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Ten Forward Weekly - 26th June 2019 - Risa & Beams

foxman00foxman00 Member Posts: 1,540 Arc User
Howdy everyone.

Please see a copy of a reddit STO thread regarding the livestream yesterday. BTW, I am not the author of the original thread, but decided to link this to these forums so that everyone can see the notes if they dont have time to watch the stream. I highly recommend everyone read-up, as it does contain some important info.

https://www.reddit.com/r/sto/comments/c5ybgq/ten_forward_weekly_26062019/

Enjoy.
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Post edited by baddmoonrizin on
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 59,174 Community Moderator
    Yea... I can't navigate Reddit or make heads or tails of how things are arranged.

    Where's the guy who bulletpoint summarizes the livestreams?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • foxman00foxman00 Member Posts: 1,540 Arc User
    Sorry folks technical glitch on my end. Copy of the notes.

    Scot and Risa:

    STO engine cannot do motion blur.
    Scot to Mike, paraphrased: "What is Captain's Table?" "Lifetime zone with nothing to do."
    Bridges take the same amount of work as normal maps to do, but end up not being used, that's why new bridges aren't a common thing.
    Bridges from DIS are much more filled than in previous shows, and thus are harder, but more interesting, to create.
    Qo'noS shipyard was somewhat hard to change to lightning 2.0 because of spacelight thing - it was using proper space lighting, and thus it was unlit.
    Why sunset on Risa now: More of a vacation feel, "cool dramatic moment". He liked it after trying one with Starfleet Academy for AoD.
    He changed skymap and lightning and then changer went like domino, where every changed showed flaws or outdated things in other two places.
    He would really like to update Risa fully, but it would take time we wasn't able to allocate for now. Perhaps next year.
    Day/Night cycle is not coming back. New lightning is resource-consuming and making proper cycle would be infeasible. Perhaps several fixed versions, like "day Risa", "evening Risa"; he'll see if this is possible and looks good.
    New ship position is for:
    Ship to be lit by the new setting sun property and not in shade.
    You to see ship immediately upon beam-down.
    New sand, new water, somewhat more realistic.
    Opposite side of the island is now in shade and you can see shadows from lit side falling on beach and cliffs.
    Mike received a list from art department of things that could be updated. It's huge and years of work worth.
    Risa is set so it would be hard to see edge of the world. Other maps aren't and that's why no floaters.
    STO's graphical engine is peculiar.
    As computers in general become better, they try making game more pretty, even if more resource-consuming.
    Map should be going up tomorrow - before the event proper.
    Technically Risa from Stormbound is entirely different map.
    They'd love to make underwater mission, but while environment team are exited about that, game design and animation teams dread, because they don't want to make just another "walk slowly" map without any really new stuff.
    They were told about stuff people did in foundry and said that they'll look at it.
    Jette and advanced beams:

    They were tying to make adv beams good, but were not expecting THAT much of a difference.
    They're considering both ways: nerfing adv beams and buffing the rest of the beams
    pjxgwS8.jpg
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    "STO engine cannot do motion blur." Well good, it's such an awful feature anyway, I'm glad they are not adding it.
    I stream on Twitch, look for Avoozl_
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    good; motion blur is horrible...and so is DoF and i don't understand why people crow about it​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited June 2019
    foxman00 wrote: »
    Jette and advanced beams:

    They were tying to make adv beams good, but were not expecting THAT much of a difference.
    They're considering both ways: nerfing adv beams and buffing the rest of the beams

    Man that’s hilarious. They act like right out of Frankenstein:

    “Oh my god, what have we done?! What have we created?!?” :D

    great-dentist-greenville-sc.jpg

    Now, somebody please tell me they were just joking. :(
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • foxman00foxman00 Member Posts: 1,540 Arc User
    foxman00 wrote: »
    Jette and advanced beams:

    They were tying to make adv beams good, but were not expecting THAT much of a difference.
    They're considering both ways: nerfing adv beams and buffing the rest of the beams

    Man that’s hilarious. They act like right out of Frankenstein:

    “Oh my god, what have we done?! What have we created?!?” :D

    great-dentist-greenville-sc.jpg

    Now, somebody please tell me they were just joking. :(

    Its extremely earlier days. At that Stream, Jette said she was about to have a meeting with the bosses about what they could do about the advanced beams, and also discuss about beams in general with their performance compared to cannons. Nothing planned or concrete.

    However, Jette did say the second they have a concrete plan and what they plan to do, it will be communicated with the playerbase.
    pjxgwS8.jpg
  • dongemaharudongemaharu Member Posts: 544 Arc User
    “Day/Night cycle is not coming Back.” And neither is my interest is staying one second longer than necessary on Risa. Just get the favor and get the heck out.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    edited June 2019
    foxman00 wrote: »
    Jette and advanced beams:

    They were tying to make adv beams good, but were not expecting THAT much of a difference.
    They're considering both ways: nerfing adv beams and buffing the rest of the beams

    well, one thing they could do right off the bat for ALL beams...make FAW allrank 15recharge/10duration to match cannon powers (seriously...WHY IS 20/10 STILL A THING?!)...and nudge the accuracy penalty down a bit on the two lower ranks, because the accuracy penalty on FAW1 in particular is very crippling with its current number​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    foxman00 wrote: »
    Jette and advanced beams:

    They were tying to make adv beams good, but were not expecting THAT much of a difference.
    They're considering both ways: nerfing adv beams and buffing the rest of the beams

    well, one thing they could do right off the bat for ALL beams...make FAW allrank 15recharge/10duration to match cannon powers (seriously...WHY IS 20/10 STILL A THING?!)...and nudge the accuracy penalty down a bit on the two lower ranks, because the accuracy penalty on FAW1 in particular is very crippling with its current number​​

    Yeah and if they make cannon abilities start at ensign we can call it fair.
  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    Don't make Risa too resource heavy, some of us still have older compys. :o
    dvZq2Aj.jpg
  • foxman00foxman00 Member Posts: 1,540 Arc User
    Don't make Risa too resource heavy, some of us still have older compys. :o

    From the several people who have gone onto tribble, none of them have said anything about lag or noticeable slowdown. Maybe try visiting Risa this weekend before it gets too bust to see how your computer handles it? The new "Risa" map is currently live so it will allow you some testing time, alone, on a private beach.

    There is a joke somewhere in there :)
    pjxgwS8.jpg
  • avoozuulavoozuul Member Posts: 3,215 Arc User
    edited July 2019
    I've seen the new sky and lighting but the water doesn't seem different.
    Post edited by avoozuul on
    I stream on Twitch, look for Avoozl_
  • westx211westx211 Member Posts: 42,365 Arc User
    3 things.

    Motion Blur is universally a terrible feature nowadays. It was only effective in older games where the graphics were so low quality they needed to hide how bad things looked when they moved like in the original Metal Gear Solid.

    Captains Table is a place with nothing to do. No TRIBBLE sherlock, it's been that way for 9 YEARS. Add some vendors and other functionality to it, dabo and such things like ship vendors. Just make it like a universal hub for anything, and add in new random npcs for the spawns.

    Advanced Beams are too Op. Once again NO TRIBBLE SHERLOCK. This only proves that the dev's really have no idea how to balance the game since they had no idea how overpowered +60% bonus damage was going to be when all other beams have worthless modifiers. But I say don't nerf them, buff the rest of beams. Beams have been a bit eh for a while, they could use a time in the sun.
    Men are not punished for their sins, but by them.
  • lordmerc22lordmerc22 Member Posts: 776 Arc User
    I personally think the problem with weapons in general is that the 2.5% proc chances are too low so the best ones are those that give a "stable" advantage. If they doubled the proc chance maybe the rest would have some functionality
  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    foxman00 wrote: »
    Don't make Risa too resource heavy, some of us still have older compys. :o

    From the several people who have gone onto tribble, none of them have said anything about lag or noticeable slowdown. Maybe try visiting Risa this weekend before it gets too bust to see how your computer handles it? The new "Risa" map is currently live so it will allow you some testing time, alone, on a private beach.

    There is a joke somewhere in there :)

    Seems ok, so far.
    dvZq2Aj.jpg
  • echattyechatty Member Posts: 5,924 Arc User
    I went to Tribble Risa the other day on a fairly new toon I started there and did all of her Master Relaxer accolades, plus the Ornithologist accolade. It worked fine for her, no lag, no rubberbanding at all.

    Can't wait to start getting the Corvette there, and on Holodeck. Will give my new toons a nice ship to fly over there when I'm playing.
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • lianthelialianthelia Member Posts: 7,921 Arc User
    Please don't nerf the beams....PLEASE! Buff the other beams!
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2019
    lianthelia wrote: »
    Please don't nerf the beams....PLEASE! Buff the other beams!

    I agree. Nerfing those beams after release or, what would be worse, when the promo runs out would be dirty practice.

    I do not know if a direct buff to the direct damage of all beams is the answer here but it would be good if crypic could look up the respective firing modes a bit and check out what could be done to bring em more in line with what we can do with cannons at the moment.

    I would not want them to become stronger though as the skill-level a player must achieve to get good results out of beams is simply lower than with cannons and such things should be reflected by the game mechanics.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Buff, nerf, what's the difference? Would be destroying the uniqueness of the Advanced beams the same either way.

    The game is full of practically-identical weapons that can only be distinguished by their visual effects. Let something actually be noticeably better than the old stuff for a change.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    warpangel wrote: »
    Buff, nerf, what's the difference? Would be destroying the uniqueness of the Advanced beams the same either way.

    The game is full of practically-identical weapons that can only be distinguished by their visual effects. Let something actually be noticeably better than the old stuff for a change.

    Pretty much, yea. It is why I rather see them adjust the beam related firing modes and not bluntly buff the dmg of other beams to bring them em in line.

    Sure, the new advanced beams seem to deal like 1.2 times the dmg of regular beams and one can discuss the role of them in general power-creep but it’s not as if those thingies would not cost like 10 (or is it 100?) times more than all the rest.

    Really curious with what cryptic intends to come up with here. :/
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited July 2019
    The Advanced Phasers are the only beams in the game that currently work like they should. They're effective, but still clearly behind Cannons. Beams in general are horribly under powered.. even the Advanced Beams still pale in comparison to Dual Cannons/Dual Heavy Cannons.

    If they go forward with a nerf, you can be assured that in typical form they will make them all but useless. That would be a horrible shame since they're one of the things that makes the ship special. The sensible things to do would be to bring the pathetically underpowered normal beams up a little to compensate, but seems more likely they will just go with a short sided blanket nerf and TRIBBLE the whole thing up.

    Man, I hope I end up being wrong about this.
    Insert witty signature line here.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    The Advanced Phasers are the only beams in the game that currently work like they should. They're effective, but still clearly behind Cannons. Beams in general are horribly under powered.. even the Advanced Beams still pale in comparison to Dual Cannons/Dual Heavy Cannons.

    If they go forward with a nerf, you can be assured that in typical form they will make them all but useless. That would be a horrible shame since they're one of the things that makes the ship special. The sensible things to do would be to bring the pathetically underpowered normal beams up a little to compensate, but seems more likely they will just go with a short sided blanket nerf and TRIBBLE the whole thing up.

    Man, I hope I end up being wrong about this.

    Oh me too.

    I’m somewhat hopeful that they know how much effort it takes peeps to get such a promo ship (either way) and respect that. I also appreciate what @foxman00 passed on that they intend to be open and communicative with any changes planed here.

    PS.

    I managed to get the ship as well over the weekend but will bug the hell out of you, Kyle and Ez befor I open it in order to decide which toon of mine gets it. >:)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    No motion blur, thank F for that. It's one of those settings most folk I know kill off asap in game.

    Visual spam doesn't make any game prettier, it just bombards the eyes and brain so that it detracts from what gameplay there is on screen. Granted nothing in STO requires fast twitch shooter style reactions but it'd be nice to actually see an enemy during group activities.

    Captains table never had the full facilities of ESD or first city and being located at the TRIBBLE end of the zone there's no point going there more than once to have a nosy.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Visual spam doesn't make any game prettier, it just bombards the eyes and brain so that it detracts from what gameplay there is on screen. Granted nothing in STO requires fast twitch shooter style reactions but it'd be nice to actually see an enemy during group activities.
    I agree. The sea of flashy colors serves no useful purpose, instead it hides the things people would actually want to see.
  • evilmark444evilmark444 Member Posts: 7,058 Arc User
    avoozuul wrote: »
    "STO engine cannot do motion blur." Well good, it's such an awful feature anyway, I'm glad they are not adding it.

    Yeah, it's the first thing I turn off when I install a new game, followed by depth-of-field. I like the whole screen being crystal clear at all times.
    Lifetime Subscriber since Beta
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    ^ Click image to listen to my favorite Trek theme song! ^
  • lianthelialianthelia Member Posts: 7,921 Arc User
    warpangel wrote: »
    Buff, nerf, what's the difference? Would be destroying the uniqueness of the Advanced beams the same either way.

    The game is full of practically-identical weapons that can only be distinguished by their visual effects. Let something actually be noticeably better than the old stuff for a change.

    Option A: Buff all other beams and leave the advanced beams alone = many happy and maybe a few a little upset
    Option B: Nerf the advanced beams = leave some angry and many meh
    Option C: Leave them alone = many angry and a few happy

    You would choose option C, why? Because you own one of the ships and you like the power? This is why we can't have nice things.....
  • warpangelwarpangel Member Posts: 9,427 Arc User
    lianthelia wrote: »
    warpangel wrote: »
    Buff, nerf, what's the difference? Would be destroying the uniqueness of the Advanced beams the same either way.

    The game is full of practically-identical weapons that can only be distinguished by their visual effects. Let something actually be noticeably better than the old stuff for a change.

    Option A: Buff all other beams and leave the advanced beams alone = many happy and maybe a few a little upset
    Option B: Nerf the advanced beams = leave some angry and many meh
    Option C: Leave them alone = many angry and a few happy

    You would choose option C, why? Because you own one of the ships and you like the power? This is why we can't have nice things.....
    Actually, I don't own the ship yet, though I'll probably get around to it eventually. So many ships to trait, so little reason to actually fly them. Builds a backlog, it does.

    Nor do I really give a rodent's posterior about the power, the game is too effin' easy as it is.

    I simply believe that it's the natural order of things that new/rare items should be better than old/common items. Because if they aren't, what's the point in making them at all?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    warpangel wrote: »
    Visual spam doesn't make any game prettier, it just bombards the eyes and brain so that it detracts from what gameplay there is on screen. Granted nothing in STO requires fast twitch shooter style reactions but it'd be nice to actually see an enemy during group activities.
    I agree. The sea of flashy colors serves no useful purpose, instead it hides the things people would actually want to see.
    It's actually information about what your allies and the enemies are doing. that enemy has s green glow effect? Oh it's ally used Hazard emitter on it...
    -=-=-=-=-=-=-=-
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    Visual spam doesn't make any game prettier, it just bombards the eyes and brain so that it detracts from what gameplay there is on screen. Granted nothing in STO requires fast twitch shooter style reactions but it'd be nice to actually see an enemy during group activities.
    I agree. The sea of flashy colors serves no useful purpose, instead it hides the things people would actually want to see.
    It's actually information about what your allies and the enemies are doing. that enemy has s green glow effect? Oh it's ally used Hazard emitter on it...
    1. Too much information that all blends together into an indecipherable mess.
    2. Much of it so undocumented players won't know what it means even when they can see it.
    3. Also much of it completely unwanted.

    = serves no useful purpose.
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