Been shuffling around my Ground build on my KDF tactical Character.
With a graviton spike etc it was more than efficient in killing enemies, but at some point it did not feel like Klingon play style anymore.
Thus i put all the fancy stuff in my inventory.
Looking for some extra ideas and modules which would suit a TNG era KDF warrior. Weapon wise i am going with the
https://sto.gamepedia.com/Klingon_Disruptor_Pistol and
https://sto.gamepedia.com/The_Butcher's_Mek'leth
Not going for a specifically crafted melee build though.
Ideas/suggestions?
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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https://sto.gamepedia.com/Ability:_Harmonized_Shields
The latter is the odd ball, but it's nice for a little bit of survival.
could use the honor guard set. the weapon doesn't have any crazy features, just a Grenade Launcher for secondary fire. and it all looks kinda like something you would see in tng.
you could use the tact passive modules from r&d. their just slightly weaker versions of the basic tact buffs. also the kilgat from k -13. sure it's nerfed to near useless but it fits. and with traits like Brutal Impetus and Vicious it's not too hard to get the dmg up.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I used the KHG set for a long time, but it never really felt like a klingon play style using it. I'll look at the kligat and passive modules.