear but as long as the slot accepts a weapon you equip then what's the problem?


    Yeah, if the issue is just that new, crappy white default Mk X weapons don't appear in those slots (but they *can* take weapons), then Cryptic actually did him a huge favor. :) As it is, I'm still annoyed the ship editor doesn't come with a 'Trash all' button when I activate a new ship, always leaving me having to trash 10-12 items manually first.
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  • trekkiejedigirl#9564 trekkiejedigirl Member Posts: 163 Arc User
    I'm kind of a ship collector. I own several promotion ships in multiple factions (tho I mostly play Romulans) including one of the ones you mentioned and haven't had a problem with the weapon slots unlocking when I reach the appropriate rank for them to do so. So yea, as has been pointed out these leveling ships are essentially a new thing and there may be some bugs floating around not all of us have experienced yet, so filing a bug report is the correct thing to do.

    As for which weapons you load into a slot I have found I tend to get better ones if I get them from drops or buy them at a Rare or Very Rare quality on the Exchange at the appropriate level for the character I'm playing and then just upgrade them accordingly. However, this upgrading demands resources so if your new to the game it may be better to just use what comes with the ship until you can afford better ones or use drops as was suggested.

    Best of luck to you and, Welcome to STO!
  • vetteguy904vetteguy904 Member Posts: 3,984 Arc User
    Hi there,

    I’m new to the game, having been playing for about a week now. (I know, where have I been all this time. lol ) Anyhow, I started out as a Discovery character since the new series was fresh in my mind, and bought the Discovery pack as well as the Buran and Europa class ships using Zen. However, as I was at a low level at the time, several of my ships had locked weapons slots.

    No problem I thought, they’ll level up and unlock the remaining weapons as I advance. However, that hasn’t turned out to be the case, as the unlocked weapons slots have remained empty. My admittedly limited ability to use Google has suggested I should be able to discard and reclaim the ships, but I wanted to come to the source so to speak to make sure this is the case, as some social media comments have also suggested players can be charged twice for those ships.

    I appreciate any help you fine folks can provide this lowly cadet.

    Many thanks.

    do those ships have leveling weapons? (they will not have a mk number or will have an infinity symbol) I don't think they do they probably have common weapons. anyway, as the slots unlock you hvae to fit them with new weapons you don't get them for free or magically.
    sig.jpg
  • tyler002tyler002 Member Posts: 1,586 Arc User
    tyler002 wrote: »
    Whether an item can be transferred depends on what it says on the Tooltip:
    • Bound to Character means it can't go in the Account Bank or leave that character at all.
    • Bound to Account means it can go in the Account Bank and be transferred to another character, but can't be transferred to another player.
    • If it says neither, it can be transferred any way you want. Account Bank, Exchange, anything.

    Ships can't be transferred, unless they're in a box in your inventory and it hasn't been opened yet. Then the above rules apply.
    So I'd be just as well discarding those 24th century ships then?

    Only after you reach level 52, when you unlock the Admiralty System. For someone without C-Store ship, those ships can be useful for that.

    If you discard the ships before level 52, you won't get the ships for use in the Admiralty System without spending dilithium.
    tumblr_p7auh1JPC61qfr6udo4_500.gif
  • scottie270182#2421 scottie270182 Member Posts: 137 Arc User
    azrael605 wrote: »
    Are the slots not accepting a weapon you try to equip? I mean yeah the stock starter equipment isn't going to just appear but as long as the slot accepts a weapon you equip then what's the problem?
    The slots do take weapons, yeah. The problem, especially in the case of the Constitution-class is perhaps best described as getting what I paid for. The phasers on the new Constitution have an infinity symbol that I gather reflects my current level, and since I’m missing two of them, that’s over 90,000 in dilithium that I don’t have, just to buy what should already have been equipped beneath the locked slots.
    I'm kind of a ship collector. I own several promotion ships in multiple factions (tho I mostly play Romulans) including one of the ones you mentioned and haven't had a problem with the weapon slots unlocking when I reach the appropriate rank for them to do so. So yea, as has been pointed out these leveling ships are essentially a new thing and there may be some bugs floating around not all of us have experienced yet, so filing a bug report is the correct thing to do.

    As for which weapons you load into a slot I have found I tend to get better ones if I get them from drops or buy them at a Rare or Very Rare quality on the Exchange at the appropriate level for the character I'm playing and then just upgrade them accordingly. However, this upgrading demands resources so if your new to the game it may be better to just use what comes with the ship until you can afford better ones or use drops as was suggested.

    Best of luck to you and, Welcome to STO!
    Thank you for the warm welcome. :)

    I submitted a bug report using the in-game bug report function, but I’ve not heard anything back as of yet, nor can I find any trace of a ticket on my account. Is there anywhere else you’d suggest filing one, because I’d hate for the devs to be unaware if the in-game system didn’t file it?

    I’m very old school in that I like my ships to reflect their appearance on the shows as closely as possible. That’s actually what stopped me from getting the game nearly ten years ago when my friends were raving about it to me. My hope is to eventually accumulate the resources to raise the standard equipment to the maximum very rare level.

    Luckily, in my pursuit of Anson Mount’s Enterprise, I was furnished with some very rare materials and upgrade equipment that I’ve filed away for the time being so as to not accidentally waste them until I'm fully levelled up.
    do those ships have leveling weapons? (they will not have a mk number or will have an infinity symbol) I don't think they do they probably have common weapons. anyway, as the slots unlock you hvae to fit them with new weapons you don't get them for free or magically.
    Aside from the Constitution-class having infinity symbols on her phasers, the parts have all been blank mk number wise except for the warp cores of the Gagarin, Shran and Walker (prototype) classes.
    tyler002 wrote: »
    Only after you reach level 52, when you unlock the Admiralty System. For someone without C-Store ship, those ships can be useful for that.

    If you discard the ships before level 52, you won't get the ships for use in the Admiralty System without spending dilithium.
    Ah, in that case, they’re doing no harm where they are, so I definitely appreciate the tip. :)
    "..to boldly go where no one has gone before."
  • echattyechatty Member Posts: 5,924 Arc User
    I usually moved my lower-tier ships I got while leveling over to Drydock if I needed some room and didn't want to get rid of them yet (or at all).
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • ltminnsltminns Member Posts: 12,573 Arc User
    After I open up Admiralty I claim all ships in the Promotions Tab. I claim all the Event ships (they are all unlocked). I then claim all C-Store Ships, Level by Level (I own them all including the T5 Ambassador). I then claim any ships that come from Packs like DS9, TOS, Enterprise.

    I pick up the Veteran Shuttle. Then to the Ship Vendor to pick up Steamrunners, Veteran Ships, the Andorian Escort, all the freebie lower level ships I never took when Leveling up (they get Drydocked 'forever'), any other Shuttles I may want to buy that are unavailable elsewise (Drydocked also). I buy a bunch of Mirror Ships from the Exchange and Drydock those.

    I also buy all Admiralty cards from the Phoenix Store if not already unlocked. I'll go find the 'Sally Ride'. I run 'Time and Tide' and 'Temporal Ambassador' as I get to them.

    I save 'U.S.S. ' or whatever to the clipboard to facilitate dismissal. So far I have only fully 'Admiraltied' out one of my three Romulan Characters as they have an even worse time with double duty in the C-Store.

    There is a lag bug that sometimes requires you to claim the next ship to kick the previous Ship's Admiralty Card into your 'Fleet'.

    I know I am an extreme case but there needs to be a better way to Claim these Cards.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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  • baddmoonrizinbaddmoonrizin Member Posts: 11,441 Community Moderator
    I'm with you, @ltminns , I pretty much do the same thing. The programmers want to make claiming Admiralty Cards easier, but after looking at it, apparently its not an easy fix.
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  • ltminnsltminns Member Posts: 12,573 Arc User
    Well, as a compromise as it at least removes the ship claiming and dismissal, how about another button in the C-Store. One is 'Claim' (you get the ship and Admiralty Card if you already don't have it), the second button is 'Claim Admiralty Card'.

    You still have to claim each seperately but remove the really annoying part.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • davefenestratordavefenestrator Member Posts: 10,865 Arc User
    ltminns wrote: »
    Well, as a compromise as it at least removes the ship claiming and dismissal, how about another button in the C-Store. One is 'Claim' (you get the ship and Admiralty Card if you already don't have it), the second button is 'Claim Admiralty Card'.

    You still have to claim each seperately but remove the really annoying part.

    That would be nice. Sometimes there is a bit of lag before the admiralty card registers so when claiming and dismissing 20 ships for a new level 52 I've sometimes had to claim a ship twice when I dismissed it before the admiralty card unlocked.

  • ltminnsltminns Member Posts: 12,573 Arc User
    Yeah, that's what I spoke about above. Similar to what happens with Fleet 'donations'. Sometimes you have to 'kick it' with another donation to register. Happens mostly with completely filling in a Resource or a Project.

    In this case it's another claim. For the Admiralty Cards it seems to be a problem with Boxed Ships, generally of the three of same type (Odyssey, Pilot, etc.). It can occur with other ships on occasion.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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  • davefenestratordavefenestrator Member Posts: 10,865 Arc User
    edited July 2019
    Now the old T1 Connie has 2 Rare TOS style phaser arrays that are Infinity MK, and convert to MK XII after level 50 (put them in the upgrade window). If you own the ship, or have 500 zen on hand, you can claim it strip the beams dismiss it and repeat until you have enough beams.

    I did that for my TOS captain.

    For my Discovery captain I bought Mark II "emitter" lock box beams off of the exchange for I forget how much (1 million each?) and then leveled them up with one Omega upgrade to start (for the rarity upgrade boost). That gives you a good chance of getting UR or Epic.
  • This content has been removed.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    ltminns wrote: »
    I pick up the Veteran Shuttle. Then to the Ship Vendor to pick up Steamrunners, Veteran Ships, the Andorian Escort, all the freebie lower level ships I never took when Leveling up (they get Drydocked 'forever'), any other Shuttles I may want to buy that are unavailable elsewise (Drydocked also). I buy a bunch of Mirror Ships from the Exchange and Drydock those.
    How much drydock space does all that take? Personally I deleted the junk ships the moment I got the cards. Drydock I reserve for things that are actually worth something like lockbox ships.
    ltminns wrote: »
    There is a lag bug that sometimes requires you to claim the next ship to kick the previous Ship's Admiralty Card into your 'Fleet'.
    Or open the Admiralty window.
This discussion has been closed.