Once the fleet is formed, it can run with just 1 person, the other 4 can leave. I have a solo fleet with my main as the head. Anyone of my alt characters can drop out, help form a fleet, then leave and rejoin my fleet, I've done this countless times to help people start fleets, feel free to message me here if you need a warm body to form a fleet, I won't stay past formation.
Same here. All of my Feds are in a small fleet that my friend acquired when everyone else left. It's a small fleet with the two of us doing fleet projects when we can find the time and resources.
But I will help people start a fleet, then leave, if they need bodies.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
Forming a one-person Fleet is the most cost effective way of eliminating millions of Expertise, a hundred million refined Dilitium, a hundred thousand Marks and a hundred thousand Common Doffs.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Forming a one-person Fleet is the most cost effective way of eliminating millions of Expertise, a hundred million refined Dilitium, a hundred thousand Marks and a hundred thousand Common Doffs.
.... and tens of thousands of hours waiting on 20-hour time gated projects
It might take a couple of tries to find a nice casual fleet, but that is a lot easier than doing it all yourself.
Forming a one-person Fleet is the most cost effective way of eliminating millions of Expertise, a hundred million refined Dilitium, a hundred thousand Marks and a hundred thousand Common Doffs.
.... and tens of thousands of hours waiting on 20-hour time gated projects
It might take a couple of tries to find a nice casual fleet, but that is a lot easier than doing it all yourself.
But what if all I want a solo fleet for is so I can use the fleet bank across multiple accounts, the same way I use the Supergroup Bank in Champions? (All my supers are members of the Children of MK-Ultra, because the name censor wouldn't let me call them the Cryptic Defense Force. I am the sole player in the SG.)
Forming a one-person Fleet is the most cost effective way of eliminating millions of Expertise, a hundred million refined Dilitium, a hundred thousand Marks and a hundred thousand Common Doffs.
.... and tens of thousands of hours waiting on 20-hour time gated projects
It might take a couple of tries to find a nice casual fleet, but that is a lot easier than doing it all yourself.
But what if all I want a solo fleet for is so I can use the fleet bank across multiple accounts, the same way I use the Supergroup Bank in Champions? (All my supers are members of the Children of MK-Ultra, because the name censor wouldn't let me call them the Cryptic Defense Force. I am the sole player in the SG.)
Hmm, I'd rather have access to T5 holding goodies without needing to do some quit - invite - rejoin dance, but I can see the appeal of all that extra bank space.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
> @davefenestrator said: > ltminns wrote: » > > Forming a one-person Fleet is the most cost effective way of eliminating millions of Expertise, a hundred million refined Dilitium, a hundred thousand Marks and a hundred thousand Common Doffs. > > > > > .... and tens of thousands of hours waiting on 20-hour time gated projects > > It might take a couple of tries to find a nice casual fleet, but that is a lot easier than doing it all yourself.
I have my own fleet level 3, fed, and level 2 klingon.. not an easy feat!.. slow going, but going!, And yes, it's resource heavy, thats why im not space rich, but is worth it.. and i'm ultra casual
Comments
http:/https://sto.gamepedia.com/Fleet_Advancement_System#Fleet_requirements/
Once the fleet is formed, it can run with just 1 person, the other 4 can leave. I have a solo fleet with my main as the head. Anyone of my alt characters can drop out, help form a fleet, then leave and rejoin my fleet, I've done this countless times to help people start fleets, feel free to message me here if you need a warm body to form a fleet, I won't stay past formation.
But I will help people start a fleet, then leave, if they need bodies.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
.... and tens of thousands of hours waiting on 20-hour time gated projects
It might take a couple of tries to find a nice casual fleet, but that is a lot easier than doing it all yourself.
Hmm, I'd rather have access to T5 holding goodies without needing to do some quit - invite - rejoin dance, but I can see the appeal of all that extra bank space.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
> ltminns wrote: »
>
> Forming a one-person Fleet is the most cost effective way of eliminating millions of Expertise, a hundred million refined Dilitium, a hundred thousand Marks and a hundred thousand Common Doffs.
>
>
>
>
> .... and tens of thousands of hours waiting on 20-hour time gated projects
>
> It might take a couple of tries to find a nice casual fleet, but that is a lot easier than doing it all yourself.
I have my own fleet level 3, fed, and level 2 klingon.. not an easy feat!.. slow going, but going!, And yes, it's resource heavy, thats why im not space rich, but is worth it.. and i'm ultra casual