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PSA: Unannounced Ship XP Changes - No Need To Panic

salazarrazesalazarraze Member Posts: 3,199 Arc User
Hi guys. I played SB1 and Argala today. You no longer get ship XP at the time you kill a ship. You now instead get a large chunk of XP at the time of warping out of SB1 and Argala even if it's only 4/5 in Argala. Argala 4/5 is dead. Per a dev and other testers, you now get your xp all at once upon warping out instead of per kill.The reason is apparently because the old way of getting ship xp per kill caused lag. I checked the most recent patch notes and this wasn't mentioned at all so I wanted to make everyone aware of this. Thanks.

For those interested, upon completing SB1, I got a large chunk of XP along with my marks that pushed me up to T1 with 1406 xp remaining to hit T2. Upon completing Argala, I got another large chunk of XP to get me to T2 with 2967 xp remaining to hit T3.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.

Comments

  • seaofsorrowsseaofsorrows Member Posts: 7,612 Arc User
    Interesting, thanks for the heads up.
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  • peterconnorfirstpeterconnorfirst Member Posts: 5,134 Arc User
    Oh. Thanks for info OP.
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  • echattyechatty Member Posts: 4,159 Arc User
    Thank you very much for the information.

    If getting the exp after helps keep lag down, I'm all for it.
    Now a LTS and loving it.

    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.

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  • davefenestratordavefenestrator Member Posts: 6,801 Arc User
    edited July 11
    echatty wrote: »
    Thank you very much for the information.

    If getting the exp after helps keep lag down, I'm all for it.

    Me too :) . It will also make the screen a tiny bit less cluttered.

    It makes sense that reducing the number of messages between the clients and server would help, and it's good that Cryptic has people doing the analysis to find slowdowns like that.
  • ltminnsltminns Member Posts: 9,085 Arc User
    You see, they were only doing it for our benefit by not providing ship XP before in everything. It was our own greediness that was causing the current lag. ;)

    This is a 'Norman' conundrum. 'You say providing individual kill XP was causing the lag, but you used to provide individual kill XP that did not cause lag. 'Illogical! Illogical! Please explain! You are human. Only humans can explain their behavior! Please explain!' :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!
    Judge Dan Haywood
  • davefenestratordavefenestrator Member Posts: 6,801 Arc User
    ltminns wrote: »
    You see, they were only doing it for our benefit by not providing ship XP before in everything. It was our own greediness that was causing the current lag. ;)

    This is a 'Norman' conundrum. 'You say providing individual kill XP was causing the lag, but you used to provide individual kill XP that did not cause lag. 'Illogical! Illogical! Please explain! You are human. Only humans can explain their behavior! Please explain!' :)

    Nope, not necessarily a contradiction.

    Let's say there were 10 messages per second, one of them being XP to one of the clients.

    Now after adding more "stuff" (powers, traits, consoles, ...) there are 20 messages per second, still one of them being XP. And now there are too many messages, with every message over 15 adding a little lag. The XP message used to be harmless, but now removing it will lessen the lag a bit.

    Coding has situations like this all the time, where scaling up load or traffic beyond some tipping point causes non-linear slowdowns. I had a database query jump from under a second to 10+ seconds when the number of rows in a table grew by about 10%, because one of the columns needed to be indexed.
  • seaofsorrowsseaofsorrows Member Posts: 7,612 Arc User
    Just leveled a ship in Argala using the 4/5 method.. can confirm it still works fine.

    It works just as the OP said, you get the bulk XP when you warp out. Most players shouldn't really notice the change, and if it helps cut lag then sounds like a good idea to me.
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  • coldnapalmcoldnapalm Member Posts: 7,313 Arc User
    I fully expect a OMG the game is bugged and I am not getting exp thread within the day.

    Thanks for the heads up tho.
  • xyquarzexyquarze Member Posts: 2,037 Arc User
    Kudos, thanks and props to salazarre for the info.
    My mother was an epohh and my father smelled of tulaberries
  • tousseautousseau Member Posts: 1,471 Arc User
    Since T6 now level with you, but couldn't themselves be leveled after a certain point... I wonder if in the background, the program was still trying to give the ships XP, but couldn't (if that made any sense at all... )
  • xyquarzexyquarze Member Posts: 2,037 Arc User
    It made sense. But I think non-level-50 toons with leveling T6 ships aren't a major percentage of players in TFOs.
    My mother was an epohh and my father smelled of tulaberries
  • meimeitoomeimeitoo Member Posts: 11,427 Arc User
    edited July 14
    Hi guys. I played SB1 and Argala today. You no longer get ship XP at the time you kill a ship. You now instead get a large chunk of XP at the time of warping out of SB1 and Argala even if it's only 4/5 in Argala. Argala 4/5 is dead. Per a dev and other testers, you now get your xp all at once upon warping out instead of per kill.The reason is apparently because the old way of getting ship xp per kill caused lag. I checked the most recent patch notes and this wasn't mentioned at all so I wanted to make everyone aware of this. Thanks.

    For those interested, upon completing SB1, I got a large chunk of XP along with my marks that pushed me up to T1 with 1406 xp remaining to hit T2. Upon completing Argala, I got another large chunk of XP to get me to T2 with 2967 xp remaining to hit T3.

    Yes, I noticed that, yesterday, when leveling up several new ships at Argala. Nothing really changed materially. The XP, indeed, is now added upon warp-out.
    2u4ikno.jpg
  • phoenixc#0738 phoenixc Member Posts: 408 Arc User
    The lag does seem to be noticeably less (I did not get a single stutter and didn't have to hit any keys several times to get abilites to fire like sometimes happens). I did not really notice the lack of per-ship xp notices, but then I often do not notice them anyway when I am focused on the fight. Definately a winning change.
  • seaofsorrowsseaofsorrows Member Posts: 7,612 Arc User
    The lag does seem to be noticeably less (I did not get a single stutter and didn't have to hit any keys several times to get abilites to fire like sometimes happens). I did not really notice the lack of per-ship xp notices, but then I often do not notice them anyway when I am focused on the fight. Definately a winning change.

    It's been a lot better for me overall as well. The exception is the Tholian Red Alert which is still just too much lag to be enjoyable.

    Overall though, the change has definitely helped for me.
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  • ltminnsltminns Member Posts: 9,085 Arc User
    I had no lag in the Tholian Red Alert, it just ends too quickly now. I had to do it 4 times to complete a Hard Endeavor of 500k Disruptor Damage, albeit on Phaser Ship with two Beam Arrays replaced with Fleet Disruptor Arrays for the Endeavor.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!
    Judge Dan Haywood
  • seaofsorrowsseaofsorrows Member Posts: 7,612 Arc User
    edited July 14
    ltminns wrote: »
    I had no lag in the Tholian Red Alert, it just ends too quickly now. I had to do it 4 times to complete a Hard Endeavor of 500k Disruptor Damage, albeit on Phaser Ship with two Beam Arrays replaced with Fleet Disruptor Arrays for the Endeavor.

    Tholian Alert was smooth as silk yesterday.. today it was a lag fest (for me.) Maybe just bad timing, I'll try again later. Thanks for the heads up.
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  • xyquarzexyquarze Member Posts: 2,037 Arc User
    Today generally was a lag fest for me, albeit on Risa.
    My mother was an epohh and my father smelled of tulaberries
  • davefenestratordavefenestrator Member Posts: 6,801 Arc User
    xyquarze wrote: »
    Today generally was a lag fest for me, albeit on Risa.

    Same for me in the Tholian Red Alert.

  • ltminnsltminns Member Posts: 9,085 Arc User
    You know, just saying 'No need to panic' just causes that. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!
    Judge Dan Haywood
  • meimeitoomeimeitoo Member Posts: 11,427 Arc User
    ltminns wrote: »
    You know, just saying 'No need to panic' just causes that. ;)


    2u4ikno.jpg
  • postagepaidpostagepaid Member Posts: 2,299 Arc User
    Do the argala XP gains still vary pretty wildly between kazon and the other factions?
  • tvalavulcantvalavulcan Member Posts: 41 Arc User
    Thanks for the info. I noticed it in Argala and came here to see what was going on.
  • smooshy#7462 smooshy Member Posts: 230 Arc User
    ltminns wrote: »
    You know, just saying 'No need to panic' just causes that. ;)

    It's like when I think everything is just fine, and then there's an all-hands meeting at work where the bosses tell us not to be nervous.
  • ltminnsltminns Member Posts: 9,085 Arc User
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!
    Judge Dan Haywood
  • postagepaidpostagepaid Member Posts: 2,299 Arc User
    Random thought.

    If the updates for xp gains was causing lag then surely the updates covering the volume of visual spam would also be a contributing factor as well, specially for a group scenario with massive amounts of pewpew going on.
  • ltminnsltminns Member Posts: 9,085 Arc User
    We've been saying that for years.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!
    Judge Dan Haywood
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