I know there already have been several posts regarding mines, but just to keep the discussion/interest going, these suggestions to make mines more tactically useful are all mine (...) and are based on already available game-mechanics.
Overall considered the stepchild in STO, I firmly believe there is enough life left in mines to make them viable, and more importantly, fun.
The main problem with mines is their long deployment times and vulnerability. I'd like to suggest to make ALL available mines cloak, the same way the
Romulan tractor beam mines already do. These are arguably the most (only?) effective mines in the game, and their cloaking tech is already available in-game.
Currently mines can be wiped by AOE effects like BFAW and CSV and are targetable by NPCs and their pets upon release. Taking that part away through cloak also makes mines 'true' mines - you can now deploy/lay them at strategic points without fearing they will be one-shotted when in range of a hapless NPC. You can plan a strategy around them and lure them or delay an enemy approach.
Mines should have their deployment times increased (halved would be ideal) and ideally
Mine Dispersal Patterns should be instantenous as well - eg you don't activate a mine pattern and then launch mines, it should instead be a single (button) action.
This is also already part of the game via the Gamma Reputation
Advanced Inhibiting Chroniton Rapid Mine Launcher which launch a tad faster.
Faster laying, more effective all-cloaking mines would introduce a new role in the game - the dedicated minelayer.
With many maps having enemies vectoring in certain lanes a minelayer-player could be as useful as a Grav Well spammer. It will be something new, and could revitalize certain (older) ships that players would consider 'outdated' or less than stellar for the usual DPS chasing or Delta prime tanking.
It would also improve the previous mine-friendly reputation and weapon sets.
As a limiting factor (so to not make mines OP) there could be a limit to the maximum of deployable cloaked mine pattern "nets" one could lay, say three, after which the first net is replaced by a fresh one.
Mines would still be destroyed by wide AOE effects like Gravity Well, Tykens Rift, Eject Warp plasma or similar. They could also still be targetable by NPCs/players with innate higher perception to detect cloaked ships - this again would revitalize another mostly ignored ability, stealth detection/perception.
For your consideration
Greetings from The Netherlands,
Marcase
44th Fleet
Comments
For a mine focused player I rate them as one of the worst mines in game. I don’t see how anyone can argue they are the only effective mines in game. Though there is a good argument they are some of the least effective when talking about someone fully buffed into mines.
Only if you don’t buff them. My mines survive perfectly ok against AOE effects, BFAW and CSV. There is no fear they will be 1 shotted some NPC.
That’s not a new role, dedicated minelayers have been really good ever since the last mine buff a few year(s) back. I already put out something like 5 to 10 mine per second every second. There is no need for faster laying.
Mines are already viable and fun they don’t need buffing. A few bug fixes perhaps but not buffing in power.
Granted I'm still leaning back to a sci-ish builds, so I might be missing some exotic mine traits/buffs, but most of my mines are just too slow to keep up with adv/elite TFOs (even with the recent buff/speed-ups - I had mine builds in mined for Khitomer space etc - but everytime mines starts tracking a target they get wiped by AOE. The only exception are the tractor beam mines because they cloak (tbh that's also because I use(d) them a lot in pvp) so that's where my musings come from.
Thanks for your input.
The Mighty 44th. Boldly bashing Borgs to bits since 2010.
Hot pursuit gives 100% tracking range. Phasic Artillery gives 11,873.6 extra hitpoints to mines. Ordnance Accelerator gives -1.5 shared cooldown and +20% recharge speed. Master of the Mined gives 33% all damage resistance to mines and Seeking Mine Subroutine instructs all active mines to track select target. Lastly 3 doffs all with chance to knock recharge of mines.
The devs have done a really good job with the mines. There are a few bugs I would like to see fixed but I do not see why mines need buffing anymore. Perhaps some more variation in say cluster mines types.
EDIT: https://www.arcgames.com/en/forums/startrekonline#/discussion/1241632/minelayer-boat-guide/p1
This mine layer guide might be useful for you. Its a little outdated now and I have partly changed my mind on the Vorgon ships. I still have the same criticism's about them but the extra mine speed is useful.
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